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The raid cycle of World of Warcraft's endgame begins anew today with the advent of Highmaul. While this raid did not go live with Warlords of Draenor's release, Blizzard is now opening the doors a crack to let in players for their first taste of epic combat. Highmaul is a seven-boss raid, althoug...

December 2nd 2014 at 1:00pm 0 Comments
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WoW's 10th anniversary celebration started today, and with it came what is now my favorite mount in the game. This Core Hound one of those mounts you have to see to believe. There's something incredibly cool about stomping around on one of these bad boys, especially with my matching hunter pet and...

November 21st 2014 at 8:00pm 0 Comments
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Traditional class tier sets will no longer be available in LFR difficulty in Warlords of Draenor. You'll need to run normal, heroic, or mythic to get your hands on tier 17 gear. That doesn't mean LFR-exclusive raiders will be entirely without set bonuses. In the latest beta build, Blizzard has adde...

October 23rd 2014 at 3:00pm 0 Comments
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I still like tanking and healing more than anything else in the game, but they have their deficiencies while you're trying to smash Hexos into a well-deserved stain on the floor. In order to finish off Brawler's Guild achievements, I went DPS for the first time in 6 years and then thought, "This is...

August 12th 2014 at 11:00am 0 Comments
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I've been thinking about the changes coming to LFR ever since yesterday's big post about raiding in Warlords. One of the things that seems really clear about the changes is that LFR is now seen as part of a progression path for raiding - at least some players are expected to go from LFR to normal r...

May 1st 2014 at 4:00pm 0 Comments
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Blizzard has posted parts one and two of a series of Dev Watercoolers, discussing raid design over the course of World of Warcraft. Now part three is live, highlighting and explaining where raiding is going in Warlords of Draenor. The post covers new systems like the Group Finder (basically integra...

April 30th 2014 at 2:00pm 0 Comments
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Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original rele...

April 29th 2014 at 3:00pm 0 Comments
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Raid finders, dungeon finders, and various LFG mechanics are becoming a modern MMO staple, but apart from throwing together five or six strangers and hustling them through a piece of content, they don't strike me as being particularly social. I do use them to clear content I otherwise can't do, of...

March 10th 2014 at 8:00am 0 Comments
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I've tanked a few LFR's lately. The thing is, I didn't mean to. I don't mean I pulled aggro. I mean that when I queued, I forgot that I had tank selected alongside DPS. I do this in five man heroics I'm running for justice points as well. When I find myself selected to tank the dungeon (often only...

February 17th 2014 at 8:00pm 0 Comments
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Recently I wrote a small article wondering whether the fabled Monday night Raid Finder festival of ugly death was just an urban legend. Opinions in the comment section were mixed, so I wanted to do a little ingame research to figure out whether the conventional wisdom was right and Mondays are an u...

February 14th 2014 at 8:00pm 0 Comments
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After my guild finished raid on Monday, we voted to do the fourth wing of Siege of Orgrimmar in flex for another shot at Garrosh's heirlooms. Before queuing for flex, people took a break to let their dogs out, get something to drink, or jump on alts to do their farming. My fellow tank hopped to his...

February 12th 2014 at 3:00pm 0 Comments