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For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storyt...

2 years ago 0 Comments
April 3, 2013 at 2:00PM
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Any game that implements a player-generated content system runs the risk of creating a system that's more fun -- or more lucrative -- than the original game itself. Players of the now-sunsetted City of Heroes, for example, were forever finding ways to turn experience and currency gain within the ...

2 years ago 0 Comments
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The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of u...

2 years ago 0 Comments
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You haven't steered me wrong. At least, not yet. I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for Choose My Adventure. Sure, there is an element of mystery and excitement, but what if... just what if the m...

2 years ago 0 Comments
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When I first sampled City of Heroes, I was just recovering from a nasty break-up with Star Wars Galaxies and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually ...

3 years ago 0 Comments
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If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of ma...

3 years ago 0 Comments
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Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into th...

3 years ago 0 Comments
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If there's one thing that constantly amazes me, it's how many great ideas exist that I would never have come up with on my own. Playing through Mission Architect in City of Heroes just drives that point home -- as a longtime fan of superheroes in general and the game in particular, it's not as if I...

4 years ago 0 Comments
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Are you a City of Heroes fan or former fan? Are you curious about the state of the classic superhero MMO, its player-created content, or its combat mechanics? Massively's got just the thing for you, and you won't even need to leave your browser to check it out. On Saturday, November 20th, at 3 p...

4 years ago 0 Comments
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A while back, a reader suggested that I talk about the five things that City of Heroes ought to steal from other games, inspired by a column written by our inimitable Ryan Green for a different game. (I've sadly lost the original mail through various cleanups of my inbox, so if the reader in questi...

4 years ago 0 Comments
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Hi, everybody! (Hi, Dr. Nick!) Thanks for tuning in to another edition of Captain's Log, where we laud and lament the finer points of Star Trek Online each and every Thursday. Last week sure was fun, wasn't it? Nothing gets the comments pumping like defending the work of Cryptic Studios, amirite? ...

4 years ago 0 Comments
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In a day and age when brand-new MMOs can run into serious trouble within the first few months following launch, it's remarkable to consider that City of Heroes has endured the test of time, studio transitions and competition, and still be running strong in the grand old year of 2010. Recently, the ...

4 years ago 0 Comments
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I got to play the new Going Rogue expansion for City of Heroes at Comic-Con. I haven't played the six-year-old MMO in a while, so I was out of the loop -- since I'd last played it, Paragon Studios has updated the graphics, added a mission editor, and put out a host of other upgrades and features. B...

4 years ago 0 Comments
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We know that Going Rogue is going live for City of Heroes players in August, and that means a new major patch for the game. We know that the update will be Issue 18, followed by the much-discussed Issue 19 that finishes the Incarnate System and expands the endgame. What we haven't known until now i...

4 years ago 0 Comments
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Community can be a funny thing. We pick the community we're in -- in this case, City of Heroes -- but we don't pick any of the other members. Sometimes they're all really stand-out folks, and sometimes... well, sometimes your choices are between Flower Power, Slug-fest, and Hammer Time. Lucky for u...

4 years ago 0 Comments
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Today is a big day for City of Heroes. Not only is it the six-year anniversary of the game, with celebrations taking place both in-game and out, it's also the launch of the much-awaited Issue 17. Dubbed "Dark Mirror," the update features the graphical tweaks collectively known as Ultra Mode, as wel...

4 years ago 0 Comments
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It's strange to think that City of Heroes is older than my car. But that's only the tip of the iceberg, as the game is six years old as of today and still running strong. Oh, sure, there are some signs of aging here and there, some parts that don't fit quite as well as they did back when it launche...

4 years ago 0 Comments