RacingSimulator

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  • Fanatec's Clubsport pedals V2 bring improved brake and clutch feel to the virtual speedway (video)

    by 
    Joe Pollicino
    Joe Pollicino
    04.27.2012

    Around these parts, we're generally suckers for all things related to racing simulators. As such, we're excited to learn that Fanatec has unveiled its next generation of the Clubsport pedals that we reviewed over a year ago. Dubbed as the Clubsport pedals V2, the company refers to the peripheral as an "evolutionary" update to original, offering a trio of improvements. The clutch has been retooled to have a "regressive feel" that's said to be similar to a real automobile, while the brake is now of the hydraulic variety, featuring user replaceable synthetic oil -- naturally, it still has an adjustable spring and load cell pressure sensor for the utmost customizability. The final touch is merely some visual spice in the way of black anodization. Notably, there won't be any tuning kit available initially, and V1 owners might be disappointed to know that the company has opted not to offer an upgrade kit, citing costs and potentially complicated installation. Fanatec is aiming to have the Clubsport pedals V2 out by June, bundled alongside its Clubsport wheel, with pricing set at $250 for the US (€250 in the UK). Pre-orders won't begin until May, so in the meantime, shift over to the source link below and the video past the break for all the details.

  • German designer brings Wipeout racing game to life, burns up cardboard tracks with an R/C car (video)

    by 
    Sean Hollister
    Sean Hollister
    08.05.2010

    The intersection of video games and real life is a fantastic place to play, as evidenced by Roombas, Halo and the occasional six-string guitar, but all you really need to blur reality is a webcam, an R/C car and a studio filled with cardboard. That's what Malte Jehmlich and company used to create this rendition of Wipeout, which moves practically as fast as the PlayStation original due to the blinding scale speed of its 1/28 model cars. It's all controlled by an arcade racing cabinet complete with steering wheel and on-screen display wirelessly connected to an Arduino board. Originally a two-month hobby project, the designers are presently working towards an advanced version with force feedback and powerups (including boost!) using sensors built right into the track -- and hopefully a forklift to lug all that corrugated wood pulp around. See it in action after the break.

  • Engadget test-drives Festo AirMotion Ride, humiliates self (video)

    by 
    Richard Lai
    Richard Lai
    04.09.2010

    Festo may've already stirred up plenty of attention with its mesmerizing AirPenguin blimp, but let's not forget its other weapon -- fluidic muscles (elastomer tubes that contract when filled with fluid). At The Gadget Show Live in the UK, this German company was also showing off its AirMotion Ride car-racing simulator -- essentially a driver's seat suspended from just six fluidic muscles for the six degrees of freedom, while sound and vision are handled by its 5.1 surround sound speakers and a projector. The company claims that each of these lightweight muscles can generate forces of up to 1,600N, and since there are no mechanical parts inside, they make an ideal replacement for conventional hydraulic plungers as used on Force Dynamics' and Motion-Sim's simulators. You can see Festo's machine in action after the break, but promise us that you won't judge our driving ability.%Gallery-90032%