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After two failed attempts in a row, the International Space Station is once again getting fresh supplies. Russia's Progress 60 cargo spacecraft has successfully docked, bringing with it important batches of equipment, food and fuel. While the station already had enough supplies to hold out until O...

July 5th 2015 at 11:33am 0 Comments
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The International Space Station has had a tough time getting supplies lately between two rocket explosions and an orbital failure, but it's going to get an important lifeline in the near future... hopefully. Russia is about to launch Progress 60, a cargo ship that will ferry over 3 tons of much-ne...

July 2nd 2015 at 8:06pm 0 Comments
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An out-of-control Russian spacecraft has finally met its demise after re-entering the Earth's atmosphere. Progress M-27M was supposed to perform a resupply mission with the ISS, but ground control quickly lost contact after its launch on April 28th. Since then, the craft has been orbiting and slow...

May 8th 2015 at 9:19am 0 Comments
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The International Space Station has yet another problem on its hands. Russia's Progress 59 supply ship (you're looking at Progress 47 above) appears to have suffered a communications breakdown shortly after entering orbit, and it's been spinning out of control ever since. As you can see in the d...

April 28th 2015 at 3:29pm 0 Comments
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Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

December 24th 2014 at 2:00pm 0 Comments
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Very few people are going to contest that scaling WildStar's biggest raid down to 20 people is a good move. Some will, yes, but when 400 players are working on content five months after release, that's a good sign that it's not doing the most basic job of getting people to play it. Bringing Datasca...

November 17th 2014 at 12:00pm 0 Comments
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It's hard to be positive as a blogger, I'd say. It's not only really easy to get whipped up into a writing lather when you're upset about something, but negativity sells as well, at least in the short-term. People love a good rant, especially when it mirrors their line of thinking and doesn't bash...

October 14th 2014 at 8:00pm 0 Comments
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For most of my time in MMOs, I have had a spreadsheet. It tracks my levels in various game-relevant categories, it tracks my income over the past several days, it tracks my assets, and so forth. At a glance, it tells me everything I know about where I am in a given game... even if I know that it's...

January 7th 2014 at 8:00am 0 Comments
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Led by Ultima creator Richard Garriott, indie developer Portalarium released a new update video for Shroud of the Avatar: Forsaken Virtues detailing the game's progress over the past six months. The 25-minute video covers the scenic towns of Kingsport and Owl's Head, dipping into the types of home...

November 4th 2013 at 12:45pm 0 Comments
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Well, what do you know. Just before I was going to write a column about Final Fantasy XIV's endgame, the development changed the entire thing. And with such a little change, too. Before Tuesday, the endgame was pretty simple. You had two main instances to worry about and three primals, one of whic...

October 19th 2013 at 2:00pm 0 Comments
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For all the problems of online games, there's a certain assumption that your character is safe no matter what technical problems might hit the server. Sure, Grand Theft Auto Online has had some growing pains, but if your character vanishes for some reason you can still -- wait, no, apparently your...

October 14th 2013 at 1:00pm 0 Comments
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A new holiday edition producer's letter has been published on the official TERA site, and in it Chris Hager announces that he is currently using the studio's new launcher to log in to the game. Why is this such a big deal? Hager explains that it "represents a huge leap for us here at En Masse."...

December 19th 2011 at 5:00pm 0 Comments