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  • Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre

    by 
    Ross Miller
    Ross Miller
    04.02.2007

    At the Living Game Worlds III Conference last week at Georgia Tech, Director of the Slamdance Guerilla Gamemaker Competition Sam Roberts lent his feet to the fire to explain his company's decisions in the aftermath of the Super Columbine Massacre RPG pullout, to which he lamented that "I don't think we handled this very well ... this was poorly execution, from start to finish, how we dealt with this."Also on the panel, entitled Playing with Controversy, was GT Assistant Professor and founder of Persuasive Games Ian Bogost and USC Assistant Professor Tracy Fullerton, whose Interactive Media Division withdrew sponsorship following Slamdance's decision. GT Assistant Professor and game theorist Celia Pearce served as moderator. Portion of the SCMRPG trailer was shown to begin the discussion. In it, video of the game is shown over audio tracks showcasing the mainstream media's reaction to the game. The choice quote, from unknown source: "I see no way that you could, in any way, create the mindset that this was anything other than a really bad attempt to make money." The game was created by aspiring filmmaker Danny LeDonne using RPG Maker and was released his website for users to download free of charge.