mines-of-moria

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  • Chance Thomas announces official end to his LOTRO score

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2014

    While the Lord of the Rings Online score will go on, Chance Thomas' contributions to it will not be a part of the future of the game. The composer announced that despite personal and fan efforts to bring him back, Turbine has declined to use him for future releases, citing tight resources. "Looks like we've come to the end of an era," Thomas wrote on a Facebook post. "I need to thank you for your remarkable support over the years. I'm not sure a composer could have a better playground than Middle-earth, or a more gracious community to share it with." Thomas composed the music for the base game as well as the Mines of Moria and Riders of Rohan expansions. He recently contributed to the score of Dota 2.

  • The Road to Mordor: Ranking LotRO's expansions

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2013

    I'll admit that Helm's Deep has really started to grow on me as of late. Perhaps it's the dev tours, the increase of official posts on the expansion, or the fact that my Captain is finally done with Wildermore and ready to go, but I'm excited about the next chapter of the game. More than anything else, I'm dying to see how the class changes and trait trees are received. But any time that we're anticipating a new expansion, there's a natural desire to want to look back and see where we've been in Lord of the Rings Online. It amazes me just how big this game's gotten since 2007, and now that we're on the cusp of seeing a full Rohan, I feel like I'm almost at the summit of an important mountain in the game. So for fun and debate, I'm going to rank LotRO's four expansions to date, from best to worst, and share what I liked and disliked about them. This list comes with a caveat that I've never been much of a dungeon runner, so instances and raids do not factor into this ranking.

  • The Game Archaeologist: The PLATO MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2013

    In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat back results on printers, grade schools simply didn't have computers, and if you wanted a PC at home, you'd have to build one from a kit that ended up being little more than a box with blinking lights. To sit down at a PLATO terminal was to jump forward a decade or more: sharp plasma displays, touch screens, speech synthesizers, email, message boards, and of course, the latest games. Often brewed up by students and programmers in their off hours, the PLATO games demonstrated the potential for online gaming, even if the games couldn't be put into every home. Last time we saw some of the innovations that would fuel MUDs and MMOs in years to come: networking, persistent characters, multiplayer matches with up to 32 people at a time, 3-D gaming in a virtual world, video game bosses, chat systems, and even crafting. So let's move on to the second batch of what I'm calling the "PLATO MMOs" -- not truly MMO as we know them today but uncanny pre-echoes of what the genre would become.

  • The Road to Mordor: The Age of Men

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2013

    There's a movie poster tagline that I've seen copied numerous times. It goes along the lines of, "No matter who wins, they lose (or we lose)." This implies that the best-case scenario in the film -- the heroes emerging triumphant -- will still result in a bittersweet moment of defeat, despair, or doom. This is how I've always thought of the Lord of the Rings in regard to the Free Peoples. Even through this enormous struggle against the Enemy, we know that winning still means losing something precious. In this case, it's the ascension of Men during the Fourth Age and the fading of the other races: the Ents, the Hobbits, the Dwarves, and the Elves. This grand fight for Middle-earth ultimately will preserve and strengthen just one of the races, and the most boring one at that. For Tolkien, this is because LotR is a mythological past history of our world, and we just don't see a lot of Elves walking around today except at Starbucks. In a way, I feel as if we're starting to get into the Age of Men a bit prematurely in Lord of the Rings Online. The time for Hobbits, Elves, and Dwarves is past; the time for Men is just beginning.

  • LotRO details remaining Moria revamp

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2012

    Way back in May, Turbine expended a fair bit of resources to revamp half of Moria, the large underground complex that was the centerpiece of Lord of the Rings Online's second expansion. With Update 9, the team is completing the task, paving the way for better transportation and a smoother questing experience. In a new dev diary, the team shares a few of the pertinent details of the remaining revamp. The bottom line? "Each zone now has many more quests, a simple questing path, fewer monsters, and hopefully no more frustration with excessive back-and-forth questing." Update 9's revamp covers the areas of Zelem-melek, The Redhorn Lodes, The Flaming Deeps, Nud-melek, The Dimrill Dale, and The Foundations of Stone. The team added 70 new quests, removed some deadwood, and added the remote quest bestowal system that is being used in Riders of Rohan.

