matt-higby

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  • SOE Live 2012: PlanetSide 2 interviews emphasize universal appeal and focus on fun

    by 
    MJ Guthrie
    MJ Guthrie
    10.22.2012

    Watching Creative Director Matt Higby in a failed trailer attempt or with Senior Art Director Tramell Isaac on Command Center videos, you get the idea that PlanetSide 2 developers are having fun. And talking to them in-person in an unscripted environment, you know they do. Whether listening to a panel at SOE Live or catching them randomly in a hall, their passion and enthusiasm for the game is unmistakable... and contagious. But fun wasn't the only theme present. In fact, the focus throughout the weekend convention can be described in three F words. (And no, not a one of them is the one you are thinking!) If you wanted to sum up the PlanetSide 2 message, its fun, friends, and the future. I was able to catch both Higby and Isaac over the weekend to talk with them about the emphasis on players telling their own stories, plans for bringing new players into the game, and the future of PS2. Keep reading to see what they have to say, and enjoy some Amerish concept art along with the continent's reveal trailer.

  • PlanetSide 2 Command Center brings a beta update and spotlight on Heavy Assaulters

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    Creative Director Matthew Higby and Senior Art Director Tramell Isaac are back with the sixth episode of PlanetSide 2 Command Center, everyone's favorite show about the adventures of a wacky MMO. On tap for this episode is an update on the beta, the reveal of Esamir, a video featuring the Heavy Assault class, some fan movies, an interview with a concept artist, news about SOE Live, and... fan spam. Higby says that the team just did a full wipe in the beta due to the sheer amount of changes and improvements that SOE made. He also said that the population cap has been increased for this next step. Isaac invites SOE Live attendees to participate in the $10,000 PlanetSide 2 tournament. While online registrations for it are closed, players can sign up in person at the event. Check out episode six after the break!

  • PlanetSide2 Command Center video highlights Engineer class, new livestream, and more

    by 
    MJ Guthrie
    MJ Guthrie
    09.25.2012

    In the fifth episode of Command Center, PlanetSide 2 devs Tramell Isaac (Senior Art Director) and Matt Higby (Creative Director) discuss various aspects of the upcoming MMOFPS. At over 22 minutes, the video is full of information, including a beta update, a report on PAX 2012, information and a video on the Engineer, and a preview of SOE Live. They also highlighted fan-made movies and fan art. Maggie Krohn, game designer, also joined the show to explain the new weekly livestream special, Friday Night Ops, that will have interviews, community spotlights, and more every Friday from 7:00 p.m. to 12:00 a.m. PS2 is currently in closed beta. Players who want to get in and test can obtain guaranteed access by purchasing the Alpha Squad package for $39.99 USD, which also comes with 40 bucks worth of Station Cash, a six-month XP boost, a buddy key, and more.

  • PlanetSide 2's Higby talks member benefits, pay-to-win

    by 
    Jef Reahard
    Jef Reahard
    09.19.2012

    PlanetSide 2 creative director Matt Higby took to the official forums recently to address concerns about potential pay-to-win aspects of the title's monetization scheme. "As much as I want to give you the definitive answer that PlanetSide 2 is not pay-to-win, it turns out it's actually a fairly personal question and people define what exactly pay-to-win is in their own way," Higby wrote. He also went into details about the nature of the cash shop, saying that PS2 will not restrict characters from any type of gameplay based on paying money. "No weapon, vehicle, attachment, continent, class, or certification is unavailable to you as a free player. Everything and anything that can affect gameplay is available to unlock through gameplay." Higby also spent some time discussing what SOE will sell (cosmetics and advancement-related convenience booster items) as well as the state of the game's membership benefits. Currently SOE plans on members receiving offline certification points, 50% XP and resource boosts, increased resource pool caps, and priority login preference.

