powersets

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  • City of Heroes previews new powersets and other Issue 24 changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2012

    Getting new powers in City of Heroes is always a reason to be excited, especially when they fill out a gap you hadn't even realized existed beforehand. The most recent livestream from the staff at Paragon Studios has unveiled two sets that do precisely that. Martial Combat (a secondary for Blasters) and Martial Assault (a secondary for Dominators) allow you to mix in some melee attacks to an otherwise ranged character, a requested addition following the introduction of more "mundane" sets such as Dual Pistols. Both sets feature a fair number of melee powers as well as the support and utility powers that players expect for the archetypes in question, including a few ranged attacks for Martial Assault and some familiar self-buffs for Martial Combat. (And Caltrops is in there, in case you were worried.) As the header image shows, this is only the tip of the iceberg for Issue 24's changes (since that image has Marauder in Ms. Liberty's usual haunt)... but it's certainly worth watching the full demonstration after the break.

  • Champions Online dev diary details Power Armor review process

    by 
    Matt Daniel
    Matt Daniel
    06.08.2012

    After seeing a certain summer superhero film, some people may have been overwhelmed by the urge to fly around in an awesome high-tech armor suit that makes things go boom. Unfortunately, we can't all be Tony Stark, but Cryptic is here to help with a detailed post on the recent additions to Champions Online's Power Armor powerset. The post outlines the entire process behind designing and implementing the myriad improvements while highlighting some of the new abilities being brought to the table. The process begins with the gathering of community feedback, after which the developers sit down and hash out ideas based on power designer Matt Danuser's "vision for the set, including any new power or mechanic fixes... it needs." Then the designers, artists, and programmers kick into high gear by implementing the powers in the game, creating graphics for them, and making sure that there are no glaring imbalances in the mechanics. Then it's off to the public test shard for more community feedback. For Danuser's full blog on the subject, head on over to the Champions Online official site.

  • City of Heroes player summit promises Water Blast power set, cyberpunk costumes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes. While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.

  • Walk softly and carry a big stick with City of Heroes' new Staff Fighting powerset

    by 
    Matt Daniel
    Matt Daniel
    04.17.2012

    In the high-fantasy-laden MMO space, staves have long been relegated to the realm of things-for-spellcasters-to-hold-while-finger-wiggling, but what happened to the good ol' days of just bludgeoning the daylights out of someone with a big stick? Well, thanks to City of Heroes, those days are back courtesy of the new Staff Fighting powerset, though there's no word as to whether it will also allow you to walk softly. What it will allow you to do, though, is fight in one of three different forms (Body, Mind, or Soul), each of which provides you with a unique stacking buff that can then be consumed to execute the powerful Eye of the Storm and Sky Splitter abilities. The new powerset is available for the Brute, Scrapper, Stalker, and Tanker archetypes, and would-be kung-fu masters can pick it up from the Paragon Market for 800 Paragon Points.

  • A Mild-Mannered Reporter: Countless marvelous powers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2012

    There were a lot of reasons I decided to stop collecting Transformers a couple of years back, but chief among those reasons was the fact that it was increasingly a hunt for novelty over permanence. A new wave of toys was released, and fans were expected to buy the lot of them, admire the novelty, and then almost immediately move on to the next wave. The idea of new releases playing into past toys was increasingly left out in the cold, meaning that you could essentially just keep grabbing a new set of toys every two or three months rather than enjoying the ones you had. Of course, Transformers are meant to be toys for children, so the marketing strategy is pretty defensible. But I'm beginning to wonder whether City of Heroes isn't adopting a similar attitude with the steady onslaught of new powersets. Since Freedom hit, we've seen an absolute explosion of new sets with new mechanics and new ways to play... but we've also seen a real dearth of anything tying players to a given powerset. It's novelty on a steady basis, but we might not have appreciated the slow pace of new sets before.

