Post Thumbnail

After a few stumbles toward the finish line, the first wave of the latest Oculus Rift prototype shipment has concluded is well under way. It's no small number, either. Oculus' vice president of product Nate Mitchell tells Road to VR that his company shipped over 20,000 DK2 headsets in this initial

3 months ago 0 Comments
August 15, 2014 at 9:55PM
Post Thumbnail

Think virtual reality is the exclusive playground of the PC gaming elite? It doesn't have to be. Oculus VR's Nate Mitchell says it's a matter of development support and interest. \"Basically, the bar for a great VR experience is roughly 60 frames a second with stereoscopic 3D support in Vsync,\" sai

1 year ago 0 Comments
Post Thumbnail

Nate Mitchell, vice president of product for Oculus VR, was in the spotlight here at Expand discussing gaming hardware, such as the firm's VR headset, and what it means for the future with folks from NVIDIA and Razer. Mitchell found his way backstage and we asked him about the largest challenges t

1 year ago 0 Comments
Post Thumbnail

Want to know what the future of gaming will be? Odds are that the panel we're hosting now at Engadget Expand has the answer. Our very own Ben Gilbert is sitting down with NVIDIA Product Marketing VP Ujesh Desai, Oculus VR Product VP Nate Mitchell and Razer Systems Product Group VP John Wilson to s

1 year ago 0 Comments