PS2 memory card modchip to play games from USB hard drives
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Posts with tag ModChip
It's not like folks haven't been tinkering with something like this, but it's quite refreshing to see an actual product emerge that promises to deliver on the claims we've been hearing about. Apparently, the Memor 32 memory card enables PlayStation 2 owners across the globe to effectively chip their console without requiring a single power tool. The unit promises to allow gamers to load / unload save games (not to mention backups, homebrews, etc.) to and from their PC, and there's even a built-in USB connector to make things even simpler for you. 'Course, we'd still like to see one of these in action before lauding it too enthusiastically, but if you're willing to take a chance, MrModChips will gladly take your £33.49 ($70).
While US Immigrations and Customs Enforcement are remaining tight-lipped about what exactly they have seized thus far, a certain modder has come forward to depict his story and explain the experience of getting raided by the fuzz. After agents woke up his grandmother and perused her domicile with a warrant in hand, they confiscated a number of consoles and spare parts around the house before heading out to find the man behind FallsInc. Once locating him at his girlfriend's dwelling, they persuaded him to hand over everything even remotely related to modding, and he was left with "nothing of worth" outside of a computer monitor and his vehicle. Unsurprisingly, the culprit (or victim, depending on perspective) feels that his "life was taken away by a ludicrous interpretation of the DCMA" as the "little guy" was taken down while mass piraters remain at large. To read his whole account, be sure and tag the read link.
Hide away that soldering iron, Nintendo is on to you crazy kids. The company has issued a press release "in support of" recent raids by US Immigrations and Customs Enforcement agents, which executed 32 search warrants in 16 states to weed out those responsible for the distribution of "illegal modification chips." Apparently this is the largest enforcement action taken against video game piracy, and Nintendo has been working hand in hand with the Department of Homeland Security to pull it off. Since April, Nintendo claims to have seized more than 91,000 counterfeit (er, "backup") Wii discs globally. Of course, the whole issue of whether mod chips, when used harmlessly to enable homebrew and backups, should be illegal in the first place is still a sticky issue (the DMCA seems to frown on the idea), but it looks like if you are indeed trading in the illicit stuff, Nintendo and the fuzz are hoping to track you down for a little chat.
Watch out Wiinja, Cyclowiz, and WiiKey, the creators of the WiiXT have dubbed it the "Ultimate Wii Modchip", and with all the features it purports to have, they may well be right. That is, if it's real. In addition to Wii and GameCube homebrew and backups, apparently the WiiXT also promises region-free DVD playback (wait, huh?), Virtual Console support, stealth operation, recovery mode, and uses 128MB ROM flash memory, 512MB flash storage (presumably for games), and an external USB dongle for enabling and disabling the chip, upgrading, and reflashing. Although there's no proof that this thing exists (or that the Wii can read and play back DVDs, as WiiXT claims), apparently it'll run about $65 should it ever hit the streets. This could be one to keep an eye out for should it emerge from vapor.
This 1st generation of Wii modchips was humming along so smoothly, but it looks like a recent Nintendo manufacturing modification has rained on their parade for the time being. While the chips do work fine in early Wiis, and that DVD upgradability should keep 'em humming for some time to come, the Wiinja, CycloWiz and WiiKey chips all fail to work with Wiis running the D2B Panasonic chipset, which shows up in certain Wiis, mostly ones purchased in late January / early February. The only way to check for the chipset is to pry open the Wii and look for yourself, and the incompatibility means that even the DVD upgradability won't allow current modchips to run on these systems. Both the CycloWiz and Wiinja teams have confirmed the problem, and are already working on new versions to get around the Panasonic chipset, but you might want to make sure your Wii is compatible before you blow your cash on a non-working modchip.
The Wii modchips are really coming on fast, with Wiinja and CycloWiz already drawing their own shares of fanboys and detractors, but the latest chip on the scene, "WiiKey," from the same kids responsible for the XenoGC modchip for GameCube, looks to be the best yet -- at least on paper. First off, the chip is upgradeable via DVD, meaning new functionality can be added, and future Wii software updates can't easily disable it for good. The even better news is that the chip supports NTSC Wii game imports from different regions, a first for a Wii modchip, and one of the most useful features to actual users. Of course, functions like compatibility with backups, mult-disc games and audio-fix GC titles are all included. No specific word about homebrew of the Wii or GC variety -- perhaps that's just a given -- but the creators stress that "More features are being worked on, and will either be included in the upcoming release or in a future upgrade that will follow the release shortly." Unfortunately, at the moment there's no actual picture of the chip, so the CycloWiz still has the upper hand on the "actually exists front." Supposedly shipping should begin February 7th, so we'll plan on checking in around then to see if this thing actually works as advertised.
If that whole "no comprender" thing with the Wiinja modchip was getting you down, have no fear: Teamcyclops is on the scene, and they're doing up a Wii modchip of their own for the Engrish speakers among us. Apparently the chip will start shipping next week, and will come as a "Quicksolder" mod for easy DIY modding. Features include the ability to play Wii and GameCube backups, GameCube homebrew and imports, built-in audio-fix for compatibility with certain GameCube games, DVD-R and DVD+R support, and optional chip disable wire, "stealth" even when the chip is enabled, and a multi-purpose LED. No word on price, and it's hard to believe this things before we've really seen 'em in action, but we'll give them the benefit of the doubt for the moment.
We've seen plenty of Wii hacks since its November release, and we've even seen a completely uninspiring "hack" to run backup discs, but this time, we're thinking it's for real. The Wiinja modchip is on the loose, and apparently it requires soldering to the Wii innards in order to function, but it purportedly allows for Wii and GameCube backups to be played back on the console. Unfortunately, there's not a whole lot of information beyond that, and there's just a single photo to instruct forthcoming owners how to correctly attach it, but if there's one thing that helps its case, it's the video. So go on, click on through for the YouTube demonstration, and start saving up those €40 ($52) it'll run you when this hits "commercialization."







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