guldan

Latest

  • Know Your Lore, Tinfoil Hat Edition: The mystery of Archmage Khadgar

    by 
    Anne Stickney
    Anne Stickney
    12.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about the history of Khadgar -- a mage who had the unfortunate fortune of being apprenticed to Medivh, the Guardian of Tirisfal, just as the Guardian unleashed an angry bloodthirsty rampaging army of orcs upon Azeroth. It wasn't Medivh that carried out this task, but the spirit of Sargeras that lingered on inside him, passed on from his mother, Aegwynn. Although Khadgar eventually figured out this plot and confronted and defeated Medivh directly, the consequences for doing so were dire -- Khadgar found his magic and his vitality sapped away, aging from a youth to an old man near instantly. The loss of so much of his precious mortality weighed hard on Khadgar, but it didn't stop him from accomplishing the seemingly impossible -- closing down the Dark Portal not once, but twice. The second time would be the last anyone would see of Khadgar for years, because he shut it down on the Draenor side of the Portal, stranding himself and the rest of the Alliance Expedition on the shattered wastelands of Outland until we found him again in Burning Crusade. And now, it seems Khadgar has closed the Dark Portal for a third time, with the aid of heroes both Alliance and Horde. Yet there's something strange about Khadgar, a peculiar mystery that keeps getting stranger the longer I look at it. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Khadgar, of the Sons of Lothar

    by 
    Anne Stickney
    Anne Stickney
    11.30.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He has successfully managed to close the Dark Portal three times now -- an astounding feat, no matter which way you look at it. As former apprentice to the Guardian of Tirisfal, Khadgar has had a long and storied life -- a life lived fast forward, that now seems to be traveling in reverse. If we've learned anything about Khadgar so far in Warlords of Draenor, it's that this mystery mage has far more up his sleeve than any of us would have guessed upon our first meeting with the mage in Shattrath City during Burning Crusade. He's lively. He's peppy. He's downright snarky at times, and full to the brim with witty banter and wittier planning. Khadgar is a man of many talents, the least of which involves the destruction of Dark Portals and the ushering of armies. And in between all these madcap adventures, one has to wonder if Khadgar ever imagined, at age seventeen, staring at the tower of Karazhan, just exactly what he would spend his life getting into and out of as gracefully as any dancer on Azeroth.

  • Know Your Lore: Nobundo

    by 
    Matthew Rossi
    Matthew Rossi
    11.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the fantastic things about Warlords of Draenor is getting to see the way history provides context for a life. By seeing how people have changed, and how they could have been we get a sense of how they are, as we know them - and for me one of the most fantastic changes to contemplate and understand is that of Vindicator Nobundo, a stalwart draenei paladin, who in a different life became Farseer Nobundo, first draenei shaman. Nobundo's story is one of overcoming horrific loss, enduring not just the destruction of his way of life but a corrosion of the body that threatened his very soul, and his ability to overcome and become someone who could inspire his people to a new path displays his strength of spirit. The Vindicator Nobundo we meet on Draenor - the one who helps fight the Burning Legion forces in Talador, who comes to Nagrand to help calm the elements - has not endured the same trials as Farseer Nobundo. He has not come out the other side of seeing his people nearly destroyed, his body warped by fel energies, his connection to the Holy Light severed. And yet, he is Nobundo - he embodies everything the Farseer was, everything he lost to become who he is today. So who is Farseer Nobundo? And who is Vindicator Nobundo?

  • The Queue: Exploration, garrison resources, and more

    by 
    Alex Ziebart
    Alex Ziebart
    11.17.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. After the long drought, we now have a deluge of Warlords of Draenor questions. And I couldn't be happier. ArthurN asked: Is there supposed to be an easy way for Horde to get into Shadowmoon Valley? I had a Garrison quest to tame an animal in Shadowmoon Valley. I made it in, even picked up a flight path with the Shadowmoon Exiles (they were yellow to me instead of red like everyone else in the zone). But I had to run around the coastline a bit to find some passable beach. The only way in by land that I found was guarded by Alliance. Am I missing something? And is it similarly tricky for Alliance to get into Frostfire Ridge?

