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If you play EverQuest but not the sequel, EverQuest II feels like the younger sibling that gets everything it wants. A new graphical engine, more expansions, more developer time, it's not fair. And then the game gets the option for players to buy game time and sell it for real currency in the gam...

January 10th 2013 at 6:00pm 0 Comments
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EverQuest II's Chains of Eternity launched this past week, and while the paint is still fresh and I'm still taking it all in, there are a few things I really appreciate with this expansion so far. If you look back at all of the past expansions and adventure packs, you'll notice there always see...

November 17th 2012 at 4:00pm 0 Comments
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What a difference a day makes. And what a difference 365 days make! Every EverQuest II anniversary retrospective notes a number of changes, tweaks, and additions to the lands of Norrath, but none can boast the depth and breadth of changes that have happened over the previous 12 months. Between ad...

November 8th 2012 at 12:30pm 0 Comments
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Recently, EverQuest II introduced Krono, tokens that can be redeemed for subscription time in the game. In theory, this meant that players who were normally free players could purchase game time with in-game currency. However, there was a practical problem with this -- players who purchased Krono...

November 7th 2012 at 9:00am 0 Comments
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The dust has barely settled from our yearly foray to Bally's, and already we're seeing some of the exciting news from SOE Live become a reality. Just a few days ago, we saw the arrival of Krono to EverQuest II, and out of all the news about EQII, it has the potential to be the biggest game change...

November 3rd 2012 at 2:00pm 0 Comments
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There were many terrific panels this year at SOE Live, and as usual, there's a very good dialogue between the players and the developers on a variety of issues. Among them was one that looked at the EverQuest franchise from a different perspective than usual. Instead of discussing expansions, cla...

October 22nd 2012 at 3:00pm 0 Comments
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Day two of SOE Live wrapped up with yet another keynote, this one focused on DC Universe Online, EverQuest, and EverQuest II. Creative Director Jens Andersen of DCUO, Executive Producer Thom Terrazas from EQ, Executive Producer Holly Longdale from EQII, and Dave Georgeson, the EQ Franchise head, al...

October 20th 2012 at 2:00pm 0 Comments