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  • Fury of the Sunwell trailer Lore analysis

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.08.2008

    So you've had time to traipse around Sunwell Isle, you've read the new lore (both the official stuff and Alex's Know Your Lore: The Sunwell), watched the trailer, and all that good stuff, but you're still a bit confused. What does it all mean? Let the lore geeks at WoW Insider help you out a bit. We've put together a scene by scene analysis of the lore behind the Fury of the Sunwell trailer, and we're presenting it to you here. Hopefully, it sheds some more light on this whole "Did Kael'thas go crazy or didn't he, and what is up with Kil'jaedan anyway?" thing.

  • Shattered Sun Offensive exalted reputation pendants make some regret their faction choice

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.07.2008

    While Blizzard has made some steps to homogenize the playstyle of the Horde and Alliance a bit with the whole Paladin/Shaman swap, they've also done a bit of experimenting in the Burning Crusade with allowing people to make choices about certain paths, namely the Aldor and Scryer factions. While patch 2.4 has bought as an "end" to the Aldor/Scryer rivalry lore-wise, the mechanics remain the same: You cannot enter the other side's tier without being attacked, you can't use the other side's bank, and the item and shoulder enchant vendors will still only sell to those with proper faction. In addition, there's a new twist to the sides from this patch: At exalted reputation with the Shattered Sun Offensive, you can purchase 4 different neckpieces that have seperate bonus that depending on whether you're Scryer or Aldor.

  • Sunwell griefing runs rampant

    by 
    Alex Ziebart
    Alex Ziebart
    04.06.2008

    Patch 2.4, much like most other things in WoW, has managed to bring the worst out of some people. The mask of anonymity strikes again!No, I don't mean the node-stealing, ninja-tapping, mob-training stupidery(which is a word as of right now) you see all over the Isle of Quel'Danas. I refer to the standing-on-NPCs-while-PvP-flagged griefing. If you're lucky and haven't seen this happen on your server, what most servers are seeing is a bunch of Blood Elf and Draenei players standing directly on top of Shattered Sun Offensive NPCs, so players accidentally, unknowingly, right click on them instead of the quest NPC. This results in inadvertently hitting the player, and then getting destroyed by the SSO guards.

  • Report Card: Phase 3 quests

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.05.2008

    Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.

  • Phase 4 Conclusion: A Magnanimous Benefactor

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Unfortunately for Anchorite Ayuri, it seems that not so many people were willing to donate 10 gold to her thoughtful cause. Luckily, Anchorite Kairthos is here to tempt those of us with overflowing wallets to donate a little more.A Magnanimous Benefactor is a one time only quest found at the top of the Sun's Reach Harbor inn that can only be acquired at Exalted reputation. If A Charitable Donation was a money sink, A Magnanimous Benefactor is a money black hole. The reward is very, very cool, though. For the low, low price(donation!) of 1,000 gold, you will be awarded a title, 'of the Shattered Sun.' For example, I would become Alex of the Shattered Sun. Sweet.Now, a thousand gold is a steep price, but in my opinion this is one of the cooler titles in the game. My main has Hand of A'dal, but Of the Shattered Sun sounds way, way cooler, even if Hand of A'dal has more prestige. This title is also unique in that you can acquire it purely through solo play. Justicar/Conqueror can be gotten through semi-solo play, but you need to join groups and raids in Battlegrounds. Plus, it takes way longer to get.If you're Exalted with the Shattered Sun Offensive, you probably have far more than 1,000 gold. All of those daily quests(and/or Magisters' Terrace runs) up to Exalted? Go ahead, spend 1,000 gold. Have something to show for that work.

  • Phase 4 Dailies: A Charitable Donation

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Acquired from Anchorite Ayuri just outside of Sun's Reach Sanctum, A Charitable Donation marks the final step on the reclaiming of Quel'Danas and the construction of the Shattered Sun Stronghold. It isn't a daily quest so much as it is a daily reputation vendor.It's easy to look at the quest and get angry, because it's a fairly obvious money sink. Give 10 gold, get 150 reputation. Keep in mind that it's completely optional, and the only thing it unlocks is a little flavor for the world. If you don't want to do it, don't do it, don't feel bad avoiding it. It won't hurt anybody.If you do want to contribute, though, donating that 10 gold moves the server toward earning a pretty neat thing. After enough donations, a statue will be built commemorating those that died in the battle for the Sunwell Plateau, and the friends and family they left behind. It is also a sign of unity between the Aldor and the Scryers; the monument has two sides, one with a Draenei and one with a Blood Elf. It has no real effect on the world, but it's pretty cool to look at.As I mentioned, this quest is basically a reputation vendor. You buy reputation, and this can only be done once a day. You pay 10 gold and get 150 SSO rep, so if you run one of the easy dailies(such as Distraction at the Dead Scar) for roughly 10 gold and 250 rep, you can turn that into a total of 400 rep. That sure beats buying Coilfang Armaments for 25 gold each, to turn in for 75 reputation. If you do this quest regularly, you can shave a few Magisters' Terrace runs off of your grind to Exalted.As always, if you need to know more about this quest, take a look at Wowwiki or Wowhead!

