neverwinter nights

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  • Beamdog

    Six Bioware classics are coming to consoles this fall

    by 
    AJ Dellinger
    AJ Dellinger
    05.31.2019

    A collection of classic BioWare roleplaying games will be arriving on consoles later this year. Physical and digital copies of Baldur's Gate, Baldur's Gate ll and Baldur's Gate: Siege of Dragonspear, Icewind Dale and Planescape: Torment will all arrive in stores on September 24th in North America. Neverwinter Nights: Enhanced Edition will be available on December 3rd. All of the titles will be available for PS4, Xbox One and Nintendo Switch.

  • Shards lead dev talks skill caps, pickpocketing, and more

    by 
    Jef Reahard
    Jef Reahard
    12.11.2014

    Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop. He explains Shards' current skill cap (each skill tops out at 50 while the total cap is 250) as well as everything from hirelings and tamed companions to housing, pickpocketing, and guild wars!

  • One Shots: No airbags at 125 kph

    by 
    Justin Olivetti
    Justin Olivetti
    10.05.2014

    So here's what I'm always wondering: Why do all science fiction worlds and technology look far, far more dangerous than anything we have in the present? Star Wars is horrible in this regard. Lightsabers should be lopping off users' appendages left and right, even if they have the so-called "Force." Walkways without handrails over bottomless pits are commonplace in space stations. And their trash compactors are full of metal-devouring monsters, whereas mine has but the faint odor of eggshells. Anyway, reader Joe's picture of his jaunt accross Tatooine in Star Wars: The Old Republic on a speeder made me muse about the safety issues of operating what is essentially a rocket-powered flying motorcycle in the middle of a canyon of jagged rock. Ain't no airbag on that thing that's going to save you when you dink into a wall, my friend. Safety issues are but the start of our journey through this week in player-submitted MMO screenshots!

  • Perfect Ten: MMOs from the '90s

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2014

    The course of MMO history and the developer pioneers who forged a path to online gaming have long fascinated me (so much so that I write an occasional column about it). While we often think of MMOs as modern entertainment barely out of its infancy, the truth is that you can trace the industry back decades to see a fringe group of devs and players striving to make these games a reality. While the number of MMOs in existence exploded in the early- and mid-2000s (and hasn't stopped growing since), the 1990s are often an overlooked decade that featured more than the one or two games that are usually mentioned in brief history overviews. There were actually far more titles than most assume, even if you dismiss text-based MUDs and the like. Today we're going to run down 10 MMOs that were born during the era of the dot-com revolution, dial-up modems, and the peak of the Simpsons (third through seventh seasons).

  • The Game Archaeologist: Tales from Neverwinter Nights' Arelith

    by 
    Justin Olivetti
    Justin Olivetti
    06.14.2014

    Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos" Friebus. Artos and his colleagues wanted to share more about the history and makeup of this 12-year-old server and why, in 2014, they're still as crazy about doing it as ever. If you want an insider's point of view as to what goes on in a persistent world -- and perhaps are open to be tempted to roll a character on one of them -- then stay tuned for the fascinating tale of Arelith.

  • The Game Archaeologist: The persistent worlds of Neverwinter Nights 1 & 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2014

    At the end of next month, dozens of online worlds will flicker and vanish with the flip of a switch. It's a online apocalypse the likes of which we have not seen in quite some time, although you might be forgiven for not having heard of it before now. When GameSpy Technology goes offline on May 31st, dozens of EA games that relied on the platform for multiplayer functionality will lose their online components by June 30th. Because of this, Neverwinter Nights and Neverwinter Nights 2 will find that their persistent player-made and -run worlds are in danger. For over a decade now, players have poured creative energies and roleplaying enthusiasm into these micro-MMOs. Could an era be about to end? Fortunately, players are already swinging into action to work around the shutdown, keeping their worlds alive and detached from GameSpy's umbilical cord. I see this event as a wake-up call for people like yours truly who are acquainted primarily with BioWare and Obsidian's single-player offerings and are ignorant of the larger Neverwinter Nights community out there. Let's take a look at this engrossing online realm and how it came to be.

  • 50 EA games going offline due to GameSpy shutdown

    by 
    Sinan Kubba
    Sinan Kubba
    05.12.2014

    EA's efforts to transition its GameSpy-based games have been in vain, after the publisher revealed 50 of its titles are going offline once the matchmaking service shuts down. Not only is it a big list of games, but it includes casualties like Battlefield 2142 for PC and Mac, and Star Wars: Battlefront on PC and PS2. Other games on the list include Battlefield 2 (PC), Command and Conquer 3 (PC and Mac), C&C Generals (PC and Mac), Red Alert 3 (PC and Mac), Crysis (PC), Crysis: Wars (PC), Crysis 2 (PC), Medal of Honor: Allied Assault (PC and Mac), Neverwinter Nights (PC, Mac and Linux) Neverwinter Nights 2 (PC and Mac), and Star Wars Battlefront 2 (PC and PS2). EA's service site has the full list of affected games, all of which lose their online services on June 30. "Unfortunately, due to technical challenges and concerns about the player experience, we do not have a solution at this time," EA said on its service page. The company noted some of the games retain sizable audiences, and it's "investigating community-supported options" in a bid to retain online functionality. However: "Significant technical hurdles remain, and at this time we don't have anything to announce." If EA doesn't come through, users may turn to services like GameRanger, which provides server support for some of the games in question. However, for many games it'll likely be so long and thanks for all the online fun soon after GameSpy's services go dark on May 31. [Image: EA]

