Post Thumbnail

Welcome back to the second part of our look back through the past year of City of Heroes. The last installment, in case you missed it, discussed the first two issues that went live over the past year, Issue 17 and Issue 18. And here's a quick recap: They were pretty awesome, but they were lacking...

May 4th 2011 at 1:00pm 0 Comments
Post Thumbnail

So I was originally going to dive into the matter of the next archetype on the list when it hit me that there were two big issues I didn't talk about in my last column, issues that were brought up on or around the PAX panel but weren't directly addressed. And if there's one thing that I'd like to...

March 23rd 2011 at 10:00am 0 Comments
Post Thumbnail

It's only fitting that PAX East 2011 would see another panel for City of Heroes, as last year's convention was the first time the team from Paragon Studios had been to the east coast. While this year's panel didn't see the many announcements and surprising new reveals of last year, it's good to s...

March 14th 2011 at 2:00pm 0 Comments
Post Thumbnail

It's been a while since the Incarnate system went live, and we've had a little time to get used to the ideas that the Issue 19 Strike Pack brought to the table. Not a full shakedown, mind you, but enough to make it clear what the fairly minor addition actually does for the nascent endgame. Whether...

February 9th 2011 at 6:00pm 0 Comments
Post Thumbnail

Have you found yourself acquiring the deific power of the Incarnate system too darn slowly? Or have you found yourself stymied as you train up your Alpha Slot abilities, knowing that new tiers will be available but wishing they were available right now? City of Heroes players with either conundrum...

February 1st 2011 at 7:30pm 0 Comments
Post Thumbnail

City of Heroes has been firing on all cylinders for this month's announcements, promising a great deal to come in the next few months. One of those promises was an addition to Issue 19's list of feature in a smaller update, and now that's been both dated and expanded upon. The Strike Pack is due ou...

January 20th 2011 at 1:00pm 0 Comments
Post Thumbnail

As I write this, DC Universe Online's launch is a day away. By the time you're reading it, it'll have already happened. Not coincidentally, I also had a chance to interview Melissa Bianco again, proving once again that Paragon Studios knows full well how to step up its game and strut its stuff when...

January 12th 2011 at 7:00pm 0 Comments
Post Thumbnail

Last year was undeniably a pretty good year for City of Heroes -- it boasted a six-year anniversary, a new expansion, and a newly improved graphical engine to make the game that much more attractive. This year... well, it's still up in the air, but it's still kicking off with a brand-new competitor...

January 10th 2011 at 11:00am 0 Comments
Post Thumbnail

I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick...

December 22nd 2010 at 5:00pm 0 Comments
Post Thumbnail

While World of Warcraft goes through its own world-shattering events, City of Heroes is getting hit hard as well. Issue 19 has just gone live, allowing players to experience the first step of the Praetorian invasion. Luckily, the patch also brings with it the Alpha Slot, empowering players with the...

November 30th 2010 at 7:00pm 0 Comments
Post Thumbnail

It's really hard for me to log in to City of Heroes recently, I have to admit. I know there are so many nifty things coming with the next patch that really, I just want to wait for Issue 19. I've got a baby Praetorian brute that will benefit from baseline Fitness to insane degrees, and it's really...

November 24th 2010 at 6:00pm 0 Comments