mark-gerhard

Latest

  • Jagex offering fans a chance to shape the future of RuneScape

    by 
    Jef Reahard
    Jef Reahard
    12.22.2010

    Outspoken fans of RuneScape (and more specifically, the game's former Wilderness implementation) are being given a unique opportunity to shape the future of the title. Jagex has just announced a public vote to determine whether the old mechanics will be restored. "We have released a host of new content which provides a comparable PvP experience to the old Wilderness, and mechanics to allow increased trade limits with long term friends but we are still regularly told by players that they want more. We want to find out whether the passionate voices we hear on this topic are truly representative of entire community or just a vocal minority. If the vast majority of our players support the campaign then we will restore these features to the game as quickly as possible," says Jagex CEO Mark Gerhard in a press released dated yesterday. So, whether you want to score one for virtual worlds with consequences or you'd prefer your online games (or at least RuneScape) be safe havens and relatively free of risk, Jagex is offering you the chance to shape an MMO that is quite rare, if not unprecedented.

  • Jagex pregnant with its third MMO

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2010

    Look who's expecting: Jagex, the maker of RuneScape, not only has one bun in the oven (Stellar Dawn) but another MMO cooking as well. In an interview with Eurogamer, Jagex CEO Mark Gerhard announced that the company is working on a new fantasy title. "A lot of what we've done to push the boundary for Stellar Dawn will benefit RuneScape and another MMO we're working on," Gerhard said. "We've got the advantage in that we share the same MMO tech platform. From there it's really down to the studios to decide how its [sic] used." While he was reluctant to share the name of the baby, er, new game, Gerhard said that it was not a sequel to RuneScape. This follows their recent announcement of Stellar Dawn, the company's "biggest MMO to date." You can read the full article at Eurogamer.

  • Runescape's Mark Gerhard talks self-publishing success

    by 
    Jef Reahard
    Jef Reahard
    07.16.2010

    Jagex, makers of the successful browser-based MMORPG Runescape, went through a who's who listing of game publishers before ultimately deciding to fly solo and self-publish their free-to-play fantasy title. Company CEO Mark Gerhard minced few words when speaking about the trials and tribulations of securing a publishing deal during a talk at this week's Develop Conference. "We went to publishers like Activision and EA and said we've got an awesome browser game, and they said **** off. We went back and said we've got a million users and they said bull****. The necessity forced us to become a publisher," Gerhard said. Ultimately, Jagex was able to parlay their success into an investment deal with Sony, and is also releasing multiple additional titles including War of Legends, an iPhone game called Bouncedown, and numerous casual titles via the FunOrb gaming portal. Check out the original article at Game Politics for more details.

  • Jagex announces Stellar Dawn: "biggest release to date"

    by 
    Rubi Bayer
    Rubi Bayer
    07.14.2010

    The newest MMO to come from Jagex is an ambitious one. CEO Mark Gerhard calls Stellar Dawn the studio's "biggest release to date," adding that the team is extremely excited about the project. The team is keeping the majority of details quiet for the time being, but we do know that the game is sci-fi, free-to-play, and set for launch in 2011. The first round of screenshots gives us a look at the world of Stellar Dawn through environmental scenery, and Mark created a short video to introduce the game. Want to know more? You might have a chance to, because Jagex is currently accepting signups for the first round of (as yet undated) closed beta testing. Check out the art and video below, and visit Stellar Dawn's main page to apply for the beta. %Gallery-97485%

  • Jagex cancels MechScape at significant cost, restarts anew

    by 
    Kyle Horner
    Kyle Horner
    10.29.2009

    Jagex CEO Mark Gerhard has indeed confirmed the cancellation of MechScape, although you wouldn't quite know it from his comments, which seem excited to be working on a different title with a new direction. This isn't the first time an in-development MMO has been rebooted in favor of a completely new direction, although Tabula Rasa at least kept its original name. Why the sudden decision? According to Gerhard, MechScape wasn't able to avoid the same pitfalls of RuneScape. Of course, making such a move is going to cost Jagex millions, but their current financial success will be shouldering the weight. The new game -- known as Stellar Dawn -- should be coming in 2010 and will be based on the MechScape graphics engine. The big changes planned for Stellar Dawn are content and combat focused, although no specifics were given by Gerhard. It's a bold move, no doubt, and sometimes this industry favors such decisions -- other times it punishes them significantly. Whether you look at this as stalled (Tabula Rasa) or prolonged (everything Blizzard) development, you have to admit it creates a notable amount of interest in Jagex's 2010 game.

  • New details surface about MechScape

    by 
    James Egan
    James Egan
    08.31.2009

    Ever since Massively first learned of Jagex's sci-fi follow up to RuneScape at GDC 2009, a project codenamed "MechScape" -- and that it will be more than "RuneScape in space" -- we've wondered what to expect from the game. Jagex has given us a few hints though: four distinct species; choice of alliances which affect player adventures; and the potential for cloning, player-built vehicles, perhaps even spaceship construction. There's now more info out there about MechScape through a Eurogamer interview with the game's Chief Designer Henrique Olifiers. Eurogamer's Rob Purchese learned just how different a spin on MMOs MechScape might be. Olifiers said, "From the beginning we didn't want to make another RuneScape: it can't be another fantasy game, so no more elves... no more orcs, no more dragons." This sci-fi game will not share some of the standard MMO game mechanics we've come to expect.

  • Jagex CEO Mark Gerhard discusses future of free-to-play on consoles

    by 
    James Egan
    James Egan
    05.26.2009

    The free-to-play MMO business model as it presently stands in North America and Europe is still strides behind what exists in Asia, but F2P is clearly making inroads in the West. What's less clear is how the free-to-play business model will evolve in the coming years. We've come across an interview with Jagex CEO Mark Gerhard conducted by Rob Crossley for Develop, which points to a few directions that free-to-play may take. It's safe to say Gerhard knows a fair amount about the state of free-to-play games; RuneScape boasts millions of players and is a major success story with this business model. Gerhard specifically highlights his views on bringing free-to-play MMOs to consoles. Technological hurdles aside, Gerhard focuses on the business model applied to consoles and the industry's resistance to the concept of truly free-to-play titles appearing on Wii, Xbox 360 and PS3. You can read up about F2P meeting console MMOs in the Develop interview with Jagex's Mark Gerhard.