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Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they...

November 12th 2014 at 10:00am 0 Comments
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Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

October 14th 2014 at 1:00pm 0 Comments
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Today, Carbine Studios posted a follow-up to the breaking news that WildStar would be dropping its monthly update pace for more of a "when it's done" approach. Product Director Mike Donatelli elaborated on the decision: The plan was to roll out a zone next month, and a pretty badass one at that. T...

August 23rd 2014 at 2:00pm 0 Comments
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Continuing with our series of pre-WildStar interviews, Eliot and Justin grapple with the (ahem) "hardcore" endgame of raiding as we welcome Brett Scheinert and Mike Donatelli onto the show. Hey, 36 more people on this podcast and we could actually get a group going! Get all of our opinions and ana...

May 20th 2014 at 4:00pm 0 Comments
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What you see is only half of what you get, at least in regard to the elder gem system in WildStar. Carbine Studios Product Director Mike Donatelli churned out a good-sized post on the forums this morning concerning WildStar's elder gem system and what the studio has planned for it after the game's...

April 9th 2014 at 4:30pm 0 Comments
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Beta testing is like reviewing the first draft of a story. You read, offer suggestions, and then the writer gets a chance to make the story better for another draft. With WildStar's latest phase of testing at a conclusion, creative director Mike Donatelli sat down to explain some areas where WildSt...

August 7th 2013 at 1:00pm 0 Comments
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Heading out to California for San Diego Comic Con? As long as you're out there, would you like a nice dose of WildStar entertainment? The team at Carbine Studios is hosting a panel on Friday discussing how story and narrative are developed in the game, featuring lead narrative designer Chad Moore,...

July 9th 2013 at 9:30am 0 Comments
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Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course,...

August 27th 2011 at 2:00pm 0 Comments