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  • Norrathian Notebook: Landmark celebrates Year 0 anniversary

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2015

    I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party?

  • Norrathian Notebook: Landmark's two-week PvE checkup

    by 
    MJ Guthrie
    MJ Guthrie
    01.01.2015

    Happy New Year! It makes sense to start this new year off by talking about a new game, right? And let's face it, after the fabled PvE content update, Landmark feels like a new game! This massive addition to the core of the sandbox has been live for two weeks now; that means two weeks of spelunking, salvaging, and more often than not, surviving. While it's true we got a preview of the update back on the day, that peek involved neither the cavern system nor crafting. And it certainly didn't contain nearly enough time! So now that I've had the chance to canvass the caverns, play with particle emitters, kills various critters, and concoct some new crafted items, how is it? How are things in the not-just-about-building game doing? Do these new systems offer more staying power as the closed beta continues on? Let's give Landmark its two-week PvE checkup!

  • Shroud of the Avatar's Richard Garriott and Starr Long on how SOTA wins at player-generated content

    by 
    MJ Guthrie
    MJ Guthrie
    12.26.2014

    When you sit down to talk with Portalarium's Richard Garriott and Starr Long about Shroud of the Avatar, you hear much more than can possibly fit in just one article! Even though its currently in development, there's a lot to this title. Last week's Some Assembly Required focused on the upcoming sandbox's community aspect; as promised, this week's edition delves into SotA's amazing player-generated content capabilities. It's not surprising that PGC would be so prevalent in-game when these two devs have emphasized the importance of making a living, breathing, immersive world for players. When you get a great community together and then give it tools and freedom to create, what happens is phenomenal. As Long put it, "It's really humbling for me and the team to see what these players are willing to do... what they're doing with what we're giving them." Read on, my friends, and see why Shroud of the Avatar may very well be the reigning king of the PGC hill even before it actually releases! (There might be a few morsels about upcoming development thrown in as well.)

  • Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2014

    If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to get yourself! While still under development, this sandbox has already grown exponentially from its humble beginnings of a chicken in a room to a current state that includes a bevy of features -- with more arriving like clockwork every monthly update. And plenty of those features are tools and systems that allow players to make the game a personalized experience for themselves and others. What about Shroud of the Avatar makes it so great for player-generated content? What makes the community great? And how has Steam affected the game? I sat down with Portalarium's Richard Garriott and Starr Long to talk about the move to Steam, updates, PGC, and the amazing community that's supporting the game. These guys had so much to share that this is only part one!

  • Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2014

    We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches throughout the whole year, this one is the biggest -- surpassing the August PvP update and even the original alpha launch, at least according to Creative Director Dave Georgeson. And he's not kidding! I got to check out Landmark's new mobs, linking and triggering, armors, props, and more with Georgeson and Senior Producer Terry Michaels. I didn't think it was possible to be even more excited for this patch, but I am! Can I hear a squeeeee?! Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy: When we get to those game mastering systems [after the start of the year] that means we are working on EQN full time. Because those are the systems we need for EQN, and that's what we're building when we're building those game mastering tools. So we're so close to transitioning the team almost entirely to EQN, and then we'll take the elements that we build for EQN and port them over into Landmark, but our focus will shift almost entirely to EQN after the new year.

  • Landmark's monster update delayed until Wednesday

    by 
    MJ Guthrie
    MJ Guthrie
    12.15.2014

    With such a monster update coming to Landmark, SOE was open about the possibility of troubles and a delay. After keeping the community updated on progress and pitfalls over the weekend, Creative Director Dave Georgeson confirmed it: The PvE patch is delayed until Wednesday, December 17th, at 1:00 p.m. EST. Apparently the mobs themselves are scared of the introduction of players -- as well they should be! Mobs were found all clustering in a single cave. To fully fix this, SOE has to regenerate the islands. But don't worry, builders; there is no claim wipe involved, just time. Once the servers are up and running, watch for a Stream Team tour to check out the new Landmark wildlife.

