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  • Japanese pop star shows us some Smooth Moves

    by 
    David Hinkle
    David Hinkle
    02.27.2007

    The Japanese pop star is none other than Ayumi Hamasaki, who is (according to her Wikipedia page) one of the country's most famous singers. Well, for how famous she is, she's not used any of her wealth or free time to master the minigames in WarioWare: Smooth Moves. She flops many of the minigames, including using the tennis racket to bounce a ball and shaking a puppy's hand. Not only that, but she's just about the worst at the chaffeur boss stage we've ever seen. Still though, the video is worth a laugh as just about anyone looks like a total idiot when they're playing this game. Be sure to keep an eye on Wii Fanboy as we're set to give away a copy of WarioWare: Smooth Moves to one lucky reader. [via Codename Revolution]

  • Wii's Wario wary of widescreen

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.16.2007

    Weally. In posting his impressions of Wario Ware: Smooth Moves, Chris Kohler at Game|Life adds yet another title to his 4:3 Hall of Shame. Joining Rayman: Raving Rabbids and Trauma Center: Second Opinion, Wario's waggle-fest only supports a 4:3 display ratio, generally known as fool fullscreen. While it's easy to agree that the lack of proper widescreen support doesn't impact on the game's fun, it still remains an annoying oversight, especially for HDTV owners. The Wii's shunning of HDTV support is an understandable topic (and already debated to death), but inconsistent EDTV and widescreen support just seems lazy in the year 2007. Several Gamecube and PS2 games provided different display modes -- heck, a widescreen mode is one of the selling points for the Wii version of The Legend of Zelda: Twilight Princess. Come on Nintendo, put things in perspective here.

  • Metareview - WarioWare: Smooth Moves

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.16.2007

    Smooth Moves is certainly no 'Game of the Year,' but it's hard to imagine a Wii owner who won't be adding this game to the collection. It's almost a necessity, as it unlocks all of the wonderful, albeit odd, potentials of Wii's technology. WarioWare is a madcap tutorial tool. It's unfortunate, as Eurogamer seems to allude below, that Smooth Moves has been billed to be more than what it is (a series of microgames). This is Wii's first significant title of 2007; and Smooth Moves will have to carry the associated burden for months to come. As such, the game will surely lead to disappointment for some. Still, there's no denying that WarioWare is capable of offering the premiere Wii experience.

  • WarioWare multiplayer video

    by 
    Zack Stern
    Zack Stern
    12.29.2006

    Siliconera breaks down the 12-person gameplay of WarioWare: Smooth Moves on the Wii, including a video of the various games. The main multiplayer matchup requires players to pass a controller between the up-to-12 players when it's the next person's turn. (That seems to make more sense than trying to divide four controllers.) The video shows the process in action, with quick glimpses into hula-hooping, whack-a-mole, grabbing fish, and many other mini-games. WarioWare could be a fun party game, but we're holding our applause until we try the game at home; we can't always predict which games will keep our gamer and non-gamer friends engaged. See the video after the break. [Via Aeropause]

  • 12 player multiplayer in WarioWare: Smooth Moves

    by 
    David Hinkle
    David Hinkle
    12.29.2006

    var digg_url = 'http://digg.com/gaming_news/Nintendo_Wii_How_about_a_12_person_multiplayer_game'; Siliconera has uploaded a video explaining how twelve person multiplayer is going to work. First, everyone makes an angel, then the game randomly chooses an angel and makes them play a minigame. In full-on elimination style, the last angel standing comes out the victor. We've embedded Siliconera's video into the post, past the jump.