  • Know Your Lore: Mannoroth

    by 
    Matthew Rossi
    Matthew Rossi
    10.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We talk about the great evils of the Warcraft universe - your Kil'jaeden's and Archimonde's, your Sargeras and your Old Gods - and of course there's the mortal monsters like Gul'dan, quite possibly the single most evil mortal being ever to live, or Kel'Thuzad who enslaved himself to evil so profound that his transformation into a lich was probably a palliative influence on his malevolence. But what of evil as a corrupting vector? What of an evil so profound that it is part of your blood, that can seep into the souls of an entire race? Ladies and gentlemen, I ask you - what of Mannoroth, king of the Pit Lords, master of the Annihilan? We know little of the Annihilan. They are the pit lords, a massive and powerful species of demons recruited to serve the Legion by none other than Kil'jaeden himself. They were already a powerful part of the Legion when the War of the Ancients unfolded - Mannoroth himself was one of the Legion's elite who came through the portal to help make clear the way for Sargeras to stride forth into Azeroth, doing battle with the forces of the Kaldorei who were attempting to preserve their lives. But as to where the pit lords come from, it is as yet a mystery unsolved. What world did they originate on? What happened to it? We do not know. What we do know is this - few races in all the cosmos can boast so powerful and corrupting an evil nature as the Annihilan. And Mannoroth was for eons first among the pit lords - the acknowledged master of his kind, the most powerful of them all. Not Brutallus, not Magtheridon, not Azgalor, but Mannoroth ruled the Annihilan on behalf of the Legion.

  • Know Your Lore: The Dark Portal

    by 
    Matthew Rossi
    Matthew Rossi
    10.02.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Dark Portal is the symbol of the Warcraft universe. It was the loading screen for the original game, for the Burning Crusade expansion, and it will be again for the new Warlords of Draenor expansion as well. When we think of the orcish Horde pouring into Azeroth to murder and plunder, it's the Dark Portal they used to get there - when the Alliance Expedition returned the favor and took the fight to Draenor, it was the Dark Portal that allowed them to do so. The Dark Portal nearly destroyed Azeroth when Ner'zhul ripped Draenor apart into Outland, and we used it to travel to that same Outland to do battle with Illidan Stormrage. Yet for all we know about it, there's much we don't - was it Medivh or his dark corrupter Sargeras who actually instructed Gul'dan on how to build it? How does it function, what magics sustain it, and how does Warlords tease us with the possibility that there could be many methods to power such a doorway between worlds? Why did Ner'zhul's attempt to open more portals like it destroy his Draenor, and could the same fate befall the one we're traveling to - or worse, our own Azeroth? How dangerous is it to tamper with space and, now, time in this way? Let us pursue the history of the Dark Portal for some answers. There will be spoilers for Warlords of Draenor in the post to follow.

  • Know Your Lore: Blackhand the Destroyer

    by 
    Matthew Rossi
    Matthew Rossi
    09.14.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are no spoilers for Warlords of Draenor here, because we're not talking about that Blackhand. No, the Blackhand we're going to talk about today is the original, the first Warchief of the Horde, the leader of the Blackrock orcs. A raider of the Sythegore Arm and a feared wolf-rider, Blackhand was both tactically brilliant and overly fond of flattery - he rose to the position of Warchief because he possessed both the ruthless cunning necessary to lead the Horde and the ego and vanity that Gul'dan used to manipulate him. It was this strange mix in his personality, his bloodlust and desire for power yet gullibility and willingness to be misled that led him to the position of Warchief, led him onto an alien world, and ultimately led him to his death. Blackhand was first in command of the Blackrock clan. He had three children with his mate Urukal, Griselda, Rend and Maim. Griselda's fate shows us that not all orc clans were as egalitarian as the Frostwolves. But before all of that, before he sold his children to warlock magic to make adults from them before their time, before he was Warchief, before he drank the demon blood after Grom Hellscream, Blackhand was an ambitious, cruel, and eager warrior who sought glory in battle, and his own aggrandizement.

  • Know Your Lore: Garrosh, Gul'dan, and Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    08.10.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Who is Garrosh Hellscream? And what, exactly, is his game? In the end, what is Garrosh ultimately looking for ... and what will he sacrifice to get it? It's one of those lingering questions from Mists of Pandaria that remains as of yet unanswered, but we're beginning to see the bits and pieces of the story, and we'll see more as Warlords is released and the new expansion's story unfolds. For now though, that question still plagues players -- what is Garrosh after? Why did he spurn the idea of warlocks in Siege of Orgrimmar, going so far as to have them strung up in the streets, yet embrace the methods of the dark shaman? Garrosh isn't a character that can be easily understood. His motives -- and his morals -- seem to be all over the place, switching from merciful to merciless in an instant. And yet he's not the only piece to this puzzle -- in Warlords of Draenor, Gul'dan is already showing his face as a pretty prominent figure. Obviously Garrosh Hellscream knew of the Legion's evil when he traveled to this alternate Draenor -- he knew of his father's downfall. So why is Gul'dan still alive? Why wouldn't Hellscream, upon traveling to this alternate Draenor so similar to his own, flat out murder Gul'dan on sight and be done with it? Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

