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MMOs as a rule tend to have a focus on providing content for us, the players. It makes sense; they want us to play their games, so they give us as much stuff to do as possible so that we'll keep playing. But why do we want to do that stuff in the first place? Craig Morrison, creative director at...

August 15th 2012 at 10:45am 0 Comments
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In this installment of Waging WAR, Greg makes it personal and sticks up for himself and Warhammer Online: Age of Reckoning. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game. Recently, a few readers have suggested that my columns have ess...

September 11th 2010 at 6:00pm 0 Comments