IdeaSpark-Labs

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  • MDK 2 parachuting onto WiiWare May 9

    by 
    Richard Mitchell
    Richard Mitchell
    04.19.2011

    Raise a (radioactive) toast, as a release date has finally been set for the WiiWare version of MDK 2. Nintendo's website lists the title for a May 9 launch at a price of 1000 Wii Points ($10). We checked with Trent Oster, head of developer IdeaSpark Labs, who confirmed both the date and price. Remember, be mindful of the pumpernickel. It tends to explode.

  • MDK 2 for WiiWare in certification, new PC version still in the works

    by 
    Richard Mitchell
    Richard Mitchell
    02.08.2011

    Remember, last year, when Interplay said it was reviving the BioWare action classic MDK 2 on WiiWare? Not only does the project still exist, it sounds like it's actually nearing completion. Trent Oster -- head of the WiiWare version's developer IdeaSpark Labs -- announced on the Beamdog forums that "MDK 2 for WiiWare has entered the final stages of the certification process" and is currently awaiting approval from Nintendo. He added that the Wiimote "adds a great deal to the gameplay, making a great action platformer even better." IdeaSpark, founded by Oster and fellow ex-BioWare member Cameron Tofer, recently launched the aforementioned Beamdog distribution service, which will eventually host another upcoming version of MDK 2, the PC-bound MDK 2 HD. Speaking of which, Tofer also noted on the forums that the team is "looking for feedback and suggestions" concerning the HD remake.

  • IdeaSpark 'tuning' difficulty of MDK2 HD

    by 
    Richard Mitchell
    Richard Mitchell
    06.29.2010

    That fleshy slapping sound you just heard was the massive, simultaneous facepalm of cantankerous old gamers the world over. In an interview with Big Download, BioWare co-founder Trent Oster -- now head of IdeaSpark Labs, which is developing MDK 2 HD -- revealed that his company plans to do some "some tuning" to the notoriously difficult game. Oster noted that he actually "snapped the Dreamcast controller, popping the VMU across the room" while playing the original game, concluding that "some tuning will be in our to-do list." On behalf of the curmudgeonly gamers with fond memories of MDK 2, we can only hope that the newly adjusted difficulty will be optional. Read the full interview for more on MDK 2 HD and Beamdog, Oster's new digital distribution service.