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As Ultima Online turns the corner into its 15th anniversary next month, many fans have wondered why Mythic is focusing on its not-quite-an-MMO Ultima Forever instead of a proper sequel. Producer Jeff Skalski took to the podium to talk about Ultima's future and how fans might help the studio sell ...

2 years ago 0 Comments
August 24, 2012 at 4:00PM
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While it might not be a full-fledged MMO, Ultima Forever remains on our radar due to its heritage and studio backing. Executive Producer Jeff Skalski revealed a few more details about the title, including the third class to join the character roster. The as-of-yet unrevealed class is a Druid, ...

2 years ago 0 Comments
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Did you know that Ultima Online turns 15 this year? It surely does, and if you're not having a geriatric fit over that fact and wondering where the time has gone, well, get off our lawns. In all seriousness, UO grand poobah Jeff Skalski has favored the masses with a producer's letter, and he d...

3 years ago 0 Comments
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Hot on the heels of the 1.3.4 patch, we've received another letter from Warhammer Online's producer discussing the state of the game and its immediate future. Carrie Gouskos, who has apparently inherited the position formerly held by Bruce MacLean and Jeff Skalski, has taken the opportunity to sha...

5 years ago 0 Comments
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As we approach the end of the year, which has been a pretty tumultuous one for Warhammer Online, it's not surprising to see a new letter from the producer. But this letter is also a letter from a new producer -- Bruce Maclean, who is apparently now taking on the duties as producer. There's no word...

5 years ago 0 Comments
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It wasn't entirely unexpected -- after all, Jeff Skalski gave some indications this might be coming in our recent interview with him -- but it's still unbalancing. Warhammer Online community manager Andy Belford confirmed today that two of the game's servers, Dark Crag and Phoenix Throne, will be ...

5 years ago 0 Comments
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Warhammer Online has gone through big changes recently, both in-game and out. Mythic recently released the title's 1.3.2 patch, which had some controversial changes, and this week we learned that staffers at the studio were let go as part of Electronic Arts' new business strategy. In the midst o...

5 years ago 0 Comments
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Warhammer Online's October newsletter just arrived in our mailboxes and its full of frothy WAAAGH!. Predominantly featured are the 1.3.2 updates, which most of us already know about including the removal of fortresses, a new keep difficulty system, client performance improvements, and of course, the...

5 years ago 0 Comments
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It can be safely said that every Warhammer Online player was absolutely in love with the changes made in patch 1.3.2, for a given value of "every Warhammer Online player" or a very interesting definition of "absolutely in love." Okay, the patch might not have actually been as well-received as all ...

5 years ago 0 Comments
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Love it or hate it, opinions have been divided, but the changes made to Warhammer Online in the 1.3.2 patch -- most notably the changes to the starting experience -- have certainly gotten people talking. But it's one thing to discuss it in the abstract and another to see how things play out. The o...

5 years ago 0 Comments
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When it comes to birthday parties, most people would like to celebrate them one of two ways: Party-hearty or keep it calm and low-key. Warhammer Online will be celebrating its first birthday a bit differently. With all the MMO competition arriving this September, the game is in for a turbulent and p...

5 years ago 0 Comments
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RvR is a carefully titrated, expansive system, and no one knows that better than Mythic Entertainment's Jeff Skalski. Jeff is the RvR team lead on Warhammer Online, and we recently had the chance to sit down with him at Games Day and pick his brain about many different aspects of WAR's RvR combat....

5 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. There has been a strong push to ...

6 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. What can we expect to see with ...

6 years ago 0 Comments
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Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. How have the server splits a...

6 years ago 0 Comments