  • Massively's LotRO Riders of Rohan launch-day roundup

    by 
    Brendan Drain
    Brendan Drain
    10.15.2012

    When you first heard about Lord of the Rings Online, you probably had an idea of which areas from the Lord of the Rings lore you'd want to visit and which events you'd like to take part in. Not all of the areas in Middle-earth were part of LotRO when it launched, but with each expansion the game world gets a bit more complete. Developer Turbine has been hard at work developing iconic areas like the Mines of Moria and Isengard, but the zone players have been anticipating the most is the Plains of Rohan. The Riders of Rohan expansion goes live today, opening the visually stunning Plains of Rohan area and introducing tons of new content, class updates and gameplay changes. Developers have been careful to capture the feel of the plains in not only the area's art style but also its impressive musical score. The Riders of Rohan expansion adds a new mounted combat feature that lets players fight on customisable war horses. The open plains are filled with roving warbands of orcs and other challenges to be overcome. Read on for a run-down of all the latest news on the Riders of Rohan expansion.

  • The Road to Mordor: Why LotRO's classes need a shakeup

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2012

    In a recent post about the Riders of Rohan beta, blogger Doc Holiday wrote a criticism of LotRO's lackluster class development: "Think about it, what have our characters actually gotten since Moria? Outside of revamps (which are always needed as games age and don't really count) there's been almost no progression of our characters outside of gaining morale." For this I have two words in response: hear, hear! I've been thinking about this a lot since last week's imaginary restart scenario and even before. There's a reason that rerolling a character in Lord of the Rings Online has such appeal, even with a mountain of content behind it. It's a character that actually develops noticeably before your eyes, not slugs through content. Today I want to examine why I agree with Holiday about the stagnation of high-level classes and how the devs can shake up the status quo to make character development exciting once more.

  • The Road to Mordor: LotRO's next four expansions

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2012

    With under a month to go until Riders of Rohan hits the digital starting gate and gallops past the horse metaphor, expansions are weighing heavily upon my mind. I'm excited about horse combat and a break from traditional questing (to a point), but I'm also hoping that Lord of the Rings Online's fourth expansion will prove far more compelling than its previous one turned out to be. LotRO may be coasting into its middle-age years (in MMOs, every year in real life is like nine for the game), but it still has quite a bit of life -- and journey -- ahead of it. Unlike every other MMO out there, this title has a specific story it's following from beginning to end. Maybe we get off the beaten path of Tolkien's works now and then, but our fate as players is intertwined with the fates of Frodo and the One Ring. It gives us the advantage of knowing more about our future in the game than we would have otherwise. So today I'm putting on my prognostication cap and giving you all the skinny on Lord of the Rings Online's next four expansions past Riders of Rohan. I have no insider knowledge, just a gut feeling and a time-traveling buddy named Soren from the year 2020.

  • Jukebox Heroes: Chance Thomas talks about scoring Turbine's expansions

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    For many Lord of the Rings Online players, the name Chance Thomas is synonymous with the feel of virtual Middle-earth. From the earliest days in the game, explorers have traversed the Shire, Moria, and beyond listening to Thomas' melodies. So we were excited to hear that Turbine is bringing Thomas back to score not only Riders of Rohan (his first soundtrack for the game since Mines of Moria) but also Dungeons and Dragons Online: Menace of the Underdark as well. Thomas is an Oscar- and Emmy-winning composer who's been working primarily in the field of video game music since 1998. Being a huge fan of MMO soundtracks, I made it a personal quest to talk with him about these two new scores and how he feels about working in this genre. In the weeks ahead, I'll be reviewing both Rohan and Underdark's soundtracks, but today I wanted to focus on the man behind the music. Join me, then, as we embark on a voyage to worlds far away, sailing on the wings of a song. Geez, that's cheesy, ain't it?