  • New Gul'dan and the Stranger comic available now

    by 
    Matthew Rossi
    Matthew Rossi
    08.08.2014

    If you've been wondering, like I have, how the Iron Horde changed the destiny of the alternate Draenor we find ourselves journeying to, then Blizzard is finally doling out some of that information. Gul'dan and the Stranger, a comic downloadable directly and at now cost from Blizzard, has some of those answers for you. Micky Neilson, the author of the comic, assures us that each following issue will also be free to download, so you can read each issue and see what happened to make the Iron Horde a reality, and how the most evil warlock in creation reacted to these events. Man, sometimes it's hard not to spoil things. The art's by Alex Horley and it looks pretty awesome. I recommend checking it out.

  • Know Your Lore: The Deceiver Awaits

    by 
    Matthew Rossi
    Matthew Rossi
    08.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sargeras is of course more powerful. Archimonde more directly destructive. But for sheer malice, for spite, for a turn of mind so devious and sinister that it pursues vengeance for over 25,000 years for the slight of not wanting to become a monster, you can never find evil more cunning and persistent than that of Kil'jaeden the Deceiver. Make no mistake. Even Gul'dan pales in comparison to the hate, greed, and wanton cruelty that motivates Kil'jaeden. The demon lord par excellence, when we look at many of the greatest ills of the modern age it was the hand of the Deceiver that shaped them. The corruption of the orcs? The creation of the Scourge and the Lich King? The Third War? Others may have taken these actions, pursued them to their ultimate conclusion, but it was the mind of the Deceiver that brought them forth and worked to make them a reality. Indeed, it's fair to say that Kil'jaeden is often far more successful when he can resist taking an active hand in events - his most recent defeat at the Sunwell took place because he chose to attempt what Sargeras had failed to do and what had killed Archimonde, namely the bodily invasion of Azeroth proper. So let us look now upon the Deceiver, lord of lies, spreader of falsehood - liar and betrayer of betrayers.

  • Know Your Lore: Quests, story, and you in Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.27.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream. That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game. Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.

  • The Queue: Snakes in Zangarmarsh

    by 
    Alex Ziebart
    Alex Ziebart
    07.07.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. It's finally starting to get uncomfortably warm here in southeast Wisconsin ... and my air conditioning breaks. Awesome! Let's do this thing anyway. AndyM.Axe asked: Will the Adventuring Supplies vendors that sold the lower ilvl green gear return in WoD?

  • Know Your Lore: The time-travel fallacy of Warlords

    by 
    Anne Stickney
    Anne Stickney
    06.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Ever since the announcement of Warlords of Draenor, most players -- including myself, to a degree -- have been under the assumption that this is an expansion involving time-travel of some sort. Sure, supposedly we as players aren't traveling in time, but Garrosh Hellscream did so, to an alternate version of Draenor whose history he presumably changed. Now instead of invading Azeroth as we're accustomed to, this altered version of Draenor and its Iron Horde are attempting to invade the here and now. Only there's one key thing we've been missing -- this isn't time travel. Not in the slightest. After playing on beta for a mere few hours, what Blizzard is doing is something entirely different. While we've been focusing on time travel and how this would affect our future, Blizzard has been quietly putting together a story with some far-reaching, drastic implications that may very well take everything we know about World of Warcraft, stand it on end, and knock it over with one well-placed blow. Spoiler Alert: The following column contains a couple of fairly large spoilers for Warlords of Draenor. If you are avoiding expansion information and discussion, do not continue.

  • Warlords of Draenor: Shadowmoon Valley preview

    by 
    Matthew Rossi
    Matthew Rossi
    06.19.2014

    I love draenei. I've made this clear time and again. So you can imagine the throaty, masculine squeal of delight that I let loose when I saw the new zone preview for Shadowmoon Valley up on the official site. I'm very hopeful that we'll get to explore it soon on the alpha (a hope fed by specific tweets) and getting to read about what's going on in the zone made me very, very excited. Okay, so it made me giddy with delight. Exarch Akama! The Temple of Karabor! Gul'dan up to no good! If I were any more excited this entire paragraph would be in italics. So head over to the official site and read what Senior Designer Helen Cheng has to say about Shadowmoon Valley, the Alliance's first stop on Draenor. I am so freaking excited right now. We're going to get to see intact draenei architecture and their greatest heroes and... I gotta go lie down now, guys. Discuss among yourselves.