  • Wishing for weather in Outland

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2008

    Prancing around Quel'Danas for my daily quests day in and day out has reminded me of something I've very dearly missed. Weather! It rains very frequently in Quel'Danas, and combined with all of the action going on around the island, it has a very strong feel of being alive.Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!

  • Sunwell Radiance, nerf or band-aid?

    by 
    Alex Ziebart
    Alex Ziebart
    03.30.2008

    The Dungeons and Raids forum has been discussion the existence of an interesting buff in the Sunwell Plateau. The Sunwell Radiance, an invisible buff that everything in the 25-man raid dungeon seems to have, is ticking off quite a few people. What this buff does, is it gives the mob/boss an additional 5% To Hit, and reduces your chance to dodge their attacks by 20%.This existence of this buff was hotly debated at first, but analysis of boss attempts and long nights of fighting in the Plateau have mostly proven it to be true. There are a few theories as to why this buff exists, the most likely being that it is a band-aid on a gearing issue as they move away from Crushing Blows. As far as I know, nothing in the raid dungeon can land a Crush. If I understand Druid tank mechanics correctly(and there's a chance I don't), removing Crushing Blows would make them nearly unbreakable. However, removing Crushing Blows and implementing this buff is decent enough way to put a band-aid on something they want to move away from before they're able to make sweeping changes in Wrath of the Lich King. There's a net increase in damage taken, but it isn't as massive as it sounds. Bosses are still being killed.If you're interested in this little(big) buff(nerf?), take a look behind the cut! Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

  • Breakfast Topic: Adamantite and Mana Thistle on Azeroth?

    by 
    Robin Torres
    Robin Torres
    03.30.2008

    Mana Thistle grows in Outland. Some of the mines of Outland contain Adamantite Ore. So how do plants and ore that are native to a completely different planet occur on the Isle of Quel'Danas?I understand that it is a level 70 zone and therefore they put level 70 gathering nodes there. But story-wise it makes no sense. The Lore of WoW is rich and entertaining and is one of the best parts of playing this game. Inconsistencies like this mar the immersion of what is otherwise a very fun new zone.Lasica responded to Battery's question about this on the forums with a suggestion that they fell out of the Exodar as it passed overhead. This could easily explain the Mana Thistle, if it took to the fertile soil on the Isle, but metals don't grow like plants, so this explanation can't really be stretched to the Adamantite.Do you have an explanation to satisfy the lore-nerds like me? Or are you just happy to have another place to farm?[Thanks Henric!]

  • Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2008

    We've been talking about Magisters' Terrace a lot. I have been talking about Magisters' Terrace a lot. Lucky you, we're going to talk about it some more!Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.

  • Report Card: Phase 2 daily quests

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.28.2008

    So, now that phase 1 of the Shattered Sun Offensive is over on many servers, phase 2 is in full swing. Phase 2 is a little bit smaller than phase 1, but you can still do all the phase 1 quests just fine, so it's more of a question of deciding how many you want to fit into your daily rotation. So what about the phase 2 quests? Progression needs aside, are they worth doing?

  • Sunwell Phase 3 daily quest walkthroughs

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    Though no servers have reached phase 3 of the reclaiming of Quel'Danas, it's always good to be prepared. Many servers began Phase 2 just yesterday, and phase 3 is well under way. My server sits at around 14% complete of retaking the Armory after Day One, and I expect this to pick up over the weekend. Within a week, many of us will likely be transitioning into the most anticipated of the phases.Why is it the most anticipated? Well, as soon as this phase begins, you gain access to a General Goods vendor, vendors to trade PvE tier tokens for PvP gear, as well as a handful of new daily quests. As you progress through this phase, you also gain access to the new Badge of Justice rewards vendor. The ultimate goal of this phase? Capturing the Sun's Reach Harbor.%Gallery-19191%Take a look behind the jump for walkthroughs for each of the phase 3 daily quests!

