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PlayOn has been collecting some interesting data on PvP in World of Warcraft. And while I'm not sure any of the information provides grounds for conclusion, it's certainly interesting to peek at. Both of these charts take into account sample data from 128,477 unique characters across 5 realms (on...

November 7th 2006 at 5:00pm 0 Comments
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Joeh asks an interesting question over on livejournal... What are you going to be able to do if you don't buy the Burning Crusade expansion? There are probably at least a few people out there planning on not buying the expansion-- either for money or time reasons.So, without the expansion, it looks...

September 14th 2006 at 12:39am 0 Comments
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Joystiq managed to get a interview with World of Warcraft's lead designer, Jeff Kaplan, (you may know him as "Tigole" on the forums) - and there's some interesting stuff here. Of course there's a lot of info here, but some of the most interesting talk revolves around the new PvP system. As was pos...

August 12th 2006 at 1:05am 0 Comments
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Since my current character-of-choice isn't running in a raiding guild, I've recently turned to PvP as a possible alternative way to acquire new and interesting gear for myself. In my travels through Azeroth's battlegrounds, I've noticed something puzzling about reputation gain in each - some are eas...

August 11th 2006 at 2:00pm 0 Comments
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We're 45 minutes into an Alterac Valley run and 30 players are sitting in our base playing defense, fighting a pitched battle that doesn't help us win, but slows down the rate at which we're going to loose. We haven't managed to hold a single graveyard throughout the fight, and the Alliance has a l...

August 9th 2006 at 4:30pm 0 Comments
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With all the recent news and speculation about coming PvP changes - both in patch 1.12 and the expansion - it seems only fitting to have a breakfast topic discussing everyone's favorite source of honor - battlegrounds! So which of the available battlegrounds is your favorite place to slaughter the...

August 7th 2006 at 8:00am 0 Comments
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We already know that the honor system's curve is getting adjusted in patch 1.12, but apparently that's not the only change planned. On Friday, CM Nethaera let us know that there will also be some reduction in honor decay. The exact patch note reads: Honorable Kills now diminish at a rate 10% per kil...

August 5th 2006 at 11:00am 0 Comments
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Battlegrounds are already divided up by level - but even with equal levels, gear can dominate, especially at level 60, where you get a mix of players who have just started traversing 5-man dungeons and players in guilds who are farming Naxxramas. This post in the general forums proposes a radical so...

August 4th 2006 at 5:00pm 0 Comments
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The Escapist has a good article discussing the secondary market of various MMOs. It doesn't focus on World of Warcraft, but gives an interesting broader picture on the practice of buying and selling currency in virtual worlds. The question of whether players can remain competitive at this point with...

August 1st 2006 at 4:00pm 0 Comments
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We've gone over some of the PvP changes that will show up in patch 1.12 - both cross-realm battlegrounds and the new world PvP objectives. However, this is not the only change coming. When patch 1.12 goes live, the honor curve will be softened, somewhat, allowing a larger number of players into th...

July 31st 2006 at 1:45pm 0 Comments
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I've been playing World of Warcraft for over a year now, and have only recently attempted PvP.  I've had a lot of fun with it, but certainly haven't spent enough time grinding for honor to burn out on the experience.  This article from Not Addicted looks at what it takes to make rank 14 in...

May 31st 2006 at 6:25pm 0 Comments