  • Know Your Lore: The Shadow Council

    by 
    Anne Stickney
    Anne Stickney
    06.15.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Where others may have quailed from the looming threat of darkness, they embraced it. Where others reviled the blatant corruption of the Burning Legion, they not only accepted it, they went looking for more. And where others may have listened to common sense and turned from the face of evil, they saw evil for what it was, took its measure and took what it had to give, gladly. It wasn't about corruption, it was never about corruption -- it was about power. And for the Shadow Council, power was everything. Formed long before the creation of the Dark Portal and the first invasion of Azeroth, the Shadow Council managed to survive the death of its leader. In fact, it thrived in his absence, and despite the supposed extermination of this dark society, it still thrives today, albeit in lesser numbers than before. But though its direction and leaders may have altered, its purpose has never really changed -- devotion to the Legion, at whatever costs that may entail.

  • Who I want to see in Warlords of Draenor: Griselda Blackhand

    by 
    Matthew Rossi
    Matthew Rossi
    04.23.2014

    If you don't know who Griselda was, that's not really your fault - she was a character who lived and died during the original Warcraft game. But to my mind Griselda is a perfect example of the way you can make use of the parallel world of Draenor we're going to visit, a character who can highlight the ways that things have changed. Originally, Griselda was one of the three children of Blackhand the Destroyer, and like her brothers Rend and Maim, she was artificially aged to adulthood via warlock magic and trained to fight. But unlike her brothers, her father denied her the blood of Mannoroth (so, ironically, she was spared the blood curse) and would not give her a position of authority like the ones he'd given Rend and Maim. This was a colossal act of disdain on his part - he'd stolen her childhood from her, turned her into a weapon, and then refused to make use of her. Why he did this is unclear - it's often said it was a punishment for her insolence, but we don't know what that insolence entailed. Her fate in our timeline (turning against her father, running to the Deadmines alongside an ogre named Turok, assassinated by her father's warriors) isn't what I'm interested in, however. It's how the Griselda of this Draenor could turn out that interests me.

  • Know Your Lore: Gul'dan, the soul of evil

    by 
    Anne Stickney
    Anne Stickney
    03.30.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Every villain in the Warcraft universe has a story behind why exactly they're a villain. For some, it was the corruption of the Old Gods that slowly drove them mad. For others, it was the promise of great power by agents of the Burning Legion. But it's rare that we see a villain that is simply a villain without any kind of outside influence. Garrosh Hellscream is one of the better villains in Warcraft solely because he does evil things, but doesn't believe that they are evil -- instead, he believes that they are simply the right thing to do. But before Garrosh Hellscream was an orc who pretty much represented pure, unmitigated evil in its most concentrated form. He knew the corruption of his entire race was at stake, and he went ahead and traded it for the one thing he craved above all else -- power. Gul'dan may not have come from bloodlines that boasted glory, but he was ridiculously intelligent, cunning, and cruel. To Gul'dan, it wasn't about performing evil deeds. It was about amassing as much power and prestige as he could -- and the rest of the world could burn, for all he cared.

  • Know Your Lore: Shattrath City and the Lost

    by 
    Anne Stickney
    Anne Stickney
    03.23.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Standing in Outland as a sanctuary capital shared by both Alliance and Horde, Shattrath City isn't exactly much to look at. The city is divided into several different sections, housing a variety of occupants from draenei to arakkoa to everything in between -- refugees, for the most part. In Warlords of Draenor, we'll finally see Shattrath as it was in its glory days. A coastal city, a museum metropolis, described as an architectural marvel. Unfortunately, the city will also be occupied by the Iron Horde. The events that turned Shattrath from shining capital of the draenei to the ruins we're familiar with today are steeped in tragedy that still affects the draenei race to this day. Certainly there was sorrow to be found in the fall of the city -- but its fall, and the fall of the other draenei cities scattered around Draenor, were also directly responsible for the evolution of the draenei race as we know it.

  • Hearthstone heroes ranked not by power, but by lore

    by 
    Anne Stickney
    Anne Stickney
    03.15.2014

    Hearthstone news site Liquidhearth posted a pretty interesting rank list yesterday. The site primarily focuses on the game-related side of Hearthstone -- arenas, deck builds, card abilities and the like -- however, this particular article looks at not the individual cards, but the heroes featured on Hearthstone's nine available decks. The list is laid out and ranked not by the relative power of the class deck, but by the place they stand in Warcraft lore. Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.

  • Know Your Lore: Durotan, son of Garad

    by 
    Anne Stickney
    Anne Stickney
    03.09.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply. Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?