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Creative director J. Todd Coleman has posted a new update on the Crowfall boards that takes a look at the journey from concept art to game asset. There's also an "illustration that provides clues for both a core game system and one of our key narrative threads," he writes. Crowfall is a new virtua...

January 15th 2015 at 3:00pm 0 Comments
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Bungie continues to hype its Destiny shooter post-launch, with the latest bit of messenging courtesy of COO Pete Parsons and an interview at GamesIndustry.biz. "The launch of Destiny was the starting line," Parsons says, before going on to explain how Bungie's Destiny operations center "looks like...

November 26th 2014 at 8:00pm 0 Comments
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I used to love reading movie reviews in the local paper when I was a kid, though sometimes it puzzled me when a film was listed as "not pre-screened for critics." Generally these were B-movies that critics were prone to savaging, so the distribution companies figured they'd make more money if prosp...

November 25th 2014 at 2:30pm 0 Comments
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I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now. And yeah, I left off the Stick and Rudder part when I said the title out loud...

October 5th 2014 at 4:00pm 0 Comments
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Last month, Tales of the Aggronaut issued a community-wide challenge for MMO bloggers to commit to posting (at least) once a day for all 31 days. This challenge was called Blaugust, and it caused a tidal wave of additional posts, top 10 lists, and random cat pictures as writers struggled to keep up...

September 16th 2014 at 8:00pm 0 Comments
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Okay, I'm sure with a headline like "Is BlizzCon bad for World of Warcraft?" you're already thinking this is it. Rossi has finally snapped. But hear me out for a second. We've had BlizzCons since 2005, before The Burning Crusade was even released. While they haven't happened every year (there was n...

July 22nd 2014 at 4:00pm 0 Comments
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During last year's E3, I asked the Massively readers whether they thought E3 was slowly becoming irrelevant for MMO gamers thanks to 1) competing, gamer-friendly conventions like PAX and 2) E3's focus on tech and blockbuster non-MMO titles, not to mention 3) the expense of showing at a venue like E...

June 10th 2014 at 8:00am 0 Comments
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There's a technological revolution going on; innovation is at an all-time high; and we've seen it all before. While many of the devices we've seen this week are new and even exciting, the unending hymn of hyperbole that echoes through the halls of the LVCC is an old standard. For months leading up...

January 10th 2014 at 6:13pm 0 Comments
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Ask Me Anything question-and-answer sessions are a good idea, in theory. But, like any other Q&A format in the publisher-controlled game journalism field, they're specifically designed to showcase the game in question as opposed to providing potential customers with complete or completely accur...

December 24th 2013 at 11:00am 0 Comments
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It's May 1999 and nearing midnight. My best friend and I are standing in a swollen, sweat-soaked line of humanity that snakes through a movie theater lobby, out into the overstuffed parking lot, and around back of the palatial building. Imperial stormtroopers mill through the crowd. Kids armed wit...

December 15th 2013 at 2:00pm 0 Comments
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As Star Citizen's crowdfunding totals spiral ever higher, so too do the cries of the naysayers, negative nancies, and the ne'er-do-wells who seemingly exist to rain on the space sim sandbox's parade. Some of this hand-wringing is probably justified since with each new stretch goal, fan expectation...

November 3rd 2013 at 2:00pm 0 Comments