playstation4eye

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  • Three things you should know about the PlayStation 4 OS

    by 
    Joseph Volpe
    Joseph Volpe
    11.11.2013

    Sony laid its social networking ambitions out on the table when it announced the use of real names on PSN, its online network, for the PlayStation 4. Now, as the company preps that next-gen console for launch this week, we're finally learning more about how those new PSN profiles will work and just what it is the PS4 Eye camera can actually do. And not everything works the way you would think.

  • Sony's PlayStation 4 will require a Day One update, mobile app to be released pre-launch

    by 
    Joseph Volpe
    Joseph Volpe
    10.25.2013

    Sony's PlayStation 4 US launch is now less than a month away and -- surprise, surprise -- it's going to require a Day One system update. The company just announced today that a significant software patch (about 300MB in size) will be necessary to enable a slew of functionality, like Remote Play on PS Vita and the Share button, that Sony's been championing through the year. Also going hand-in-hand with this patch is the release of Sony's second screen PlayStation App, which will be available on November 13th in the US (just two days before launch) and on the 22nd in Europe on both Android and iOS.

  • Sony reveals how the PlayStation 4 Eye works

    by 
    Daniel Cooper
    Daniel Cooper
    02.21.2013

    Sony's Shuhei Yoshida has dished the dirt on how the company's latest camera accessory will work. The PlayStation 4 Eye comes with a pair of 1,280 x 800 cameras, four microphones and an 85-degree field of view. The two lenses are designed to be used in a variety of ways, including triangulating the 3D space, gesture recognition, Kinect-style body tracking, and in conjunction with accessories like the Wonderbook or DualShock 4 controller. "It's not just a way to identify your player number, it also works like a PS Move," Yoshida said of the new DualShock's light bar. "It's an extension of the PS Move technology that we incorporated into the DualShock so that the camera can see where it is." The Sony Studios chief used a PS Eye-style AR game as an example, saying that with the original camera, one lens had to do everything. With the new unit, one camera will concentrate on capturing the action and ensuring good picture quality, while the other is dedicated to motion tracking. Another reason that the Move functionality was incorporated into the DualShock is to enable the console know where you're sitting in relation to the TV (and your on-screen character). The company is also aiming to enable users to take 3D pictures and video and store it on the console. As for the microphones in the new Eye and how that'll impact interaction with the PlayStation 4 on a system level, Yoshida wasn't giving up any details. Though he said it'll be incorporated into games (a la Kinect voice commands on Xbox 360 games), he wouldn't give up whether you could use your voice to control the PlayStation 4 on a system level. Ben Gilbert contributed to this report.