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  • Crytek sees a 'very long-running' franchise in Crysis

    by 
    Ben Gilbert
    Ben Gilbert
    11.10.2010

    Crysis 2 may still be on the horizon, but Crytek already sees a future in which Crysis is a vastly popular franchise with several sequels. "It's in our best interest to grow Crysis into a very long-running franchise. Maybe that means Crysis 3, 4, 5, 6, 7, 8, 9 ... Crysis Infinity," executive producer Nathan Camarillo said in a recently published interview with Eurogamer. (We imagine Bam Margera doesn't show up until at least number seven, a la the Tony Hawk series.) "It's the start of a new future for Crysis. We're taking it very seriously," Camarillo said, adding, "That's all I can really say about it. We wouldn't put this much effort into it if this were where it was ending. That doesn't make sense." And, despite earlier ambiguity, he further solidified the future of the series by outright stating, "We plan on growing it into a big franchise." So there you have it! Crysis 3? Confirmed ... alongside Crysis 12.

  • Video interview: Crytek Executive Producer Nathan Camarillo, on Crysis 2

    by 
    Andrew Yoon
    Andrew Yoon
    04.09.2010

    Crysis has long been the poster child of the PC gaming community. Still heralded as a technical benchmark for the platform, the first Crysis game exploited the power of PCs, going far beyond what consoles could initially offer. Crytek has managed to set another technical benchmark with Crysis 2, offering a similar experience on consoles. We spoke to Crytek's executive producer Nathan Camarillo on the process of transitioning to console development, and how that affected game development. Joystiq: Console gamers are likely to be unfamiliar with the story of the first Crysis. Will that put them at a disadvantage going into the second game? Nathan Camarillo: With Crysis 2, we're considering it in some ways a reboot of the franchise. But we're not starting over from scratch. There will be continuity between Crysis 1 and Crysis 2 for players who have played Crysis 1, but you don't need to have played it in order to understand what Crysis 2 is about. We're hoping that the story and gameplay is so compelling that people will be encouraged to try Crysis 1 after, but in no way is it a prerequisite. Why make the switch to consoles now? How do you address complaints from dedicated PC fans that are concerned about a "watered down" experience caused by multiplatform development? In actuality, our switch to focusing development to include consoles has strengthened the quality of game that we're making for Crysis 2, because it's allows us to look at, with a higher degree of scrutiny, what it is we're trying to do and how we go about accomplishing it. It's not "can we just do it on console?" Is it the best decision to make for the product? And can we do it on consoles and PC?