  • The Road to Mordor: The superiority of goats

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2012

    I love goats. OK, pipe down there. I mean that I love the goat mounts in Lord of the Rings Online. Shush! Man, this column isn't starting well. It sounded better in my head. It's a well-known fact that LotRO lacks the mount diversity shown by most other fantasy MMOs. It's pretty much horses all the way down, and chances are it's going to stay that way thanks to the IP. Unless, of course, the devs give in to my flying eagles suggestion. There just isn't much wiggle-room in Tolkien's works for the Free People of Middle-earth to be taking a 2012 Mechanospider to work. However, the devs did shoehorn in one different flavor of mount for the Mines of Moria expansion. Goats received a room at the stable and were integral to navigating through the labyrinthine deeps. They never did match horses in terms of popularity or even variety, and I doubt that we'll be seeing War-goats for Riders of Rohan. Still, if I had my pick (and I do), I'd pick goats any day of the week. They're so much better than horses, and I'm going to tell you just why.

  • LotRO releases first track of Riders of Rohan's score

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2012

    It's the old and new blending together to point to Lord of the Rings Online's future. Today Turbine released the first track for the upcoming Riders of Rohan expansion entitled LotRO Legacy. As the name suggests, it's a medley that combines several of LotRO's previous music tracks and then transitions into the original score. This is the first new composition for the game since 2008's Mines of Moria. Chance Thomas, who scored the core game and parts of Moria, has returned to create a full soundtrack for Riders of Rohan. Give the track a listen after the jump and let us know what you think!

  • The Perfect Ten: MMO Jukebox

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2012

    Earlier this year, I got to expose my musically nerdy side to you all in a one-two shot of MMO theme song countdowns. The truth is that I'm just a huge sucker for video game music, and as such, I've collected a wide range of MMO scores to bolster my MP3 player. I know that we players tend to be pretty vocal about turning off MMO music at some point, usually due to extreme repetition. Unfortunately, that seems to leave a bad association with this music in our minds, and I don't feel that reputation is deserved. MMO scores can be just as good -- if not better -- than their counterparts in film or other video games. So I've decided that every so often I'm going to devote a full Perfect Ten to sharing my favorite MMO music. I'm always open to suggestions, of course, so if you know of a track that you feel really should be in the next list, send me an email or leave it in the comments!

  • Lord of the Rings Online releases Update 7: Shades of the Past

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Lord of the Rings Online's Update 7 is upon us, and it's established itself as taking a step forward... and a step back into the past. Featuring a new skirmish, a revamp of both Moria and the old Fornost instance, and an interesting addition to the legendary item system, Update 7 has a smattering of both endgame and mid-game content for most players to enjoy. As always, it's worth combing through the notes for the smaller changes. Some of these include new and updated maps, friendlier Elves in Lothlorien who won't shoot you on sight, and Audacity lowering power costs in PvMP. The official patch notes are up and the game will have the servers patched up by mid-morning. In the meantime, make sure to read up on what we think of the update's big selling points in our recent Road to Mordor column.

  • Looking at the brighter Moria in Lord of the Rings Online

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    Does Lord of the Rings Online's Moria benefit from a brighter night-light? The folks over at A Casual Stroll to Mordor went on the test server to investigate just how different the underground zones look now that Turbine's gone back to give the area additional lighting effects. The fansite examines four different locales on both the live and test server and took screenshots to document the changes. The Great Delving, Silvertine Lodes, The Waterworks, and Durin's Way are the stops on the tour, and out of all of them, Silvertine is the most noticeably brighter. "While playing, I can say that I do feel like it's easier to see," Goldenstar writes. "I don't know if I would fall into 'it's too bright' category. It still feels like Moria to me." A revamp to half of Moria is planned with Update 7. Head on over and check out the differences for yourself!

  • Lord of the Rings Online explains Moria revamp

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    Since the word came down recently that Turbine is revamping much of Lord of the Rings Online's Moria, players have been buzzing about the merits and scope of such a project. Content Developer Lauren Salk posted an article on the official site explaining the reasoning behind the decision as well as the specific changes involved. Salk said that Turbine wanted to respond to player complaints about the difficulty and pace of Moria's leveling experience. She admits that the quests did not always lead to the best places and resulted in a frustrating stint underground instead of an amazing journey. Salk confessed that the zone even frustrated her mother, who never made it all the way through. With Update 7, LotRO will update half of Moria, while the latter half will come later on down the road. In addition to a smoother quest flow, additional quests, and an easier difficulty level, Turbine's adding tasks for all to enjoy. Travel through Moria will become more pleasant, as the lighting will be adjusted, additional stable routes added, monsters moved out of the major pathways, and a no-reputation goat made available from the start.

