interactive art

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  • Water buckets and rocking chair become spiffy interactive art projects (video)

    by 
    Sean Hollister
    Sean Hollister
    12.27.2010

    Cameras and wands may be the game controllers du jour, but it seems there's still room in the world for virtual reality experiences a bit more concrete -- like these buckets, filled with water, that let their user physically paddle through a digital dreamscape. "Channels" uses a pair of flex sensors attached to plastic spoons to monitor the flow in each bucket as a projector throws the minimalist 3D environment up on a nearby wall. Meanwhile, "Cadence Chair" uses an antique rocking chair outfitted with an accelerometer to align ribbons of light, and if you do it in the right rhythm it plays a hidden video. Both are student projects from New York University's Interactive Telecommunications Project, and as you'll see in videos after the break, both look pretty darn cool. We're having this sudden urge to go back to school.

  • Plastic shares Linger in Shadows development tools

    by 
    Majed Athab
    Majed Athab
    12.11.2008

    Are you familiar with the demoscene group known as Plastic? If you are not, then you've been taking the "interactive digital art" Linger in Shadows for granted. Plastic is the group responsible for putting LiS together; so all your strange nightmares of floating Basset Hounds are all thanks to them. Speaking of 'putting LiS together,' Plastic group co-founder, Bonzaj, sent us a tip on a video the group made which showcases some of the tools used in making Linger. The group used something called "Pico" -- a graphics engine for integration with Maya. "The tools are Maya plugins," said Bonzaj. "... and they can be downloaded from our site for free." Budding game developers (or digital artists for that matter) might want to avail of the free tools, but first, you'll probably want to check out that video we mentioned earlier and see those tools in action. You can watch that after the break.

  • Download the Linger in Shadows soundtrack for free

    by 
    alan tsang
    alan tsang
    10.14.2008

    The guys at Plastic are a charitable bunch -- they have made the soundtrack to their demoscene Linger in Shadows a free download on their website. The ZIP file even includes an additional track from their other demoscene, Into the Pink. Visit their website here and click on the soundtrack link in the middle of the page to download the file. Wojciech Golczewski is the Polish composer responsible for the atmospheric soundtrack. You can find out more information about him and sample additional tunes by visiting his official website here. [Thanks, kspraydad!]

  • PSN Thursday: Qore, Linger in Shadows, much more

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.09.2008

    Time to bring out fat kitty again as the PSN update drops a bunch of new content on us this week. There's interactive art piece Linger in Shadows, a bunch of new add-on content, a new Qore, the level pack for echochrome PSP and a whole truckload of premium themes. Check it all out after the break. The European PSN update can be found over with those Tokyo socialites at PS3 Fanboy.

  • Linger In Shadows steps into the light this Thursday

    by 
    Jem Alexander
    Jem Alexander
    10.04.2008

    A new PlayStation Blog post, written by Rusty Buchert (not to be confused with the PS3 Fanboy janitor, Rusty Bucket) who is the Senior Producer for Linger In Shadows, has revealed when we can finally get our hands on it. Buchert nonchalantly mentions that it'll be available on October 9th, but neglects to mention any pricing information. He also finally tells us a little something about the project's background. Buchert is keen to state that Linger In Shadows is not a game. Then what is it? " It is an experiment with the demoscene and it is an experiment in Interactive Digital Art." Historically, the demoscene has been a community who developed passive audio-visual "demos" which attempted to push the boundaries of a piece of technology. Linger In Shadows bucks the trend by allowing people to interact with their creation. Hence the trophies. So, based on that, we wouldn't be surprised if Linger In Shadows was released for free. Even if it's not, we're intrigued to check out what Plastic have been creating (in their spare time, no less). Check out the PlayStation Blog for more details.