  • How Jace Hall ruined the latest PlanetSide 2 trailer

    by 
    MJ Guthrie
    MJ Guthrie
    08.23.2012

    Some guys have all the luck. While at the Sony Online Entertainment office, the video-game-focused internet reality series The Jace Hall Show was tasked with creating a trailer for the upcoming MMOFPS PlanetSide 2. SOE President John Smedley himself requested a Saving Private Ryan-esque feel for a serious portrayal of the epic battle players will experience. The result, however, was not quite what was expected. Check out the final product (including Matt Higby's impressive acting debut) in the humorous video after the cut. The PS2 trailer adventure begins at the 2:20 mark. [Source: SOE press release]

  • Gamescom 2012: PlanetSide 2 available for hands-on play in Cologne

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2012

    Players who want to experience PlanetSide 2 but haven't received that coveted beta invite have two hours of opportunity to do so this week... if they happen to be at Gamescom in Germany. Sony Online Entertainment announced that 48 game stations will be available at Booth #B-060j in the ESL CM Storm Arena (Hall 8) to help visitors to take part in battles with each other. The game stations will be open for PlanetSide 2 play in four blocks of time stretched over two days: tomorrow, August 16th, and Friday, August 17th. On both days, the available times will be 5:45 a.m. to 6:15 a.m. EDT (11:45 a.m. to 12 :15 p.m CET) and 9:45 a.m. to 10:15 a.m. EDT (3:45 p.m. to 4:15 p.m. CET). Additionally, on Thursday and Friday, Creative Director Matt Higby will take the stage and present a brand-new PlanetSide 2 trailer as well as deliver several game giveaways to those who attend. [Source: Sony Online Entertainment press release] Every summer, the gaming industry descends on Cologne, Germany, for Gamescom, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from MMOs at the show!

  • PlanetSide 2 dev diary video shows off Light Assault gameplay

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    Rumor has it that a few lucky souls got into the PlanetSide 2 beta when it kicked off this morning. For the rest of us, there's Sony Online Entertainment's latest Command Center video episode. The 12-minute clip features Creative Director Matt Higby and Senior Art Director Tramell Isaac talking about the start of PS2's beta, a recent community event, and a few details on the game's Light Assault class. The gameplay footage starts around the 5:15 mark and features a trio of Terran Republic Light Assault types jetpacking around the map, harassing a New Conglomerate tank, and laying the smack down on some NC ground troops in a quick firefight. View it after the break. [Source: SOE press release]

  • Matt Higby says PlanetSide 2 beta is 'not just a game demo'

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    PlanetSide 2 faithful, your long wait is almost over. Well, for some of you anyway. Creative director Matt Higby took to the PlanetSide Universe forums recently to elaborate on the game's forthcoming beta schedule. He said that testing will begin this week (between July 9th and July 15th, to be specific). He also reiterated Sony Online Entertainment's invite priority system. The firm is staggering its closed beta invite phases. First up are a few PlanetSide veterans and those with priority keys from devs, E3 giveaways, and PC Gamer. Higby also encouraged vets to be sure and update the email addresses associated with their station accounts, as that's how they'll know exactly when they can log in and test. Test is the operative word, too, as this is definitely not a marketing beta. "We are doing true beta testing, not just a game demo, and we implore those of you who are invited to understand and respect that," Higby said. "Things will break, the server will be unavailable sometimes, and we will cancel scheduled tests when we find something that breaks before the test starts. All of this will help us make a better final game." [Thanks to Scott for the tip!]

  • PlanetSide 2 beta coming 'within the next month'

    by 
    MJ Guthrie
    MJ Guthrie
    07.11.2012

    Could it be true? A beta announcement? It could, and it is! That's right PlanetSide 2 fans -- your itchy trigger fingers will finally get some relief sometime "within the next month." Granted it's not an exact date, but the end is finally in sight. Sound too good to be true? Well the news comes straight from the mouth of Executive Producer Josh Hackney in the debut episode of Command Center, Sony Online Entertainment's new developer diary series for the latest and greatest on all things PlanetSide 2. You can hear it for yourself after the cut. As if the promise of the impending beta wasn't enough, the 21 minute video offers more juicy tidbits. Hackney goes on to assure that veteran PlanetSide players will get into to the beta first through high-priority access. Then hosts Matt Higby, Creative Director, and Tramell Isaac, Senior Art Director, talk about upcoming events, the infiltrator class, costumes, and E3. They end the show by displaying fan art.

