JasonHoltman

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  • Microsoft hires former Valve developer liaison to bolster Windows gaming

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.15.2013

    The future of Microsoft's digital game distribution systems just got brighter. Jason Holtman, who was heavily involved with the growth of Valve's Steam platform, has been hired by Redmond. According to a statement he gave Gamesindustry International, he'll work to flesh out Windows' native gaming and entertainment efforts. That isn't plausible without developer support though, and given his history as a liaison between devs and Valve, he'll be putting those skills to work to "make that happen" at his new gig. However, seeing that Microsoft's other gaming platform is taking the majority of the company's focus right now, we don't expect many new details about Holtman's duties to surface that soon.

  • Google offers up Liquid Galaxy blueprint, make a panoramic Google Earth of your own

    by 
    Sean Hollister
    Sean Hollister
    10.02.2010

    Not everyone has the wherewithal to purchase eight 55-inch HDTVs and a dedicated Linux server for each, but if we just described your corporate budget, Google's got everything else you need. The company just open-sourced the code, scripts and even the physical blueprint for its massive Liquid Galaxy rig late last week, letting folks buzz Google Earth natively across loads of screens. If you're ready to build your own, you'll find all that good stuff at our source link; if you first need a refresher course on why it's worth the dough, there's a lovely video after the break.

  • Digital distribution panel: Retail and downloads work together

    by 
    Zack Stern
    Zack Stern
    03.08.2007

    Newsweek's N'Gai Croal hosted a GDC discussion about digital distribution, featuring panelists from Bioware, Valve, Microsoft, Telltale Games, and GameTap. The session interested us most for its comments on how retail and digital distribution work together and thoughts on the media's lack of digital-only games coverage.Valve's Jason Holtman said, "The myth of digital distribution cannibalizing retail sales isn't true. ... The first couple times we ran [free weekends for games], we found out they increased retail sales as well [as digital sales.]"Holtman later said, "We love selling our boxed products. We like selling our digital products, too. ... Retail is going to be here to stay. It's a great channel for games. Digital is also a great channel for games."Ray Muzka of Bioware said, "They're incredibly complimentary. ... You can get research, you can get data from your digital distribution to make better games."Dan Connors of Telltale Games described how his company's games benefit from initial digital distribution. He said, "By the time it gets to retail, it's a known quantity. ... It was thought of from the ground up that we're going to launch online and [move to retail.] ... I think we've managed to take revenues from a range of places."Near the end of the session, Croal asked if he and other journalists had covered digital distribution enough. Rick Sanchez of GameTap vehemently said that the press hadn't and that they don't know how to treat his game-download service. The other panelists thought their projects were getting enough coverage, although they echoed the slow recognition of their digital projects.Other than Microsoft's Xbox Live games, GameTap represented the only company with a digital-only distribution method. Could that affect GameTap's recognition, because the public -- and journalists -- still need a boxed copy to take notice?