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Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Emergency! Get ready people, let's move, move, move! We're going to need to get the whole pit...

April 6th 2010 at 9:00am 0 Comments
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The grid woes seem to be continuing. At present most of Second Life's systems appear to be malfunctioning. Teleports seem to be broken in most regions, sim border crossings have become problematic and asset systems are showing very low responsiveness (if any). Linden Lab additionally reports that...

April 12th 2008 at 10:30am 0 Comments
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Remember when Linden Lab disabled assorted services on Sunday with the intention of stabilizing the Second Life grid through its weekly peak period? Well the big switch (actually, that is something of a misnomer, as the shutdown and startup processes for the subsystems seem to be quite complex) was...

April 12th 2008 at 1:30am 0 Comments
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From 1PM SLT (US Pacific) until 4:30PM Linden Lab is going to try to stabilize the subsystem performance during the Sunday peak load on Second Life systems by selectively disabling services for the three and a half hour window. Avatar profiles won't be available, group member lists and group informa...

April 6th 2008 at 2:45pm 0 Comments
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Second Life will be shutting down in a few minutes for what's been described as a capacity upgrade for the asset cluster. We do not know if any of this is intended to address problems that the service has been experiencing since the last update, or if the work is entirely unrelated to the current d...

January 9th 2008 at 8:45am 0 Comments
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Linden Lab's Second Life grid platform is off to a particularly rocky start in 2008. Problems with databases, internal networking, server failures, system configurations and more have combined to make day-to-day operations of the platform something of a chore. Since Wednesday the second of January,...

January 8th 2008 at 11:30am 0 Comments
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As predicted, today saw record concurrencies in popular virtual world Second Life, today being the second day of record concurrencies, despite ongoing database problems in the underlying Second Life grid technology. A widespread outage this-morning resulting in a temporary closure, and another syste...

January 6th 2008 at 10:30pm 0 Comments
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Intermittent asset problems have plagued the Second Life grid since approximately 1AM SLT (US Pacific) today. Residents report problems taking objects, rezzing objects, accessing inventory and creating/modifying objects. At 5:29AM SLT, Linden Lab acknowledged the problem, and reported that they were...

January 6th 2008 at 10:30am 0 Comments
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Due to unexpected problems with the asset system, Second Life underwent an emergency shutdown at 1:00PM SLT (US Pacific). Technically, the grid itself was not shut down, but logins were closed and all users were forcibly logged out in order to address the asset problems. Grid logins were restored at...

December 19th 2007 at 5:45pm 0 Comments
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It looks like yesterday's sudden fix to deployed Second Life systems might have caused more problems than it solved. In the early hours of this-morning around 3AM SLT (US Pacific), large numbers of simulators started going off the air, and not coming back online. While Linden Lab said they'd nearly...

December 13th 2007 at 10:15am 0 Comments
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Linden Lab Lab have just announced that a rolling restart of Second Life simulators to fix inventory issues (that resulted in some inventory service failures yesterday) will be rolled out at 11AM SLT (US Pacific). That's a two hour rolling restart with 67 minutes notice. At two hours, it means it'...

December 12th 2007 at 1:10pm 0 Comments
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At 7:20AM SLT (US Pacific) today the Second Life grid began experiencing difficulties. The usual problems are in evidence: Problems teleporting, unusual difficulties with sim border crossings, account balances not showing, asset uploads failing, attachments failing, object rezzing failing, group IMs...

December 10th 2007 at 11:15am 0 Comments