motorizedchair

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  • How a spinning chair made virtual reality feel more real

    by 
    Jamie Rigg
    Jamie Rigg
    03.05.2015

    When donning a VR headset, it's easy to be awestruck by whatever 3D world you find yourself in. It's a whole new medium that simply can't be replicated on a TV. Still, there are reasons the likes of Oculus and Sony aren't selling headsets to the masses just yet. While Samsung's Gear VR and other smartphone-powered headwear are filling the void, headsets that tap into the processing might of PCs and consoles will ultimately deliver the most immersive experiences. But, the technology isn't quite there yet. Stereoscopic 3D can be jarring, with complicated worlds often appearing slightly out of focus. Then there are issues like nausea that can strike when moving through virtual surroundings. Also, how we interact with virtual spaces will continue to evolve, moving beyond the gamepad and keyboard to more natural and hopefully intuitive methods of control.

  • Lego motorized wheelchair joins Mindstorms NXT alumni (video)

    by 
    Jamie Rigg
    Jamie Rigg
    08.02.2012

    It's been a while since we've come across a Lego project that's on par with a certain Pixar hero or the Rubiks solving robots, but Simon Burfield's brick-based motorized wheelchair definitely ranks close. He's cobbled together seven Mindstorm NXT micro-computers (programmed in RobotC), 14 motors, 16 touch sensors and a Technic frame to build a chair capable of carting around 200 pounds of Lego obsessed humanity. As functional as it is, the creator aims to improve the build with wireless control via Android, a task he says should be "very straightforward" over Bluetooth. If you'd like to see the demo in all its noisy glory, check out the video after the break.