  • After Reset may be the Fallout 3 we never got

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.15.2013

    Before Bethesda acquired the rights to the Fallout universe, there was another Fallout 3 in development. We'll almost certainly never see that game completed, but with any luck a new Kickstarter project can take its place. In development at Black Cloud Studios, After Reset is a post-apocalyptic roleplaying game that, while far from finished, already looks much like the first two Fallout games. Scant gameplay is shown in the footage above, but Black Cloud claims the game will feature a massive global map players are free to explore, so long as they have the water to do so. In their wanderings, players will encounter various tribes, raiders and slave traders - the kind of human detritus you'd expect to find in either a Mad Max film or Fallout game. From a gameplay perspective, After Reset is said to feature a core story centering on your characters, stories focused on each of the game's playable companions and, most crucially, a non-linear narrative that hinges mainly on player choice. The core rule set is a blend of Fallout's "SPECIAL" system and Dungeons & Dragons 3.5, a design decision that Black Cloud believes will make the game instantly intuitive to anyone who has played the earlier Fallouts, Baldur's Gate or Neverwinter Nights. Currently, After Reset has raised $18,065 of its $900,000 goal, with 26 days remaining. Assuming After Reset reaches its goal and makes its way to retail, it will be available on PC, Mac and Linux.

  • One Shots: The music makes you jump, jump

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2013

    Party people in the house, get up off your chairs for One Shots this week! Put on some loud tunes, don your boogie shoes, and flail around like you just don't care. If you do, you'll be right there alongside of these folks in Lord of the Rings Online who don't know the meaning of the emote /sit. "This is one of my favourites," reader Lisa wrote in. "It's from an RP event on Laurelin hosted by the Songbird Strollers just outside of Bree. We were dancing to their jumping song." Deed accomplished: Totally krossed out. If you don't get the reference, then put your clothes on backwards and learn about the highlights of '90s pop culture. The rest of you may proceed to the remaining screenshots. No, you may not sit back down. Dance! Dance for your life!

  • Neverwinter Days: A one-month evaluation

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    It's been a little over a month since Neverwinter soft-launched as a no-wipe open beta. Perhaps some folks are holding off until the "official" launch to play it, but I wager that most anyone who is interested in this game is already leveling up like mad. I always think that the one-month mark is a good time to pause for evaluation. There's just too much drama and over-excitement and new car smell that goes on during the first week to keep a level head, so first impressions can be tainted by an atmosphere that will soon settle down. But 30 days seems like a good span of time to get a feel for how Neverwinter is doing, how it's being received by the community, and what needs addressing. I've been playing every day since the soft launch, although two re-rolls because of guild/server conflicts means that I haven't achieved the level cap the way that some players have. Still, there's no shortage to my opinions on what I like and dislike about this title, but I'll see if I can sum up the salient points for you today.

  • Neverwinter Days: The great economic collapse of 2013

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2013

    So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to fiddle with their character sheets, auctions, professions, guilds, and mail. I thought -- and I still do -- that this was a nifty service that deserved a day in the sun. As I was getting set to write that column, Neverwinter's economy exploded and then imploded over the course of a weekend, thanks to a nasty exploit that involved, yup, the Gateway. Suddenly my topic had to shift from "isn't this a neat tool?" to "check out what the tools are doing with this tool." Seeing the economy effectively destroyed in a matter of hours and how Cryptic Studios dealt with this PR nightmare might be old news at this point, but it's definitely worthy of reflection, analysis, and speculation as to how trust can be rebuilt in this fledgling title. Let's get cracking -- we have a lot of ground to cover!

  • Neverwinter Days: The 14 guides you need to read

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2013

    I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th. That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what Neverwinter has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet. Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling Neverwinter adventurers should at least skim over.

  • Massively's Neverwinter early access launch diary: Day two

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2013

    After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home. From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions. Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

  • Neverwinter Days: Choosing your first class

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2013

    Ready to play some Neverwinter? It looks as though Cryptic is ready to pull the trigger on this bad boy, with a soft launch (open beta with no wipes) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I still wish that Neverwinter were being held back a few months to get more testing time and to add more classes. You see, five classes doesn't seem like enough to me, especially in a D&D MMO. Yes, there's plenty of room for growth here, and I'm sure that Cryptic will be charging for each new class rolled out, but five? That's pretty paltry, especially when you read this prospective list. But I'm not in charge of development and schedules; I'm just a humble gamer and writer. So I'll lift my chin and get excited for the fact that, hey, we're going to be playing non-wipeable Neverwinter soon! That means that we all have just a couple of weeks to make a crucial decision: What class will we roll first? Let's take a look at the big five and see what the options are.

