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Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Emergency! Get ready people, let's move, move, move! We're going to need to get the whole pi...

5 years ago 0 Comments
April 6, 2010 at 9:00AM
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The grid woes seem to be continuing. At present most of Second Life's systems appear to be malfunctioning. Teleports seem to be broken in most regions, sim border crossings have become problematic and asset systems are showing very low responsiveness (if any). Linden Lab additionally reports that lo...

7 years ago 0 Comments
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Remember when Linden Lab disabled assorted services on Sunday with the intention of stabilizing the Second Life grid through its weekly peak period? Well the big switch (actually, that is something of a misnomer, as the shutdown and startup processes for the subsystems seem to be quite complex) was ...

7 years ago 0 Comments
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From 1PM SLT (US Pacific) until 4:30PM Linden Lab is going to try to stabilize the subsystem performance during the Sunday peak load on Second Life systems by selectively disabling services for the three and a half hour window. Avatar profiles won't be available, group member lists and group informa...

7 years ago 0 Comments
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Second Life will be shutting down in a few minutes for what's been described as a capacity upgrade for the asset cluster. We do not know if any of this is intended to address problems that the service has been experiencing since the last update, or if the work is entirely unrelated to the current d...

7 years ago 0 Comments
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As predicted, today saw record concurrencies in popular virtual world Second Life, today being the second day of record concurrencies, despite ongoing database problems in the underlying Second Life grid technology. A widespread outage this-morning resulting in a temporary closure, and another syste...

7 years ago 0 Comments
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Intermittent asset problems have plagued the Second Life grid since approximately 1AM SLT (US Pacific) today. Residents report problems taking objects, rezzing objects, accessing inventory and creating/modifying objects. At 5:29AM SLT, Linden Lab acknowledged the problem, and reported that they were...

7 years ago 0 Comments
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Due to unexpected problems with the asset system, Second Life underwent an emergency shutdown at 1:00PM SLT (US Pacific). Technically, the grid itself was not shut down, but logins were closed and all users were forcibly logged out in order to address the asset problems. Grid logins were restored at...

7 years ago 0 Comments
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It looks like yesterday's sudden fix to deployed Second Life systems might have caused more problems than it solved. In the early hours of this-morning around 3AM SLT (US Pacific), large numbers of simulators started going off the air, and not coming back online. While Linden Lab said they'd nearly ...

7 years ago 0 Comments
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Linden Lab Lab have just announced that a rolling restart of Second Life simulators to fix inventory issues (that resulted in some inventory service failures yesterday) will be rolled out at 11AM SLT (US Pacific). That's a two hour rolling restart with 67 minutes notice. At two hours, it means it's ...

7 years ago 0 Comments
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At 7:20AM SLT (US Pacific) today the Second Life grid began experiencing difficulties. The usual problems are in evidence: Problems teleporting, unusual difficulties with sim border crossings, account balances not showing, asset uploads failing, attachments failing, object rezzing failing, group IMs...

7 years ago 0 Comments
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At 5:10PM SLT (US Pacific) the Second Life grid suffered an unexpected subsystems failure, resulting in the disconnection of approximately 7,000 of the 45,000 users online at the time. Users report problems with assets, inventory, simulator border crossings, teleportation and group IMs. As of 5:45PM...

7 years ago 0 Comments
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It's no surprise that Second Life has been having some trouble this week - mostly apparently related to bug fixes and upgrades, unfortunately. If you didn't much notice it, you probably didn't spend a whole lot of time online actively poking the asset and inventory servers (or trying to buy land) -...

7 years ago 0 Comments
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Things settled down considerably after this-morning's breakage on the Second Life grid, but apparently it was too good to last. Statistical data feeds went dark at 4:40PM SLT (US Pacific) today, and at approximately the same time DNS problems screwed up logins, teleports, region crossings, and actua...

7 years ago 0 Comments
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This morning's Second Life service outage, Linden Lab says, is the result of "essential maintenance". The maintenance wasn't announced ahead of schedule, but apparently only after it broke things. It's hard to fault them for wanting to fix things, but a bit of warning is generally the done thing. In...

7 years ago 0 Comments
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Linden Lab advises this-morning (and we're certainly seeing it reflected in the figures) that while they thought the issue had been resolved on Saturday evening, that it was not, and that the issues that plagued the Second Life grid over the weekend are still ongoing. Additionally, all voice service...

7 years ago 0 Comments
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The new Second Life day is off to a poor start with what looks like another database crash inside Linden Lab's array of database clusters. The crash (if that's exactly what caused it) took place at 1:25AM SLT (US Pacific time), one of the quietest parts of the day with only 32,055 users online. Obvi...

7 years ago 0 Comments
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It's not been a fantastic week for the Second Life service (actually more like ten days). Plagued with network problems, the grid has been experiencing everything from strange behavior to partial blackouts of large numbers of servers at once. Today isn't any better, and actually is looking a whole l...

7 years ago 0 Comments
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The Second Life website this-morning is directing people to the status page (which cheerfully announces that 'Second Life is open!'). This is causing people problems with Lindex currency transactions, accessing account data, and so on. The failure apparently began at 2:50AM SLT (US Pacific). No word...

7 years ago 0 Comments