HironobuSakaguchi

Latest

  • Daily iPhone App: Party Wave is Final Fantasy creator's first iOS title

    by 
    Mike Schramm
    Mike Schramm
    07.25.2012

    Final Fantasy creator Hironobu Saganuchi's studio is called Mistwalker. It created the Blue Dragon and Lost Odyssey RPGs for the Xbox 360 a few years ago. But the studio's latest direction, like a lot of big studios lately, is to create some smaller mobile games, and Party Wave, Mistwalker's first iOS title, has just arrived on the App Store. Party Wave is described as an "action surfing" game, but it's much simpler than a surfing simulation. Each stage in the game (there are quite a few to play through) has two phases. In the first, you use line-drawing to guide a group of surfers around obstacles to an oncoming wave. And once the wave appears, you need to juggle the various surfers involved by tapping them. dodging various obstacles and keeping them afloat. The game is fun, though it's clearly a first title. It's not very focused, and some of the polish isn't quite there. The aesthetic is surprisingly calm: The music is nice and tropical, even when the action gets a little nuts. It's not entirely clear what you need to do all the time -- some obstacles are invisible, so you need to remember where they are to keep from hitting them -- but once you figure it out, there's a nice strong game to play. Party Wave is available for $1.99 as a universal app. It's an interesting experiment for Mistwalker, and I hope it works. But it would be nice to see Saganuchi return to his RPG roots, instead building an original Final Fantasy-style game for the modern iOS platform.

  • Final Fantasy's Hironobu Sakaguchi teases three new iPhone games

    by 
    Chris Rawson
    Chris Rawson
    02.17.2012

    During promotion for an upcoming Wii title, The Last Story, Final Fantasy series creator Hironobu Sakaguchi teased three new games pending for the iPhone. Sakaguchi only gave the scantest of details on the titles to GameCentral; he mentioned that the first title will be a "surfing game" rather than Sakaguchi's traditional RPG fare. He gave even fewer details on the other two games, saying only that they would be smaller titles as a "palate cleanser" following his work on The Last Story. Sakaguchi started the Final Fantasy franchise in the 1980s, and he was part of Square Enix until leaving to form his own company in 2004. He told GameCentral that he's making these three games because he's a fan of Apple and its products, but he doesn't believe that smartphones and tablets will completely displace traditional console gaming anytime soon. Along with Shigeru Miyamoto of Nintendo, Hironobu Sakaguchi is a legend in the video game industry and has helmed many titles that have been outstanding examples of the creativity possible in the medium. We'll definitely be keeping a very close eye out for his debut on the iOS platform.

  • Mistwalker taking a stab at iPhone development

    by 
    David Hinkle
    David Hinkle
    01.04.2010

    Aside from updates on how sexy the best 'stache in the business is looking, Hironobu Sakaguchi's site is also good for updates on his many game projects. The latest post reveals a Mistwalker iPhone game is in the works -- a title Sakaguchi says we can all expect to see "soon." As interesting as this news is on its own, it becomes very interesting when seen through the prism of Mistwalker and Microsoft's historical relationship. Frankly, if it isn't about Andy Gibb-style Sakaguchi surfing on terry cotton waves while trying to keep his K-9 companion from falling into the fluffy ocean, we don't even want to hear about it. OK, we still want to hear about it, but come on. Who wouldn't want to play that? [Via 1UP]

  • Majesco bringing Away Shuffle Dungeon stateside

    by 
    Jason Dobson
    Jason Dobson
    07.08.2008

    When Majesco announced last month that it would dedicate the bulk of its 2008 lineup to the Nintendo DS, we took this to mean that the company would do its part keeping store shelves stocked with casual games and cooking sims aplenty. We were unprepared, however, for the Cooking Mama evangelist to take up publishing duties for Away Shuffle Dungeon, the oddly named DS "roguelike" RPG from Mistwalker and AQ Interactive.Offering a mix of both 2D and 3D gameplay, Away Shuffle Dungeon promises to cast players in the role of a lone hero branded with the unfortunate name, Sword, as he races to collect treasure and rescue prisoners caught in dungeons before they "reconfigure," hurting anyone left inside. The game also boasts some impressive credits, which include such luminaries as Final Fantasy sire Hironobu Sakaguchi and esteemed composer Nobuo Uematsu, as well as character designs by Sonic creator, Naoto Oshima. Even so, we're still having a hard time getting over that title, and even now have simply begun referring to Away Shuffle Dungeon by a label more fitting its newly-named publisher. Readers, we give you Dungeon Mama.

