Post Thumbnail

If app developers have a pattern of going after the iPhone first and Android second, well, the same is apparently true of the folks who write software for the code monkeys. Novell just announced Mono for Android, the first set of tools that lets devs write .NET and C# apps for Android phones and tab...

3 years ago 0 Comments
Post Thumbnail

How does technology a half-century old manage to be this sexy? We're not certain. But this one-of-a-kind, handmade retro television -- which seemingly combines an old desktop lamp and a giant magnifying glass -- definitely tugs at our heartstrings. With a 5.5-inch monochrome CRT screen and no input...

4 years ago 0 Comments
Post Thumbnail

In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...

4 years ago 0 Comments
Post Thumbnail

Over the last few weeks, Linden Lab staff have been talking about a few upcoming Second Life projects during their in-world office-hours sessions. Now the Lab has always been quick to stress that the accuracy and reliability of information obtained through those venues is questionable, and that we s...

5 years ago 0 Comments
Post Thumbnail

It's now just over one year since Linden Lab announced that they would be implementing a some manner of script limitations over and above those which are presently a part of Second Life as it stands today. It is just over eleven months since those limitations were rescheduled to go ahead in Q3 2009...

5 years ago 0 Comments
Post Thumbnail

If you like cute, puffy things, enjoy subjecting strangers to your obscure tastes in music, and have tons of excess cash to burn on nigh-useless gadgets, get a load of this! It's the Yuen'To Music Ball, aka the Music Balloon, a rechargeable auxiliary mono speaker for any portable audio device. It ...

6 years ago 0 Comments
Post Thumbnail

The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we've rounded up the history of void simulators, costs and conditions, all the way back to the beginning. ...

6 years ago 0 Comments
Post Thumbnail

Continuing the attempts to further stabilize the new Second Life server code, SLS-1.24.5 will be replaced with SLS-1.24.6 in the latter half of this week, Wednesday through Friday. There are also some signs that precursors to yet another revision, SLS-1.24.7 are already undergoing preliminary testin...

6 years ago 0 Comments
Post Thumbnail

Linden Lab have been working very hard to attempt to bug-fix and stabilize the SLS-1.24 Mono-enabled Second Life simulator server software (try saying that three times, fast). Since Monday, the 8th of September, we've counted no less than 19 distinct versions of 1.24.5 that got far enough along to t...

6 years ago 0 Comments
Post Thumbnail

Over the course of the week, we've been getting scattered reports of problems on the Second Life grid relating to the new Mono script-engine runtime that was deployed as a part of SLS-1.24. The key phrase seems to be "catastrophic mono bytecode serialization failure". The problem itself doesn't app...

6 years ago 0 Comments
Post Thumbnail

You might be wondering, you know after all the hooraw last week, just what precisely happened to SLS1.24, the Mono-enabled deployment of the Second Life server code that was supposed to deploy on Tuesday, Wednesday and Thursday last week. Well, that was 1.24.0, and as you may recall that not long a...

6 years ago 0 Comments
Post Thumbnail

According to an announcement by Linden Lab, the SLS1.24 (version 1.24 of the Second Life server/simulator code) rollout to servers is happening right now. While Linden Lab have normally given at least a little advance notice, and a schedule for the server-side software updates (which can be disrupti...

6 years ago 0 Comments
Post Thumbnail

Linden Lab is expected to roll out SLS1.24 (version 1.24 of the Second Life server/simulator code) this coming week with both the new Mono script-engine runtime and Qarl Linden's new touch-position code. We're confident that you'll see announcements for those on Monday or Tuesday (the 18th or 19th) ...

6 years ago 0 Comments
Post Thumbnail

Depending on how the new code travels through the QA process, Mono could come to the main Second Life grid within the next four weeks, says Linden Lab. Mono (an open source implementation of Microsoft's .NET) is to be deployed as an additional, faster script runtime engine that should greatly speed ...

6 years ago 0 Comments
Post Thumbnail

While the upcoming Mono is agreeably faster than LSL for Second Life scripts, and in many cases a lot faster, there are some situations where this does not always appear to hold true. One such case is object updates. At present scripts that perform object updates might not perform faster than LSL -...

6 years ago 0 Comments
Post Thumbnail

Welcome to the seventh installment of "Under The Grid", an irregular look at the mechanics underneath Second Life. The last installment was back on Second Life Insider, last year - so don't worry that you've not seen it here on Massively before. There's a lot of talk about Mono being rolled out in ...

7 years ago 0 Comments
Post Thumbnail

Good news! Turns out your right ear wasn't insane after all. Apparently, Activision has simultaneously fessed up to the lack of stereo on "some" Guitar Hero III discs for the Wii and offered to make amends. Company spokeswoman Rhy-Ming Poon stated that the firm "recently became aware that some con...

7 years ago 0 Comments