  • DC Universe Online explains how the Earth powerset rocks out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.09.2012

    DC Universe Online players have known that the next major powerset has been set in stone for some time now. The Earth powerset is rolling along, and in the latest developer blog the team explains just how the set works for all sorts of players. At its foundation, the powerset is split into the Geokinesis and Seismic trees, with the former allowing players to shape weapons of stone and the latter projecting earthquakes and similar eruptions. Mastery of Geokinesis allows players to summon earth golems to fight alongside them, solidifying a defensive strategy with transferred damage and special stone totems. On the other hand, mastery of the Seismic tree lets you summon localized epicenters and yank pillars of stone from the ground, flinging enemies around and knocking them off their feet. While it doesn't seem like the new set will be kind to property values, players will probably have more than a few new tricks to use like a stone-cold killer.

  • Embrace the darkness with City of Heroes' Issue 22

    by 
    Matt Daniel
    Matt Daniel
    02.29.2012

    City of Heroes players better prepare themselves for another descent into the realm of Dark Astoria because in the upcoming Issue 22, Paragon Studios is sending them right back to the twisted realm. Of course, there's a catch: Dark Astoria is being twisted and transformed "into a Level 50 Incarnate co-op zone, with missions that can unlock Incarnate abilities for both Heroes and Villains." But high-level Incarnate players aren't the only ones getting goodies in Issue 22; a new low-level trial -- morbidly titled Drowning in Blood -- is also being introduced in the update. And who could forget the new powersets? Not us! Controllers and Dominators are being given access to the Darkness Control main powerset as well as the Darkness Affinity and Dark Assault secondary sets (for Controllers and Dominators, respectively). For the full preview of City of Heroes' Issue 22, just click on through the link below to the game's official site.

  • City of Heroes takes to the shadows with new Darkness Control info

    by 
    Matt Daniel
    Matt Daniel
    02.15.2012

    It's time for yet another issue of The Intrepid Informer, and this time the spotlight is on one of City of Heroes' upcoming new power set, Darkness Control. Darkness Control does exactly what it says on the tin, granting players dominion over the powers of darkness in order to subjugate and control their enemies. With a number of roots, debuffs, and even a couple of pets, the Darkness Control powerset is sure to please Controllers and Dominators of all varieties. But wait, that's not all. In addition to the Darkness Control power set, Paragon Studios is introducing two new secondary power sets: Darkness Affinity for Controllers and Dark Assault for Dominators. All of these new power sets will be free to VIP players, though premium players will have to purchase the Darkness Control set on the Paragon Market. Oh, and before we forget, be sure to drop into City of Heroes March 16th to 19th for a double XP weekend. For the full details on the new power set as well as some handy tips and tricks from the designers, just click on past the link below to the City of Heroes official site.

  • A Mild-Mannered Reporter: Issue 22 is all juiced out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    On Christmas, Ms. Lady and I received a power juicer. This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us. Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

  • City of Heroes rolls out the Media Blitz

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.06.2011

    It's time to take the war against Praetoria to the airwaves, time to find out who is really at risk of death, and time to hoist a railroad crossing sign as a weapon. All of these things are true for the latest patch to City of Heroes -- Issue 21's special update Media Blitz hitting the servers today. The update features not one but two new Incarnate trials, with players facing off against Maelstrom and Mother Mayhem in a battle for the hearts and minds of the people of Praetoria. Today also sees the rollout of the fourth installment in the Signature Story Arc, which brings players still closer to knowing who is going to die among the Surviving Eight. Players can also toy around with the new Titan Weapons powerset, which gives everyone a chance at wielding a huge two-handed weapon with aplomb -- and if that doesn't sound like a fun ride, you may feel differently after checking out the preview video just past the break.

  • City of Heroes lays out the design for Street Justice

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.05.2011

    You could argue that City of Heroes has been about street justice since launch, since there is no branch of the US legal system that involves beating people up in the streets with electrical powers. But the Street Justice powerset is the latest addition to the game in the Paragon Market, and as with the previous powersets, a new issue of the Intrepid Informer has been released so that players can understand how the set works, what the designers were thinking, and how to get the most benefit out of it. Written by Phil "Synapse" Zeleski, the diary outlines both the similarities and differences between this set and Dual Blades. While both are combo-oriented sets, Street Justice allows you to build a combo on the fly; by way of contrast, Dual Blades generates a variety of powerful secondary effects with its combos. If the set sounds like the sort of thing that's right up your alley, you may want to pop until the game, drop a couple of dollars, and start breaking some kneecaps. For justice.

