MaxMsp

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  • Super Angry Birds USB controller puts the sling back in your shot (video)

    by 
    James Trew
    James Trew
    08.08.2012

    Yeah. We know. There are pretty much as many ways to play Angry Birds, as there are people who play it. That's a lot. However, the Super Angry Birds controller you see above speaks to us. Why? Because it's not just a sling shot, or a fudged use of existing technology. That wooden "sling" hides one of those motorized faders you see in big music studio desks. Using some coding magic (i.e. a force curve stored in a table), the creators were able to give it a realistic resistance feeling, sans elastic. The rest of the hardware is programmed in Max / MSP and Arduino, with a "Music and Motors" microcontroller. It's not just the sling part, either, with angle and special power triggering available from the same device. A pretty neat solution, we think. Now, we wonder if we could scale this thing up?

  • Snyderphonics Manta controller takes on Ableton Live, looks (and sounds) great doing it (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.23.2010

    We sure do love our obscure instruments here at Engadget. Even something as simple as the Monome, with its grid of 64 pads (and little else) can get the creative juices flowin' when partnered with the right software. Well, we just received word that SevenUpLive, the driver that gets Monome to play nice with Ableton Live (via Max / MSP), has just received support for Snyderphonics' handsome Manta controller. What's this all mean? Well, besides looking great, Manta features velocity sensitive plates and polyphonic aftertouch, which means a higher level of control than many of your boutique controllers. But you need a demonstration, right? Why didn't you say so? Video after the break.

  • Arduino and accelerometer harmoniously come together in DIY music controller

    by 
    Darren Murph
    Darren Murph
    01.20.2010

    Look, Physical Computing can be a drain. Particularly when your Summa Cum Laude status is hinging on you acing the final. We're guessing that one Ryan Raffa managed to pull off a pretty decent grade, as his final project is nothing short of delectable. In a (presumably successful) attempt to wow onlookers and professors alike, Ryan cooked up an audio controller that utilized an ADXL 335 accelerometer (for motion sensing) and an Arduino board that communicates serially with Max MSP. The controller itself boasts inputs for five tracks and the sixth button applies a delay to all of the tracks; he was even kind enough to host up the Max MSP and Arduino code (it's there in the source link), and if you're interested in hearing what all the fuss is about, be sure to hop past the break and mash play.

  • OTTO slices beats, has no effect on tin cans

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.30.2009

    Electronic musicians are always looking for new ways to do the same old things. Case in point: OTTO, developed by Luca De Rosso at the IUAV University of Venice for a master's thesis. Based on an Arduino and Cycling '74's Max / MSP software, you can drop an audio loop in it (via USB) and manipulate it in real time by moving your hands around the touch surface. Sure we've heard these kind of edits before, but never on a device that somewhat resembles the old Simon memory game. That has to count for something, right? Suffice it to say: we want one. Be sure to check it in action after the break.

  • Guitar Zeros rock out with Guitar Hero axes

    by 
    Darren Murph
    Darren Murph
    05.18.2007

    Making music with today's newfangled controllers is nothing new, but the Guitar Zeros are taking things a step further by actually forming a band that uses non-modified Guitar Hero controllers and a good bit of programming to please crowds. The San Francisco-based four-piece utilizes a standard drum kit and set of pipes, but opts for a much more digital approach to the guitar and bass. Both guitarists use Guitar Hero axes that are hooked up wirelessly to a Windows XP laptop, and thanks to some serious coding efforts within MAX/MSP, the controllers are able to emulate acoustic sounds, electric wailing, and mind-blowing lead lines without being plugged into a game console. Of course, the end result is purely a matter of taste, but the science behind the strumming is what's really impressive. So if you're interested in seeing a music video, just click right on through, and be sure to hit up CNET for a more technical look of how the magic happens.[Via CNET]