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As with any new feature, confusion abounds around Flexible Raiding and just how it will work. Blizzard Community Manager Taepsilum took to the forums to clarify various aspects, including lockouts. Taepsilum Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR. You...

June 13th 2013 at 4:00pm 0 Comments
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I have primarily run in 25 man raiding for the entirety of Cataclysm, and I raided all through Wrath of the Lich King and even Burning Crusade in 25 man raids. 25 man raiding is where I have the most fun. I like it for a variety of reasons. I enjoy having a wider selection of classes and specs av...

September 19th 2012 at 7:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. As predicted, Cataclysm has had a massive impact on guilds and guild leadership. The changes to gu...

January 16th 2012 at 1:00pm 0 Comments
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All through Wrath of the Lich King, I raided in a hardcore progression guild for 16 hours a week. We ran 12 hours in 25-mans and another three or four a week working on hard mode 10-mans. A lot of it ended up feeling like clearing content to get geared up to clear the exact same content but with...

April 20th 2011 at 8:00pm 0 Comments
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Over 200 years ago, our forefathers put forth a document that not only declared the Independence of one of the greatest nations in the world, but also sundered the connection between the old country of Great Britain and the new United States of America. Now, all this time later, Turpster and I do th...

July 4th 2009 at 12:00pm 0 Comments
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So now that a lot of the dust has settled from the big 3.2 patch notes bombshell last week (and before it gets all stirred up again by the PTR starting up), let's reflect a bit. Specifically on the fact that unlike all of the instances in the game so far, the Crusaders' Coliseum will let you run it...

June 23rd 2009 at 11:00am 0 Comments
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Freya recently posted a plea on the forums: Please, Blizzard, get rid of raid IDs. Raid IDs were put in the game as a way to make sure the best loot in the game didn't flow freely: rather than just running endgame raids over and over (and over), Blizzard put a hold on just how much one player can ru...

February 11th 2009 at 5:00pm 0 Comments
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Over on the Subcreation forums, Alcaras calls for the death of raid lockouts in a well-written plea to the Blizzard devs. He makes some really strong points-- he calls raid lockouts (or raid cooldowns, as I usually call them) just fake barriers to keep players playing, and lampoons Blizzard for kee...

September 24th 2007 at 6:00pm 0 Comments