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  • Obsidian Entertainment: Playing in other people's worlds

    by 
    Mike Schramm
    Mike Schramm
    02.25.2011

    Obsidian Entertainment has no shortage of street cred -- its founders originally created Interplay's Black Isle Studios, and put together some of the most classic PC RPGs around, including the original Fallout, Planescape: Torment, and the Icewind Dale series. But since forming Obsidian in 2003 (and making Knights of the Old Republic 2, Fallout: New Vegas, and most recently, Dungeon Siege 3), Feargus Urquhart and his crew have created another reputation: That of building sequels for properties created by other studios. "Correct," he tells Joystiq in a recent interview, as if fessing up to being called a "sequel house." If there's a connotation associated with that term, Urquhart doesn't really care. "What I grew up on was obviously roleplaying games that had the fifth and the sixth and the eight and the twelfth," he says. "So I think in general, RPGs have a lot of sequels, because you can keep on adding on to the world, you can keep on coming up with new stories. I think from that perspective, it's great to be able to make these, even if they're sequels, because you get to go play in someone else's world."