  • LotRO Update 7 to add new skirmish, revamp old content

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    Even a good anniversary celebration can't delay Turbine from delivering the content through snow, rain, and volcanic ash from Mount Doom. The team has posted an outline of Lord of the Rings Online's next content patch, Update 7, with word that it will go to the test server soon. Update 7: Shades of the Past promises to add a new endgame skirmish called Storm on Methedras. The skirmish will be free for VIP players and tasks groups of one to 12 players with taking on Saruman's ally, Gwyllion, in the Misty Mountains. The update will also contain two huge renovations to existing content. Turbine will be divvying up the massive Fornost dungeon into four scalable instances accessible from levels 30 on up. More importantly, the team is renovating great parts of Moria with better graphics and a smoother quest flow.

  • The Road to Mordor: Rise of Isengard report card

    by 
    Justin Olivetti
    Justin Olivetti
    04.07.2012

    It's been a half-year since Lord of the Rings Online's third expansion, Rise of Isengard, opened the doors to Dunland and beyond. It was an interesting expansion compared to what came before in several ways: It finally took us into the pages of The Two Towers, it introduced Rohan and the Rohirrim, and it introduced what I consider to be the most compelling villain this game has seen to date. While the game's hinted and alluded to Saruman and his White Hand back-up dancers leading up to RoI, the expansion finally unveiled the mastermind behind many of the machinations of Middle-earth's mischief. His was not an overt city-crushing type of evil; instead, he's a crafty politician-type who attempts to woo and seduce minds to his cause. More than the Witch-king of Angmar or Sara Oakheart, Saruman gives us a perfect target for our justified outrage. This is a guy we don't want to see succeed, ever. So with six months under our belt, I thought it would be a great time to evaluate as much of Rise of Isengard as I've experienced with the ol' report card treatment. Where does it get good marks -- and where does it need tutoring?

  • Turbine enlists Chance Thomas to score LotRO, DDO expansions

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    If you were disappointed by the absence of new music in Lord of the Rings Online's last couple of expansions, then today is a good opportunity to break out the headphones in celebration. Composer Chance Thomas has announced that Turbine contracted him to create an "all-original orchestral, choral and acoustic ensemble score" for this fall's Riders of Rohan. It's not just LotRO audiophiles who have cause to rejoice, either: Thomas is also on board with creating the music for Dungeons and Dragons Online's first expansion, Menace of the Underdark. Thomas' career in video game music dates back to the late '90s with Quest for Glory V. LotRO players know him best as one of the composers for both Shadows of Angmar and Mines of Moria. Menace of the Underdark will release June 25th, while Riders of Rohan is scheduled for some time this fall.

  • The Road to Mordor: Wish lists, past and future

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2011

    Hobbits love making lists, don't they? In The Fellowship of the Ring, Bilbo had a lengthy list of friends and relatives to invite to his eleventy-first birthday party, and he didn't have the luxury of Facebook to help him out. I love lists as well, although I try to save most of that for my Perfect Ten column. At the beginning of the year, I sat down and drafted up a "wish list" for Lord of the Rings Online's 2011 year, populating it with 11 changes and additions I was hoping to see by now. To my surprise, Turbine actually pulled off quite a few items on the list, and I thought it'd be a good idea to go back and examine which of my goals the team met and which remain elusive. Also, since 2012 kicks off tomorrow, I'll look forward as well and draft up a dozen -- yes, one more over the year before -- wish list items that I'd love to see come true in the new year. It's my column; I can cry if I want to, after all. Let's get this party started!

  • The Road to Mordor: Baggins of Bag End

    by 
    Justin Olivetti
    Justin Olivetti
    12.24.2011

    It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North. While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us. I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!