  • Lost Odyssey will require patience, reading glasses

    by 
    Jason Dobson
    Jason Dobson
    10.02.2007

    The Xbox 360 exclusive Lost Odyssey may be a beacon of hope for the console's anemic Japanese user base, but that success will come at a price -- your eyes. According to Lost Odyssey architect Hironobu Sakaguchi, the upcoming plot-heavy RPG will feature several "1000 Year Dream" sequences, 34 to be precise, each designed to flesh out the narrative penned by Japanese author Kiyoshi Shigematsu; and each told not through cut scenes, but rather with pop-up text, taking upwards of 5 to 10 minutes to read. Sakaguchi admits that he once entertained the idea of using voice overs for the sequences, but opted instead to make the player experience Shigematsu's work in its 'purest form', namely written word. You mean, we have to read?! The idea of spending 4 or more hours scrolling through text on the screen is not our idea of fun, and we immediately feel sympathy for those players without bionic vision, or just those playing on smaller than average sets. We'd like to think that there's a method to Sakaguchi's madness, though his admission that Lost Odyssey will clock in at 40 hours, with 20 of these devoted to non-interactive story sequences, seems to stretch the boundaries of what can be considered a game, rather than just an interactive storybook. Nevertheless, Japanese Xbox 360 owners can pick up Lost Odyssey on December 6, while those in North America and Europe will have to wait until February to go blind.

  • ASH still pretty, still sans motion

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.10.2007

    There's no doubt about it -- Archaic Sealed Heat continues to be one of the prettiest DS games we've seen in ... well, maybe the prettiest game we've seen ever, at least in stills. Everything from character art to the pre-rendered scenes that make the game unique looks fantastic, and obviously, Mistwalker has put a lot into the art direction in their effort to create a fully-realized and immersive world. But with less than a month to go until the title's Japanese release, we can't be the only ones burning for a little video. Even our trust in Mistwalker head Hironobu Sakaguchi only goes so far.Jeux France has a few fresh images, from character art to screens, that may be worth a moment's perusal ... and comments there indicate that we are not the only ones waiting impatiently for something more.

  • Rumor: Sakaguchi working on Xbox 360 MMO

    by 
    Ross Miller
    Ross Miller
    07.06.2007

    Mistwalker founder Hironobu Sakaguchi has revealed that he is working on a new Xbox 360 title that is "50% MMO and 50% RPG," according to Total Video Games. Speaking at an anime event in Paris, France, Sakaguchi reportedly said that the project is not previously-announced titles Blue Dragon sequel or Cry On. (Though there has been talk about Blue Dragon 2 going online.)The announcement has not been confirmed and we have no other details, so consider this a rumor for now. Should the news end up being true, we just hope the 50% MMO and 50% RPG comment doesn't equate to twice the level grinding and only half the story of most genre-oriented games.

  • Mistwalker developing 360 MMO?

    by 
    Richard Mitchell
    Richard Mitchell
    07.06.2007

    Speaking to gaming site TVG at a Paris anime event, Hironobu Sakaguchi apparently revealed that his Mistwalker Studio is currently working on an unannounced MMO title for the Xbox 360. According to Sakaguchi, the new title -- which isn't Blue Dragon 2 or Cry On -- is "50% MMO and 50% RPG." Nothing else is known about the title at this point in time. With both Blue Dragon and Lost Odyssey preparing for release this year, we don't expect to hear about any new projects anytime soon. Of course, that doesn't mean we're abandoning hope that we'll hear something at E3 next week.

  • New Archaic Sealed Heat scan proves that we didn't just dream up the game

    by 
    Eric Caoili
    Eric Caoili
    07.06.2007

    We knew that it would be a while after Mistwalker's late 2005 announcement before we'd see Archaic Sealed Heat's release, but with little-to-no new media on the SRPG since its unveiling and half of 2007 gone by without word on its status, it was hard to convince ourselves that the game still existed.Shonen Jump's latest issue confirms that, yes, ASH is still being worked on for a holiday 2007 release, and that the graphics look just as impressive as ever. Check past the post break for the scanned magazine page to see a sampling of the ASH's artwork, CG cutscenes, and screenshots!