  • Trophies: Linger in Shadows

    by 
    Andrew Yoon
    Andrew Yoon
    09.26.2008

    0 Platinum 0 Gold 5 Silver 11 Bronze Difficulty: Very Easy Online Trophies? No Time to Completion: 1 hour DLC Trophies? No View Trophy List Read More About the Game %Gallery-78311%

  • Linger in Shadows rated E by ESRB

    by 
    Andrew Yoon
    Andrew Yoon
    07.08.2008

    Linger in Shadows is quite mysterious. We know that it's going to be a rather experimental release on the PSN -- a daring piece of "interactive art," according to PSN producer Rusty Buchart. But, what the experience be like? We're still unsure, but the ESRB has just rated the title -- and has claimed it A-OK for Everyone. Early trailers of Linger in Shadows give off a very strange, creepy vibe. Looks like whatever this becomes, it will stay safely in PG territory. Don't expect any excessive violence or gore in this one, folks. [Thanks, grief!]

  • Don't stay in the dark, Linger in Shadows explained

    by 
    Majed Athab
    Majed Athab
    05.22.2008

    For some time now we've been wondering what exactly Linger in Shadows is. Thankfully, our days of suppositions need be over for senior producer Rusty Buchert of Sony Santa Monica has clarified what this formerly mysterious game is all about. Said Buchert in this video interview from SCEA Judges Day, "It's interactive digital art." It's a PSN title that's a collaboration of "programmers, artists, and music guys all getting together ... and building these compositions of an artistic nature." The key word here seems to be "artistic" which no doubt shows in the game's surreal visuals. It also looks like it won't be too long before all of us can get in on the action. The game is expected to see release this Summer or July at the earliest.

  • 'Linger in Shadows' video hints at PS3 project

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.26.2008

    Much like its title suggests, meaningful information regarding the above video seems to be loitering in all the dark corners of the internet, unwilling to step forward and reveal itself. From what we've been able to piece together, "Linger in Shadows" is a "demoscene," an artistic video generated by one of those "computer" things the kids are so addicted to these days. In this case, the computer is allegedly a PlayStation 3, with the beautiful imagery having recently been rendered and displayed at Breakpoint 2008, a demoscene party held in Germany. It is reportedly the product of demoscene group named "Plastic." Rumors label it as more than just a demo, however, with onAXIS pointing towards a "Linger in Shadows" trademark nabbed by Sony in November 2007. Couple that with the Santa Monica Studios logo displayed at the video's start and you have plenty of net denizens anticipating a visually arresting game which has you controlling a trail of black smoke. Or a flying dog. Whether it's a game, a screen saver or just a bit of art is for Sony to say, but it's certainly managed to intrigue us. Even more so than Lingerie in Shadows, the other, considerably more dubious video that turned up in our research. [Via PS3 Fanboy. Thanks, Mauricio]

  • Linger in Shadows: beautiful, mysterious new PS3 game

    by 
    Andrew Yoon
    Andrew Yoon
    03.26.2008

    What is Linger in Shadows? To be honest, we have absolutely no idea. This new real-time video showcases some stunning footage which raises many questions, and offers almost no answers. SCEA's Santa Monica studios is known for greenlighting some truly unique (Everyday Shooter) and epic (God of War) games. From this very first look, Linger in Shadows looks to satisfy both qualities. We can't wait to find out more. [Thanks, Joe!]

  • SL's Node Zero Gallery

    by 
    Akela Talamasca
    Akela Talamasca
    03.12.2008

    Thursday night, from 6 to 9 PM, SLT, the Node Zero Gallery in Second Life will host a showing of interactive art exhibits from 8 talented artists: Sp0t Schism, Georg Janick, Feathers Boa, Bryn Oh, Adam Ramona, Aiyas Aya, Ub Yifu, and Crash Perfect. What's interactive art, you ask? It's what you get when you combine visual ideas with programming -- some of the exhibits can be walked through and played with, others will take you on an underground adventure with puzzles to solve and treasures to find.At 7 PM, there will be a live Q and A session with Sp0t Schism who is currently featured in New York's Museum of Modern Art website, and also on the cover of Leonardo magazine. You can find his gorgeous, trippy videos at his website. I won't be able to make the event, but I'll return to Node Zero to get shots of the gallery![Thanks, Lisa!]