  • Take justice to the streets in City of Heroes

    by 
    Bree Royce
    Bree Royce
    10.04.2011

    If you're not satisfied taking out thugs with merely a katana or a kick, then Paragon Studios has your answer: Street Justice. It's a brand-new powerset just released in City of Heroes Freedom, available to Scrappers, Brutes, Stalkers, and Tankers. It looks like a flashier mashup of the Martial Arts and Super Strength sets, and according to a post by Paragon's Phil "Synapse" Zeleski, Street Justice is like many of the newer CoH sets in that it comes with a special mechanic, in this case, combo levels and finishing moves that give more freedom to the player than does the similar gameplay hook of Dual Blades. Street Justice is available for purchase in the game's cash shop for 800 Paragon Points (about $10 US). It is one of two new powersets not granted freely to VIP subscribers. Check out the video after the break to peek before you buy.

  • A Mild-Mannered Reporter: Whose side is time on, anyway?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2011

    So last week I promised our next little enemy spotlight, but that was before I realized that this past weekend was that delayed double-experience extravaganza in City of Heroes. (I could have checked a calendar, sure, but I assume they're a form of witchcraft.) Based on past experience, this week should be a recounting of my time in the magical land of double or nothing, right? Well, not so much. Due to a perfect storm of circumstances, I didn't get any significant leveling in, and this weekend is also coming before a dump of several new powers rather than just after. So unlike last time, this time I mostly just took part in other activities. (If you really have to know what I was doing, tune back in on Saturday.) So instead, I'm going to take the time to talk a little bit about Temporal Manipulation, partly because I'd like a bit of a do-over for the past weekend, and partly because I'm not sure if I like it just from reading about it. It strikes me as a set that could be very good, but in its own way that might be kind of a bad thing.

  • SDCC 2011: New City of Heroes: Freedom screenshots, trailer

    by 
    Matt Daniel
    Matt Daniel
    07.22.2011

    Following hot on the heels of our preview of the new powersets coming to City of Heroes, NCSoft and Paragon Studios have let loose a flood of new assets for the upcoming additions to the game. The images cover the new powersets, the updated tutorial, the new Paragon Reward system, and all the other nifty new features that will finally see the light of day with City of Heroes' Issue 21. We've also got a new trailer for you to allow you to see all of the new content in action, and we have to say it looks like City of Heroes fans have a great deal to look forward to. So if you're a City of Heroes player anxiously anticipating Issue 21, jump on past the cut for the new trailer. Hopefully it will keep your appetite sated for just a while longer. %Gallery-9156%

  • The Daily Grind: What in-game sounds drive you bonkers?

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2011

    Way back when I first started playing City of Heroes, I became enamored with the Defender archetype. I made Defender after Defender until all my slots were full, and then deleted some to make even more. But the one powerset I'd never choose, even on the pain of death, torture and Arby's, was Force Fields. Why? It's really quite simple: the sounds. Oh, those high-pitched whiny sounds that set my teeth on edge! I hated grouping with anyone who had those turned on, and for years I deeply wished that NCsoft would allow us to disable some game sounds while retaining all of the others. But I don't mean to pick on just City of Heroes here. Every game has sounds that annoy and grate on our ears, and today we want to hear about your most-hated in-game noises. Which sounds do you wish developers would change or eliminate altogether? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Alter-Ego: Five favorite Fire tank powers