  • Blue Dragon demo scheduled for July 20th

    by 
    Christopher Grant
    Christopher Grant
    07.05.2007

    Can't wait until August 28th to play the Xbox 360-exclusive JPRG Blue Dragon? You could always import the Japanese release and stumble your way through three discs of inscrutable Japanese text or, if you can settle for a slightly smaller experience, just download the demo on Xbox Live Marketplace July 20th. The Japanese language Dengeki Online claims a 1.1GB demo will be released overseas (that's over here, folks) on July 20th, containing roughly 120 minutes of playtime. But you'd best make sure you download it in that 2-week window, since the demo will fly away on August 3rd. Now let's see, if we only play for about three and a quarter minutes a day, this demo should just last us until the retail release. Just ...[Via X3F]%Gallery-1935%

  • Eurogamer takes Blue Dragon for a spin

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2007

    Eurogamer got its hands on the English version of Blue Dragon and took the time to write up some impressions. Overall, the gist of the preview is that Blue Dragon tries to recreate classic Japanese role playing game design without reinventing it. As noted by the preview, everything seems as though it was pulled from classic RPGs and made to mesh with modern console aesthetics. The graphics look like old school 2D characters and worlds come to life, the characters are broadly drawn, and the combat is solidly turn-based. About the only concession the game makes to modern game design (or "progress" as Eurogamer calls it) is that battles are not random. In the end, it seems that Blue Dragon was meant as a nostalgic trip down memory lane with a new coat of paint. The only problem, according to Eurogamer, is that such nostalgia may be in limited supply outside of Japan. We'll find out when Blue Dragon hits North America this August.

  • Sakaguchi gives tiny Lost Odyssey update

    by 
    Richard Mitchell
    Richard Mitchell
    06.06.2007

    Details on the progress of Lost Odyssey are few and far between these days, so we'll take what we can get. According to IGN, Hironobu Sakaguchi, head of Mistwalker, has given a small update on Lost Odyssey to Japanese gaming magazine, Famitsu. According to Sakaguchi, the game's background music and packaging are complete. Also, an outside development team known as Feel Plus is currently tweaking the wall system and other gameplay systems. Readers will recall that Lost Odyssey uses a system in which soldiers in the front lines must protect the vulnerable but powerful magic users in the rear. Sakaguchi notes that there will be new details revealed in the near future. IGN speculates we may hear more at E3. Considering this is one of Microsoft's biggest projects, we're inclined to agree.

  • Sakaguchi reveals new Lost Odyssey details

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    Speaking to Famitsu (translated by IGN), Hironobu Sakaguchi reveals new details of Mistwalker's current Xbox 360 project Lost Odyssey. The game is now 70% complete, and the development team has reached the "balancing and tuning" phase of production. The music (composed by RPG legend Nobuo Uematsu) is nearly done. Sakaguchi notes that the game's theme focuses on "humanity" and that the music conveys inner emotions. The camera will remain fixed in the game, though there will be cinematic rumbling and focus effects used. Finally, Sakaguchi reveals more information about Lost Odyssey's combat. Lost Odyssey will use a wall system that requires the front lines to defend those in the rear. This is crucial, as magic users cause the most damage and must be protected (this is in line with what Sakaguchi told us at GDC) Also revealed, certain items will require skills to equip and the game features a crafting system that binds magical items to weapons. More Lost Odyssey details are expected soon.

  • Kim "realistic" on 360's performance in Japan

    by 
    Richard Mitchell
    Richard Mitchell
    03.28.2007

    Speaking to Gamasutra, Shane Kim, corporate vice president of Microsoft Game Studios, says that Microsoft is "very realistic" about its prospects in Japan. Kim notes that Microsoft's approach was never to "win" Japan, but rather to do better than the original Xbox. Part of this strategy, of course, means recruiting Japanese talent like Hironobu Sakaguchi, who is creating both Blue Dragon and Lost Odyssey for the console. Kim says the importance of Japan is motivated by more than financial numbers, but also by the amount of talent in the Japanese development community. Titles like Dead Rising and Lost Planet, says Kim, are illustrating to Japanese developers that Japanese titles can be financially successful in the west. Finally, Kim asserts that Microsoft's aims in Japan remain "realistic," and while Blue Dragon and Lost Odyssey will be moderately successful in Japan, they will be successful in the west as well.

  • Sakaguchi praises Xbox, unimpressed with PS3

    by 
    Richard Mitchell
    Richard Mitchell
    03.20.2007

    Speaking with GameSpot during GDC, Final Fantasy creator and head of Mistwalker Studio, Hironobu Sakaguchi, had some interesting things to say about his recent projects, Blue Dragon and Lost Odyssey, as well as a few choice thoughts on Sony, Nintendo, Microsoft, and game development in general. One nice bit of info: There will be a playable demo of Blue Dragon available on Marketplace before the game ships in August (Sakaguchi hopes for a June or July release for the demo).