  • Neverwinter Days: Can the Foundry succeed?

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2013

    For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storytelling, user-generated content (UGC) in Neverwinter Nights and other similar games allowed the common gamer a chance to try his or her hand at making an adventure from scratch. In my opinion, UGC is the holy grail for MMOs. We all know how developers can never create content faster than the community consumes it, so utilizing the community's creativity, time, and energy to assist in making that content theoretically eliminates a content limit. There's always something to do because people are always, always creating. But UGC is notoriously tricky to handle in a persistent online world, and it comes with many trouble spots that haven't been fully addressed. Considering just how much Neverwinter is relying on its UGC, via the Foundry, to flesh out the game, I have to wonder: Can the Foundry succeed?

  • Neverwinter Days: The DDO connection

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2013

    You know what's something I didn't think I'd be saying about Neverwinter prior to getting my hands on the beta? It shares way more in common with Dungeons & Dragons Online than I'd assumed. Yeah yeah, they're both D&D games and MMOs, and there's bound to be similarities on a basic level. But what I'm talking about is more than that: an uncanny connection between the games and a deliberate design philosophy that both seem to share. As a player who's done a couple of tours of duty in DDO, I think I have enough experience to claim this. Besides, everyone's already thinking about "the Dice Duel of 2013" as the papers are calling it. Two D&D MMOs will be facing off against each other, one with a new expansion and the other with a game launch, and both are gunning for the same piece of the pie. So let's deal with this situation now rather than later and look at why DDO and Neverwinter are more than kissing cousins.

  • Neverwinter Days: The allure of bite-sized gaming

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2013

    Before we get into the really hectic period of the pre- and post-launch frenzy, I wanted to take a week to discuss both why I'm looking forward to playing Neverwinter and why I decided to take on a column covering the game. Oddly enough, I've only been following this title very casually since its first announcement. Sometimes I get swept up in all of the pre-launch hype, and sometimes it just passes me by. In this case, I've dipped my toes into the waters of interest from time to time and found it pleasingly warm. Yet it's kind of a no-brainer to be interested in this game for me because I do love Cryptic's titles and free-to-play philosophy (especially for Star Trek Online) and also because I'm at the right point in my life to appreciate some bite-sized gaming. Bite-sized gaming? Is that just vernacular for "fun size" candy bars that are neither filling nor sized for a party? Nay, I say to you. It's just a good alternative to have in a gaming diet.

  • Neverwinter Days: Money and knowledge

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2013

    If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest D&D dungeon crawler has arrested your interest as of late and you're trying to catch up with the rest of the crowd, I think we can be accommodating. Prior to a game's release, I like to bone up on the basics without crossing over into spoiler-heavy territory (especially guides and extensive video walkthroughs, but that's just me). It's a great time to get into dedicated podcasts on the game as well; I swear that podcasts at pre-launch are always more interesting than afterward. So this week we'll go over a few essential resources that all Neverwinter fans, current and aspiring, should include in their bookmarks, as well as a brief discussion about the game's monetization plans.

  • Neverwinter Days: Beta blitz

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2013

    Welcome to Neverwinter Days, a fresh new column that will be pulling on our +1 boots of game exploring while we go tramping through dungeons and fantastic locales. I'm fairly excited about this game and wanted to explore it from top to bottom while bringing you along for company. Neverwinter is a Cryptic title, and with that comes a laundry list of expectations: Players will be pretty divided on it, it'll skew toward "fun" and "buggy," there'll be a lot of visual customization, and "F" always, always interacts with the world. And it's a Dungeons & Dragons title, so there are even more genre expectations. For example, we're going to be laying the smackdown on Kobolds early and often. Poor buggers. Usually we begin a column by showcasing the community resources out there, but we're going to put that off until next time in favor of discussing this past weekend's beta event. Yours truly and several other Massively staffers were on the scene to chow through Neverwinter and see how it's shaping up in these final months prior to release. So what did I get out of it? It's going to cost you one click to find out!

  • The Daily Grind: What was the best MMO expansion of all time?

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Whether or not the expansion model is here to stay or on the way out in the industry is a topic for another time. Instead, I want to talk about the best expansion of all time. AOL's Neverwinter Nights supposedly had an expansion in 1992, but the modern age of expansions didn't get going until 1998's Ultima Online: The Second Age. Since then we've seen scores of add-ons to our favorite MMOs. In 2012, we had nine major expansions enter the field (and we're not even counting content updates). A great expansion significantly improves upon the game that came before. Perhaps it adds a wealth of new content, is just superbly done, or introduces a beloved feature to the game. For you, it could be the expansion in which you fell in love with a certain MMO. Don't hold back here; if there ever was a time to step up and be bold, now is it. Let's fight it out in the comments over the best expansion that was, is, and ever will be! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!