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.26.2011

    I'll admit it: Of all the powers I've played with in DC Universe Online thus far, the Fire and Ice powersets are undoubtedly my two personal favorites. Normally I'm not so much the tanking type, but there's something about these two trees that just satisfies the comic book nerd in me. I grew up watching my favorite heroes taking on incredible odds, being beaten down, and triumphing at the end of the day. However, as in any MMO involving endgame raiding, no man is an island. While I might enjoy standing toe-to-toe with the bad guys, if I don't have a good group behind me, there's only so much I can do before I'm spending quality time with the defeat button. This is where I have to note that specific endgame "builds" don't appear to be quite as easy to create in DC Universe Online as they are in other games such as World of Warcraft. As DCUO is still in its infancy, there are many players who are working hard on theorycrafting statistics. This means that there simply aren't any 100%-perfect cookie-cutter builds everyone adheres to as yet. Still, there are some power choices that seem to be fairly popular for Fire tanks in this early stage, which is what we'll be taking a look at this week.

  • Alter-Ego: An overview of the trinity in DC Universe Online

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.19.2011

    In DC Universe Online, all of the different powersets can pump out DPS -- however, the trinity is alive and well even in this superhero game. Thankfully, due to the way the powers are designed, our ability to stack effects, and the heavy utilization of combos, grouping or raiding in DC Universe Online doesn't generally feel like you're stuck simply mashing buttons. If you get in with a regular group, you'll learn the ways you can play your powers off each other using synergy, thereby adding an entirely new level of awareness to encounters. Unfortunately, endgame isn't just about going into an instance and unleashing everyone's max damage to tear through the place. While all characters can do damage in DC Universe Online, roles are still vitally important for group PvE and endgame content. As a preamble to a series that will look at builds for each role in the game and what they can bring to the table, I thought it would be a good idea to take this first week to look at which powersets go with the roles players use in endgame. Join me behind the break as I break it all down for those who are new to the game or perhaps are looking for a refresher.

  • Massively exclusive: A chat with DCUO's Chris Cao, part one

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.14.2011

    Superman. Batman. Wonder Woman. All are iconic characters, well known to fans of the DC Universe. And when it comes to DC Universe Online, Game Director Chris Cao certainly holds his own as an iconic character to fans of the game. Between Cao and DC Universe Online's Creative Director, Jens Andersen, we've had open, humorous, honest, and occasionally not-entirely-PR-cleared news of the game from the earliest days leading up through its recent launch. Even though Cao is keeping crazy long (and late-night) hours as both a passionate gamer and a developer with a freshly launched game, we had the chance to sit down with him last night for a very candid interview. Among the myriad topics covered, we spoke about his thoughts on launch, some of the team's experiences with the game, the potential differences in platforms and communities, and more. Additionally, Cao took time out to answer some of the burning questions we've heard from our readers. So without further ado, join us behind the break for part one of this superpowered interview. Also, be sure to check back tomorrow for part two -- we're sure you won't want to miss it!

  • A Mild-Mannered Reporter: In the case of Scrappers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2010

    We're in a small lull for City of Heroes at the moment, and truth be told it's well-deserved. After several months of invasions, updates, previews of the upcoming issues and so forth... it's nice to finally have a chance to just lean back and breathe a little bit. Of course, said breathing will involve a fair bit of superpowered antics, but as involved as that might be for the characters, the players don't have to be constantly looking to the future. So while we technically should be working through the Incarnate System, the odds are better than even that we'll all be rolling alts over the holiday season. We play City of Heroes; alts are in our blood. So in a move that can only have been brought on by an almost criminal overdose of liquor, I've decided to start taking a look at the powersets of the archetypes, starting with the alt-friendly Scrapper. This should be of benefit to those who have never played a Scrapper, including players who are starting the game for the first time and who by definition haven't tried one before.

  • City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2010

    As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But it all started with the most recent expansion, one that gave players the chance to switch sides back in August -- Going Rogue. Much like Rome, the foundation for the expansion wasn't laid in a day. We were granted an early look at a developer diary by Floyd "Castle" Grubb, longtime veteran of the Paragon Studios team and lead designer for the Powers and Entities team. Take a look past the cut for his diary, explaining the various ways in which the powersets of the expansion were developed and fine-tuned, as well as highlights the new additions for both enemies and players.