  • SOE bracing for 'enormous' Landmark update

    by 
    Jef Reahard
    Jef Reahard
    12.12.2014

    So next week's Landmark update is big. Real big, according to SOE's Dave Georgeson. The patch includes "caves down to the world core," salvaging, crafting tweaks, transportation systems, monsters, new loot, and more. Georgeson also cautions that SOE "fully expects this update to be problematic." He says that the firm will keep players updated via Twitter and that it will announce on Sunday whether or not the update will occur on Monday as currently planned.

  • PvE, full caves hit Landmark December 15th

    by 
    MJ Guthrie
    MJ Guthrie
    12.04.2014

    In two weeks, Landmark fans will celebrate the holidays early by indulging in a content feast! On Monday, December 15th, the sandbox will get a meaty update that includes something players have craved all year: PvE! Creative Director Dave Georgeson and Senior Producer Terry Michaels announced the upcoming content extravaganza during Wednesday's Landmark Live stream. But mobs are not the only addition on the way; Georgeson went so far as to call last August's huge PvP content patch small in comparison. Along with the PvE, the December 15th patch brings the rest of the cave system (meaning all islands will now be tiered down to the core), graveyards for player resurrection (a must for when mobs chew your face off), claim vendors, and more. Sound too good to miss? If you want to jump in and check these new features out, send an email to mj@massively.com for a seven-day beta key!

  • Norrathian Notebook: Landmark's AI will be a game-changer

    by 
    MJ Guthrie
    MJ Guthrie
    11.20.2014

    It's really hard not to be all giddy and excited about the introduction of AI to Landmark; it's quite literally going to be a game-changer. Some might even argue a game-maker! Only one other feature, combat, comes close to the impact that this system will have on the sandbox. Even then, combat doesn't rival it; it complements it. In truth, it will be an early Christmas present for all those players who've been waiting as patiently as possible for this next step: Monsters are slated to be released into the wild on December 10th. I am sure I mirror the sentiments of many when I say the Storybricks system just can't get here soon enough! Before you get your hopes up too high, know that this first iteration of the AI system does not include the much-anticipated storytelling features that players will have access to on their personal claims. Those will come in time. But that doesn't diminish the magnitude of what is coming in just a few short weeks. The introduction of mobs will truly be the big bump that makes Landmark an actual MMORPG in the eyes of the world as opposed to "just a building game," an inaccurate description the game's had a hard time shaking. And did I mention, I can't wait?! If you are fairly new to following Landmark, you may not know what all the excitement is about. Let me share that with you.

  • Landmark update adds keywords, flight on claims

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear. Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero. The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

  • The Think Tank: Fixing the Landmark-EQ Next perception problem

    by 
    Bree Royce
    Bree Royce
    10.30.2014

    Not a Landmark post on Massively goes by without at least one commenter essentially telling SOE to talk about EverQuest Next or shut up. Massively's MJ Guthrie, who writes our EverQuest franchise column, has herself explained until she's blue in the face that Landmark is EQ Next's foundation, and SOE has talked plenty about EQ Next independently too, but for some reason, the explanations aren't sticking with the MMO populace, so the same complaints are voiced in every thread. So what gives? Has SOE been too confusing with the Landmark/EQ Next co-branding? How can SOE dig itself out of this persistent perception problem? That's what I asked Massively's writers in today's Think Tank.

  • Norrathian Notebook: Landmark's latest patch packs an armored punch

    by 
    MJ Guthrie
    MJ Guthrie
    10.16.2014

    Wowsers! While we knew that September was a month of bug squashing and that meatier content updates would return to Landmark, this latest one seems extra juicy. It could just be that everything feels like a feast after a famine, but I think it's more than that -- and not just because it took multiple posts to announce the changes. Besides being tantalized with a bunch of new goodies right now, I get the impression that we are in for regular doses of content, content, and more content as the dev team revs up for open beta. And these changes are also glimpses into the ongoing development of EverQuest Next. Who doesn't love that? As it is, I am pretty excited to delve into this content update, Armor? Appearance slots? Additional weapon abilities? Ability to template the movers, flingers, and stuff? Lava?! Heck, yah -- serve it up.