  • The Daily Grind: Do you think devs act on your forum feedback?

    by 
    Jef Reahard
    Jef Reahard
    05.29.2012

    I've been spending a lot of time lurking on the PlanetSide Universe forums over the past year. Those folks put the "hard" in "hardcore" when it comes to communities that are both knowledgeable and passionate about their MMO of choice, and I encourage you to stop off for a visit if you're even the least bit curious about Sony Online Entertainment's upcoming PlanetSide 2 opus. Aside from clan recruitment, much of the board focuses on game design discussion, and every other day there's a wall of text about some proposed PlanetSide 2 feature. And when I say wall of text, I don't mean a couple of paragraphs -- I mean long, highly detailed musings on features that SOE developers may or may not be considering. PS2 creative director Matt Higby is a forum regular, and the level of fan dedication plus the developer appearances remind me of the beta boards on SOE's Star Wars Galaxies circa 2002, albeit on a smaller scale. I'm curious as to how much of the fan feedback is used by the devs, though, and since I'll probably never know for sure, I'm throwing that question up for discussion this morning. Are you a part of an active MMO board, and do you think the devs act on your feedback? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

    by 
    Jef Reahard
    Jef Reahard
    05.26.2012

    Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound. I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

  • Matt Higby discusses PlanetSide 2's progression and customization

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.02.2012

    PlanetSide 2 has but one real game it must live up to, but if you consider the unique elements that its predecessor brought to the table, that's still a tall order. A recent interview with the game's creative director, Matt Higby, highlights the ways that the game is being designed to fulfill the requirements of an engaging MMO and an engaging FPS. That means giving characters plenty of progression without locking out new players who just want to shoot things. The game's overall progression path is meant to be one of options, not straight power. That's the case for classes as well as advancement; Heavy Assault characters will play distinctly from other classes, but they'll have a variety of unique abilities that players can choose among. The interview also sheds more light on what players can expect from the game's overarching persistent elements, which set the game and its factions apart from standard FPS fare. The game still has a long way to go in development, but what's been shown thus far is definitely an encouraging start.

  • PAX East 2012: A talk with PlanetSide 2's Matt Higby

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2012

    "For me, it's such a compelling genre for anybody who's played it," SOE Creative Director Matt Higby said about PlanetSide 2's niche. "But that's the thing. There's not a lot of people who have played a MMOFPS, but the people who have are addicted." Hibgy sat down with us at PAX East to promote SOE's upcoming sci-fi shooter, saying that it scratches two itches with one bird (or some other mixed metaphor). "I'm a competitive player; I love shooters," he said, "but I'm also a very social player and love the progression aspect of MMOs." It's not as if the MMOFPS field is going to remain wide-open for very long. Competitors are rushing to mine this largely untouched market. Still, SOE has an advantage above the rest: It launched one of the first of its kind and has years of experience managing such a game. While we anxiously wait for word on PlanetSide 2's beta, we listened to Higby tell us why this title will continue the company's reign over the genre.

  • SOE releases PlanetSide 2 alpha gameplay video

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    Want to see some new PlanetSide 2 gameplay action? We do too, and fortunately Gametrailers has a bit of it in the form of a new video. We use the word "new" loosely here because the footage was filmed earlier this month at GDC, and there's not a whole lot of info contained therein that fans of the game didn't already know. Still, three minutes of gameplay is nothing to sneeze at, and we get a decent look at ground combat, air combat, and various forms of vehicular combat (as well as all the requisite UIs). The clip is narrated by PlanetSide 2 creative director Matt Higby, who provides a layman's introduction to the massive world of Auraxis as well as all the customizable gameplay that Sony Online Entertainment is building into its MMOFPS sequel. Don't take our word for it, though. Check out the full video after the break.

  • The Firing Line: A couple of PlanetSide 2 concerns

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Now that the glow of PlanetSide 2's GDC demo reveal is a couple of weeks back in the rear-view mirror, I've had time to digest it all and adjust my expectations of the game accordingly. Nothing I saw from Matt Higby and company dampened my enthusiasm for Sony Online Entertainment's MMOFPS opus, but a few things I didn't see are niggling at the back of my mind. Don't get me wrong -- PS2 is still at the top of my most-anticipated MMO list, but there are a few points of contention that could relegate it to the status of fun diversion instead of zomg-must-play-every-day title.