  • New Smooth Moves trailer excites

    by 
    David Hinkle
    David Hinkle
    12.15.2006

    In this latest video for WarioWare: Smooth Moves (which is embedded into the post past the jump, as always), we get a good glimpse at one of the game's lengthier minigames. A rhythm-based, dancing exercise, this minigame looks pretty fun. We already knew that we would be picking this up, but it's nice to find more positive things to say about the game. We can't be the only ones excited for this game, amirite? [Via Go Nintendo]

  • New WarioWare Smooth Moves video

    by 
    David Hinkle
    David Hinkle
    10.04.2006

    Coming at us again with yet another video from their local Nintendo Fusion Tour stop, the guys at Go Nintendo take a crack at WarioWare Smooth Moves this time around. A few minigames have already been revealed, however most interesting is the Japanese equivalent to Driving Miss Daisy in boss fight, minigame form. Continue into the post for the video, which is embedded after the break. [Via Go Nintendo]

  • Wii impressions: WarioWare Smooth Moves

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.10.2006

    Smooth Moves is aesthetically identical to its handheld predecessors. The demo saw us fumbling through a dozen or so of the new microgames, all motion-controlled (no button presses) with the Wiimote. The fickle connection between the Wiimote and its sensor was immediately apparent. It took several games -- granted, only about 30 seconds of gameplay -- to even register our motions on screen. Smooth Moves shouldn't have a steep learning curve, but technical limitations can make it difficult to play. This is not to say we didn't start having fun. Using the Wiimote to lineup grandma's dentures and then thrusting forward to jam them into her mouth elicited some big grins. Holding the controller to our hip and dancing the hula was another highlight. It remains to be seen how Wario Ware will hold up on a non-portable platform. Smooth Moves begs to be played in a party atmosphere and we don't see it holding the attention of solitary gamers for long.

  • WarioWare with the Wiimote

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.07.2006

    TIME recently spent a "hot minute" with Wii's WarioWare. It's more of the same, that is, "manic five-second mini games ... [with] a zany, cartoonish, game- show bent," but now it's all controlled with the wiimote. Just imagine the (reinvented) possibilities: Swat flies Squat-thrusts (weightlifting) Turn a key in a lock Catch a fish Drive a car Sauté some vegetables Balance a broom on an outstretched hand Color in a circle Fence with a foil Dance the hula [Via Lexis-Nexis] See also: Time magazine previews Wii, Wario Ware, and Zelda: TP

  • Warioware DS review round-up for lazy people

    by 
    Ben Zackheim
    Ben Zackheim
    02.15.2005

    If you've been looking forward to Warioware DS, then stand in line. The original for the GBA was a hit with the fans and the reviewers (and the spouses of fans and reviewers). Its frantic pace was addictive and set the bar pretty high for any sequels. This review round-up (a sequel to our last round-up) seems to show that there are good and bad things about the title. It still sounds like a worthy buy. Especially since there's nothing else new available for the DS, at least here in North America. ShackNews (8.5/10) Gamespot (7.2/10) IGN

  • New WarioWare gets fondled early

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2005

    It'll be another two weeks before WarioWare Touched! is released into the (Western) public's hands, but seeing as the Japanese version has been around for a hot minute, a number of critics have already gotten dirty with the next great DS title. Mostly cheers from the crowd-perhaps a few gripes. But there is a lingering disappointment that Nintendo didn't push this one far enough past its predecessors, failing to take proper advantage of the DS's unique features. Below, is an up-to-date round-up: Games Radar UK - 100 Nintendojo - 85 Planet GameCube - 85 Gamer.tv - 80 Siliconera - 80 Eurogamer - 70

  • Hands-on with Wario on the Nintendo DS

    by 
    Ben Zackheim
    Ben Zackheim
    01.17.2005

    Computer and Videogames has touched the Nintendo DS' Wario Ware Touched!, and found it worthy. They're claiming it will be the new staple of the handheld device. According to the piece, the 180 minigames packed into the cart are addictively fun and amusing - much like all the previous Wario titles. Hopefully, this is the one we've been waiting for; a fun game that only could have been made for the Nintendo DS. Registration is required.

  • Warioware Touched issues

    by 
    Steve Parsons
    Steve Parsons
    12.24.2004

    Gamespot is reporting a pretty annoying glitch with Marioware Touched in Japan. Apparently, on some units, you can't complete the game as certain minigames require you to do things that simply can't be done due to an apparent hardware glitch. This fault is on a small number of the units, and the big N will be replacing the game for those suffering the glitch, starting December 24th.