  • Phase 3 Dailies: Making Ready

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    Though the Sun's Reach Armory has been taken by the Shattered Sun Offensive, it is still not fully stocked and equipped. This is where you come in. Smith Hauthaa just outside of the Armory needs you to gather ore so she can make the Armory an Anvil.Supplies are on the way, she says, but she doesn't want to waste time while she waits. She sends you to retrieve three pieces of Darkspine Iron Ore. You won't be mining for this ore, nothing as simple as that. You need to kill Darkspine Myrmidons along the eastern coast of Quel'Danas. They drop Darkspine Chest Keys which are then used to open chests along the naga encampments. The Myrmidons fight like really boring Warriors, using Sunder Armor and Demoralizing Shout. The area is also lousy with Darkspine Sirens, which fight like Frost Mages. Ice Armor, Frostbolt, Frost Nova, that sort of thing.You'll likely need to do quite a bit of fighting to get your three pieces of ore, simply because there are so many mobs in the area. Once you work into a rhythm, it should only take as long as 'Arm the Wards!' does each day. While this quest may seem like one of the more time consuming Quel'Danas dailies, it is certainly worth the effort. Why? Because when this quest is completed a certain number of times, it unlocks the Anvil. Unlocking the Anvil unlocks the new Badge of Justice rewards, and yet another daily quest. If you're itching to make a purchase from Smith Hauthaa, encourage your friends to do this quest as often as they're able.Aside from unlocking the next step of Quel'Danas, this quest has another reward. Upon completion, you will receive 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation. Once the anvil and Badge of Justice rewards have been unlocked, this quest becomes 'Don't Stop Now...' and retains the same objectives. For further information on this quest, you can head on over to Wowwiki or Wowhead.

  • Phase 3 Dailies: Ata'mal Armaments

    by 
    Alex Ziebart
    Alex Ziebart
    03.28.2008

    After completing the anvil for Sun's Reach Armory, Smith Hauthaa of the Shattered Sun Offensive needs a little more help gathering materials. We've been gathering Darkspine Iron Ore for her, and now she needs a more pure metal to create an acceptable alloy.In this quest, you're sent to the Ata'mal Terrace in Shadowmoon Valley, to gather Ata'mal Armaments. This metal was once used by the Draenei living in Karabor, but has since been taken by the Fel Orcs, corrupted, and abused. The anvil you just helped Hauthaa make has been blessed by the SSO's clerics, and just happens to be capable of purifying that metal.So what you do it gather up five of those armaments, then head back to the Isle of Quel'Danas. Stand near Smith Hauthaa's anvil just outside of the Armory, and use the Armaments. This will cleanse them and break them down, making Cleansed Ata'mal Metal.On the Ata'mal Terrace, the Armaments drop from any of the fel orcs there. The Shadowmoon Chosen, Shadowmoon Slayers, and Shadowmoon Darkweavers. These mobs aren't especially difficult, we've been killing them since the Burning Crusade launched. Nothing scary about them. The only thing to worry about are the Shadowsworn Drakonids, the wandering elite... drakonids. They're not as unforgiving as their Netherwing Ledge counterparts, but can still be a thorn in your side. This is the final quest in phase 3 of the retaking of Quel'Danas. Its rewards reflect that and are a step up from all of the others. Not only do you get 18 gold, 28 silver, and 350 Shattered Son Offensive Reputation, you also get a choice between two neat weapon oils. Physical DPS can choose the Righteous Weapon Coating, and casters can choose the Blessed Weapon Coating.As always, for more information on this quest, you can always check out Wowwiki or Wowhead.

  • Report Card: How do the new phase 1 dailies measure up?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    Having had a chance both on the live and test servers to do the Shattered Sun Offensive dailies, I think I can safely say that Blizzard has thoroughly outdone themselves. There's variety, there's travel (instead of staying in the same small area all the time), there's excitement, there's good loot, there's all kinds of varied quests that make me think that I may never go back to Ogri'la or Skettis ever again unless I really need something from the vendors. There's still things that could be slightly better, but for the most part, Blizzard has shown that they've taken valuable lessons from previous content and stepped up their design for patch 2.4.

  • Phase 2 Dailies: Intercepting the Mana Cells

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    This Daily is located back in Shattrath, and given by a Draenei called Exarch Nasuun. He will be located in A'dal's chambers, in the northwestern Alcove where G'eras, the Badge of Justice vendor, used to be (G'eras himself is now on the walkway above the Alcove). He'll send you to the Bash'ir Landing, on the northern plateau of Blade's Edge Mountains. This means that this daily will require you to have a flying mount. Once you receive the the quest, you can fly to Evergrove in Ruann Weald via flightmaster, then fly northwest from there on your mount to reach Bash'ir landing. Once you're there, you'll want to kill any of the Ethereals until you receive the Bash'ir Phasing Device. The device is a very common drop, so you shouldn't have to kill more than one or two ethereals until you get one. This Device will put you, your pets, and your group members into a state not unlike the Mage spell Invisibility. You will not be able to see any non-phased players or mobs, nor will they be able to see you. This device, however, only works with Bash'ir landing, and any pets or groups members must stay within 100 yards of the person who used the device to get the benefit. As long as you stay within Bash'ir landing, the effect is permanent, although you can right-click it off. Once you're phased, you will need to start looking for your quest objective, the Smuggled Mana Cells, which will appear on the ground as translucent hot pink boxes. The boxes will appear mostly near the machinery and other stacked boxes around the camp. They will be guarded by Phase Wyrms, which should be relatively easy for a level 70 take out, and drop Motes of Mana for a nice little bonus. Once you have your 10 cells, you can drop the phased buff (Be careful for any ethereal aggro when you do. You can't see them while phased, but they'll be there when you come out of phased mode), mount up, and head back to Shattrath. Upon turning this quest in to Nasuun, you'll get 10 gold, 10 silver, a cache of Shattered Sun Supplies, and some credit toward the opening of a portal to Quel'danas on your server. All in all a very worthwhile quest, especially if your cache has a Badge of Justice. Once the portal is opened, this quest will be renamed "Maintaining the Sunwell Portal," but the objectives and rewards will remain the same. For more information, you can also read the pages for this quest on Wowwiki and Wowhead.

