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  • The Repopulation begins lengthy lore series

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2014

    Lore junkies are getting nearly a week-long fix beginning today as The Repopulation starts its new lore series. Chapter one of the short story Evening Star, centered around the landing on Rhyldan, was posted today, and a new chapter will be added each day this week. If you are wondering why the story is broken up, it's because this is no snippet of story; Chapter 1: Green Lights alone comes in at over 4K words. So grab a chair, settle in, and meet Ralf Hound as he starts the adventures off. As an added bonus for The Repopulation fans, Lead Developer J.C. Smith elaborated on a variety of topics in a recent interview, including siege system alerts, crafting mini-games, AI, and the ability to build underground. For more details, check out World Factory. [Source: Above & Beyond Technologies press release]

  • The Repopulation surpasses 2nd KickStarter goal, moves on to stretch

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2014

    While some were skeptical about a second Kickstarter campaign for The Repopulation, fans showed their support by helping the upcoming sandbox reach its goal over the weekend. Now, with 20 days still to go the focus shifts to the stretch goals, which include various mounts (the Rocharus at $60K is seen above), PvP arenas, a moddable UI, traveling shops, and more. On top of the successful campaign, The Repopulation is also receiving overwhelmingly positive support on its Steam Greenlight campagn; it's currently in fifth place. Want to learn even more about the game? If the recent three-hour Q&A livestream wasn't enough to satisfy you, Above & Beyond Technologies' creator J.C. Smith chatted with The Noobist about ongoing world story, the horticulture system, animal breeding, trade, and much more.

  • The Repopulation influenced by UO and SWG

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Searching for more info on the new indie sandbox called The Repopulation? If so, check out an interview with Above & Beyond Technologies' creator J.C. Smith at Quick Jump. The piece covers a lot of ground, and Smith talks about everything from inspiration for the sci-fi title to the current state of the cluttered MMO market. "I think this market still has room for growth, and that the main reason we see some of these titles as failures is due to elevated expectations and bloating budgets," Smith explains. What's going to set The Repopulation apart, then? That's a much longer answer, and portions of it will no doubt set sandbox fans' hearts aflame. "We probably drew more influence from Ultima Online and Star Wars Galaxies than we have from any other MMOs," Smith says. "To me, UO was what I expected from an MMOG."