  • Mistwalker treads lightly on the PS3

    by 
    Nick Doerr
    Nick Doerr
    03.07.2007

    Mistwalker, the team formed to create Blue Dragon and Lost Odyssey for the XBox 360, the team comprising of Final Fantasy creator Hironobu Sakaguchi, have admitted to testing out the PlayStation 3. He admitted this when asked how programming for the 360 stacks up to other consoles. He didn't go any further -- didn't say any games were in development or if he would talk about it later. With the aid of a translator, he did divulge a little bit about programming for Sony's system. He said: "PS3 is difficult". So, maybe we'll see those 360 RPG's on Sony's console eventually anyway. Maybe not. What do you guys make of it?

  • GDC 07: Lost Odyssey 2007 worldwide launch

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2007

    We mentioned it briefly in "Sakaguchi part one," but we felt it worthwhile to post separately as well, so here it is: Hironobu Sakaguchi announced today that Lost Odyssey will launch simultaneously worldwide this holiday. That's right, a game that most of us weren't expecting until 2008 will be spinning in our Xboxen before Christmas. Once we shake off the head asploding nightmare that is liveblogging, we'll post our impressions of Lost Odyssey in "Sakaguchi part two."

  • Blue Dragon in US this August, Lost Odyssey worldwide by X-mas

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.06.2007

    1UP recently scored some face time with Mistwalker head Hironobu Sakaguchi, squeezing some vague release dates outta the man who's brave enough paid enough to develop rpgs for Xbox 360. Word is, Lost Odyssey will launch simultaneously in Japan and the US 'round Christmas time (mid- to late-December) worldwide 'round the holidays, a favorable deviation from the release strategy currently being employed for Odyssey's cutesy predecessor Blue Dragon. While Blue Dragon was released in Japan last December, US audiences are still waiting -- and according to Sakaguchi's estimates, they'll be waiting till August. But Lost Odyssey is apparently being developed with an eye toward Western aesthetics; even the lip-syncing will match English voice actors (the Japanese version will be dubbed). As for Europe, well, we didn't forget about y'all, but Sakaguchi must have. No word on when Mistwalker's rpgs will go PAL. Update: Blue Dragon's European release is scheduled for September. The original Japanese voice tracks will be available in the US release (unconfirmed for PAL version). Sakaguchi has also revealed plans for an unspecified pre-order bonus (more Zippos?). %Gallery-1935% %Gallery-1932%

  • GameStop: Blue Dragon roars in June

    by 
    Richard Mitchell
    Richard Mitchell
    01.22.2007

    We don't always report on GameStop ship dates (you should see the pile of Halo 3 release date tips we get on a regular basis) but this one is special. According to GameStop's Blue Dragon entry, the game is set to hit the US on June 5, 2007. This meshes well with a recent Game Informer cover story claiming that the game would hit this summer (Game Informer, incidentally, is owned by GameStop).We know that the Japanese version of the game received some decent reviews, but Joystiq sheds what little light it can on the US localized version. Essentially, the game will remain the same apart from translated text and re-dubbed English voices (which can blessedly be replaced with the original Japanese voices if desired). Some of the songs will be re-dubbed in English as well (that should be interesting). Joystiq also notes that episodic content may be available for download after the game is released.[Via Joystiq]

  • Blue Dragon flying high in Japan

    by 
    Richard Mitchell
    Richard Mitchell
    12.07.2006

    Websites (including us) have been spouting Blue Dragon's significance for ages now -- just look at all these stories -- and it's finally time for the game to put up or shut up. The game released today -- both individually and in a spiffy bundle -- and Joystiq reports that it already looks to become the most popular 360 game in Japan by far. Of course, that's not really saying much, though it is important to note that the game is also driving hardware sales. If Microsoft has any hope in the Land of the Rising Sun, it rests in the arms (wings?) of Blue Dragon. After all, if the RPG dream team of Hironobu Sakaguchi, Akira Toriyama, and Nobuo Uematsu aren't enough to entice the Japanese, there just isn't much more that Microsoft can do. Hit the read link for more pictures.We've asked this question before, but do you think Microsoft needs Japan in order to win the new-gen console war?