  • Sunwell Phase 2 daily quest walkthroughs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    Starting early yesterday afternoon and into the night, quite a few servers have unlocked the 2nd phase of the Shattered Sun Offensive at the Isle of Quel'danas, known as the Sun's Reach Sanctum (We can't confirm for sure who was first, although rumor has it that Cenarius was a strong contender, and I'm sure accounts will differ unless Blizzard decides to establish a tracking page like they did for the Ahn'Qiraj event). This means a new building under control of the offensive , a tradeskill vendor (no ability to repair just yet, alas), and a handful of new daily quests dedicated to unlocking the 3rd phase, the Sun's Reach Armory. %Gallery-19191% Look after the break for links to walkthroughs for every Phase 2 daily quest!

  • Phase 2 Dailies: Distraction at the Dead Scar

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    One of the two dailies to unlock the Armory portion of the Shattered Sun Offensive on the Isle of Quel'danas, this quest will send you on a bombing mission down the Dead Scar, the giant strip of dead land that marked the Scourge's march to the Sunwell. There's still scourge there, but your target will be the Demons fighting them, in hopes that your attacks will disrupt their efforts to keep the Armory by drawing more and more of them away and to the Scar itself. You'll get the quest from Battlemage Arynna in the new sanctum building. She'll order you to kill 2 Pit Overlords, 3 Eredar Sorcerers, and 12 Wrath Enforcers, provide you with some Arcane Charges to drop on them, and send you to Ayren Cloudbreaker, who is located back by the docks where you first land when coming in by gryphon or bat. From there, talk to him to get your Dragonhawk. The Dragonhawk will fly on a predetermined course. You'll first pass some of Kaelthas' archers and fly over the Naga and Murloc villages before you hit the Dead Scar. Once there, you'll need to be on your toes, especially if there's other people trying to kill the demons. You'll see the demons both on the ground and on the balconies and ramparts and bridges to the sides of the Dead Scar. The Wrath Enforcers often come in packs, and will generally die in one hit, but the Eredar Sorcerers and the Pit Overlords may take 2 hits, so you'll have to watch for them to show and quickly hit them before you fly back out of sight. Once you hit the end of the Scar, you'll get a brief glimpse of Brutallus fighting Madrigosa before you turn around and fly back over the scar, giving you one more chance to hit a few demons. If you don't have your demons killed after the first run, you don't have to abandon the quest to try again. Instead, you can simply talk to Ayren to be sent on another pass. Luckily, after the first 2 or 3 tries, you should probably get the hang of it enough that you'll do it in one pass, assuming there's enough demons to go around. If nothing else, it's sort of nice not to have to dodge Kaliri or Fel Cannons. Once you have your demons, return to Arynna. You'll get 9 gold 10 silver for your troubles, and credit for your server towards the next step of the offensive. Plus, the fun of having totally ridden a Dragonhawk. Once this phase of the offensive is unlocked, this quest will be renamed "The Air Strikes Must Continue." For further information, you can also check this quest on Wowwiki and Wowhead.

  • Phase 2 Dailies: Know Your Ley Lines

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2008

    This quest, while technically part of the 2nd phase of the Shattered Sun Offensive, does not appear immediately at the beginning of the Offensive. Instead, your server must complete the portal from Quel'danas to Shattrath by doing the Intercepting the Mana Cells quest. Once you've unlocked the portal, a new NPC, Astromancer Darnarian, will be found inside the Sanctum building alongside the other daily quest givers. When you talk to him, he will complain that no-one appreciates the effort that it takes to do Translocations, and demands that you educate yourself by taking an Astromancer's Crystal and attuning it to 3 different places: The Bloodcrystal to the west, the Dawning Square portal to the south, and the naga shrine at Greengill Coast to the southeast. Be sure to use the crystal at each area to get your credit.