  • Armor and new weapon abilities are just the beginning of Landmark's latest update

    by 
    MJ Guthrie
    MJ Guthrie
    10.15.2014

    It's back to bigger updates for Landmark! After a September spent dedicated to mostly bug fixing, more content has finally arrived in today's update. Much more. From a third weapon ability to armor to new building textures, there's plenty for players to sink their teeth into. Changes were also made to the Heroic Movement system, the UI got tweaked a bit more, and an appearance slot was added. Combat enthusiasts will have a third ability for each weapon (accessed by pressing E) to get accustomed to in addition to facing the choice of which type of first-generation armor they want to wear: tank, DPS, or mixed. The Heroic Movement changes will also have an impact on combat; each ability is now assigned to a pair of boots, relegating players to only one heroic Movement at a time. On top of that, there is a slew of a new textures players get to use while building, including various stones, metal, and lava. Yes, that's right -- lava! Although not occurring naturally in game yet (and therefore not harvestable), players can use this oozy orange liquid by utilizing stone resources.

  • Norrathian Notebook: Seven things EverQuest Next and Landmark really need

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2014

    What do I want to see in EverQuest Next and Landmark? I know that is a question that all of us have asked ourselves and each other. Heck, even the developers ask us this! It's a key component in the open development process; it is the discussion of these answers that lead to some great ideas. So in the hopes of sparking another meaningful conversation (and hopefully giving the devs a few ideas!), I'm going to detail five things that I desperately want to see in these upcoming titles. While most of these items are a wish list for both games, there are a couple that are title-specific. I am not going to dwell on those desires I have brought up in the past or things I have already talked at length on, such as player-written books, theme-enforced Islands, and larger landmasses of multiple islands for more seamless experience. Instead I hope to present seven more morsels of food for thought, and hopefully you'll add your ideas in as well.

  • Why Omeed Dariani left EverQuest Next

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest. No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that fans would like, but it at least explains why he left.

  • Landmark adds toilets, opens itself for potty jokes

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2014

    We'll just come right out and say it: You can now create and install toilets in Landmark. This is a boon for both the incontinent and the internet comedian, although we suppose that it will be well-received by home builders who want to complete their bathroom set. The patch supposedly fixes individual claim permissions, optimizes the gallery, and improves the bundling interface for the marketplace. Also in the game with today's patch are chains, bathtubs, sinks, and a new "modular" tree.

  • Yogventures gives Landmark keys as additional consolation gifts

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2014

    Supporters of Yogventures have another consolation gift to go in take the edge off of the loss of their dream game: a key for Landmark. Massively readers might remember that Yogventures was a Kickstarter campaign that over-funded, was mismanaged, and then imploded, taking over almost $570,000 from 13,000 backers with it. Owner Yogcast then partnered itself with TUG, providing free TUG Steam keys for those backers and transferring all Yogventures assets to Nerd Kingdom. It looks as though Landmark has some sort of alliance with Yogcast, as the official site encourages gamers to play with the Yogcast crew. Further compensation for Yogventures backers may be forthcoming.

  • Landmark releases official combat trailer

    by 
    MJ Guthrie
    MJ Guthrie
    09.07.2014

    You've heard the hype involving Landmark's new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below. Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas or any one of the hundreds of others. Need a code? Let us know right here!

  • Norrathian Notebook: Ten must-see PvP arenas in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2014

    As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend, that number exploded. In fact, there are now 10 (and growing) pages of PvP-labeled claims in the gallery to sort through with 50 claims per page. With so many choices already, how do you know where to go to check things out? Folks don't always have the time to mosey through all the choices themselves. That's where Norrathian Notebook comes in! From the first PvP claim I poked my head into (live, no less!), I planned to visit as many as possible and build a guide to highlight these creations. So I've compiled a list of 10 -- of the many -- Landmark arenas that I personally think are worth a visit. Please note, this list is by no means all-inclusive, and narrowing down the field was no easy task! There are plenty more out there and more coming all the time, so be sure to explore any that catches your eye and send your finds to us!

  • PAX Prime 2014: Landmark comes into its own

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight. "Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well. Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder. From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.