  • PlanetSide 2's Higby talks resource costs, business models, and more on Reddit

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Aside from the big GDC demo earlier this month, mass information dumps regarding PlanetSide 2 have been few and far between. Thankfully, creative director Matt Higby took to Reddit yesterday for an AMA (ask me anything) session that brought a few interesting nuggets to light. If you're one of the game's hardcore faithful, the talk was more confirmation than revelation, but for casual or newly interested fans, there's a lot of stuff to digest. Among the more interesting bits was the fact that PS2 will use PunkBuster and the fact that all of the game's classes and vehicles will be available from the get-go. Higby also touched on resource costs for vehicles as well as the fact that the devs want "to create the game first and then build the business model that best services the game, rather than trying to conform the game to some particular business or membership model." If Reddit's sprawling threads and needle-in-a-haystack nested replies aren't your cup of tea, PlanetSide Universe has collected most of the relevant info on its own discussion boards.

  • GDC 2012: The Firing Line's PlanetSide 2 and DUST 514 redux

    by 
    Jef Reahard
    Jef Reahard
    03.09.2012

    This week I was fortunate enough to chat up the developers on the two biggest MMOFPS titles of the year. Exactly what year that is remains to be seen, and after hearing Sony Online Entertainment use the word "alpha" quite a lot, I suspect that PlanetSide 2 may slip into 2013. And that's not a bad thing at all, by the way. CCP's DUST 514, on the other hand, is surely coming in 2012. The devs will be doling out some long-awaited hands-on time with EVE's precocious little brother at Fanfest in a couple of weeks, and while DUST and PS2 share similar core gameplay, their target audiences (and the general feeling I get from each game) are completely different.

  • GDC 2012: SOE's PlanetSide 2 gunning for the big time

    by 
    Jef Reahard
    Jef Reahard
    03.07.2012

    Our PlanetSide 2 bootcamp didn't start on the war-torn planet of Auraxis. It started on a plushly appointed hotel terrace in the middle of downtown San Francisco. Sony Online Entertainment brought its A-game to GDC 2012, and though its MMOFPS sequel is still undergoing internal alpha testing, the demo was striking enough to make us feel like battle-weary soldiers returning from the front. Executive producer Josh Hackney kicked things off with a short spiel that touched on what made the original PlanetSide unique (truly massive combat, ambitious open-world design, and a passionate/enduring community, in a nutshell). Hackney then turned the microphone over to creative director Matt Higby and a team of SOE devs who proceeded to wow the gaggle of game journos with an hour of pure awesome.

  • PlanetSide 2 devs run through a hypothetical battle scenario

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    The gulf between sparse previews of an MMO and actually getting your hands on it is wide indeed, but the makers of PlanetSide 2 have an idea. If they can't allow you in the game yet or show you a hands-on, why not describe how a battle scenario might go from start to finish? Creative Director Matt Higby did just that for fans, conjuring up an imaginary skirmish between two forces over the fate of a base, and in doing so highlighted how such PvP fights might occur in the game. In this scenario, he envisions a base being attacked; that attack is then repulsed by its defenders. The former defenders proceed to launch aircraft to continue the rout until the attackers have retreated into their own base. Attack aircraft and air transports, he says, will be the first responders on the scene, as they're the quickest to get anywhere. From that point, he imagines the attackers rallying support to go on the offensive once more, with vehicles leading the way and ground troops following, swarming the base and capturing it for good. Higby says that the tug-of-war between bases will be anything but dull and simple: "Now, distracting that tug of war is all the other regions that are all around here... There's lots of little strategic decisions and options that you can do in there that radically change the balance of the big battle that's happening."

  • SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more

    by 
    Jef Reahard
    Jef Reahard
    01.29.2012

    PlanetSide Universe and Auraxis Global Network got together with PlanetSide 2 creative director Matt Higby for a two-hour interview session last night. If you missed it, the full video chat is available after the cut below. Higby and the AGN crew covered a lot of territory relating to Sony Online Entertainment's upcoming MMOFPS. Topics included the Engineer class, urban combat, and the territory and resource control systems. Higby also had plenty to say about the general philosophy behind PS2, and how the dev team is focused on refining the gameplay of its predecessor rather than reinventing the wheel. "One of the things that we're trying to do with the game is reduce downtime, reduce a lot of the maintenance things that you had to do that were kind of inconvenient. We're not removing logistics or strategy [...] but trying to lessen those maintenance tasks that are less enjoyable as much as possible," Higby explained.