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The Xbox 360 is getting up there. Maybe you missed out on the Raven Software-deveolped Quake 4 during its initial launch, way back when in 2005? Bethesda is giving everyone a second chance to take on the Strogg this summer.The Bethesda Blog has announced that the Xbox 360 version of Quake 4 is bein...

April 11th 2012 at 1:30pm 0 Comments
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While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard...

January 19th 2009 at 5:11am 0 Comments
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While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard...

January 19th 2009 at 4:11am 0 Comments

Last Friday Ben Rudolph, Parallel's Director of Corporate Communications, posted some screenshots of Halflife 2 running in Parallels 3.0 on his MacBook Pro. Parallels, for those who might not know, is virtualization software that lets you run a variety of OSes within OS X including Windows. Pictu...

June 4th 2007 at 9:00pm 0 Comments
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Because you can't spell "boredom stricken" without CBS. Thanks to that venerable network, you'll be able to watch gamers from across the globe play Quake 4, Guitar Hero 2, Fight Night Round 3 and World of Warcraft from the comfort of your couch in ... Video Game ARMAGEDDON! No, it's the World Serie...

June 1st 2007 at 8:10am 0 Comments
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In an interview with CVG, Id developer John Carmack talks about how easy it is to develop on the 360 for the upcoming Nazi killing shooter Castle Wolfenstein and said that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than...

November 18th 2006 at 6:45pm 0 Comments
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Forgive the bitter headline, but I'm sick of Mac game companies releasing games, especially ones as massive and significant as Quake 4, without a demo. This gripe is further compounded by the fact that the current state of Mac gaming is so demanding of hardware; yes, it's certainly improving, but ma...

August 5th 2006 at 1:15pm 0 Comments
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Co-op mode in video games is often a very popular feature, probably because of the added intensity of competing with A.I. in partnership with a friend. Games like Halo and Splinter Cell: Chaos Theory become entirely different (and better) games when played in co-operative mode. Of course, the early...

July 10th 2006 at 8:30am 0 Comments
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Quake 4, a game that could literally destroy my productivity in one swooping install, is now shipping as a Universal Binary for Mac OS X. Getting back to its first-person storyline roots, this latest installment picks up after the events of Quake 2, in which you are part of an elite marine force who...

April 18th 2006 at 5:00pm 0 Comments
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A $100,000 gaming tournament is taking place from today until Sunday in New York, hosted by the Global Gaming League. The "AmeriCup vs EuroCup TransAtlantic Showdown" pits the winners from the European EuroCup tournament against the AmeriCup champions across three games: Counter-Strike 1.6...

March 24th 2006 at 1:28pm 0 Comments
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A new patch for Quake 4 has been released in beta form, allowing keen Quake gamers to get their hands on a whole slew of updates. The focus of the patch? In id Software's words, "multiplayer is fixed", with the addition of voice chat and a lot of multiplayer tweaks from a forcemodel option...

February 23rd 2006 at 11:00am 0 Comments
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Last month we got our first hints about Quake 4, and this week Aspyr has offered some more information. It's currently available for pre-order in the US at a cost of $49.99, with an expected shipping date of February 28, 2006. Aspyr notes that final system requirements will be made available 4-6 wee...

January 23rd 2006 at 9:30am 0 Comments