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Raph Koster's involvement with Crowfall has increased my interest in the game. I still doubt the title is for me, but given Koster's role at the forefront of my two favorite MMORPGs, I kinda have to pay attention. What about you, Massively readers? Are there any MMO devs whose involvement causes...

3 months ago 0 Comments
January 25, 2015 at 8:00AM
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This week, crowdfund legend Star Citizen laid out a testing timeline for the next two years; it plans to publish the "planetside/social" and FPS betas this spring, while alpha for the persistent universe portion of the game is expected before the end of 2015. What else is new in the world of MMO te...

4 months ago 0 Comments
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So here's a funny story: Yesterday, the Massively writers were shooting the breeze in team chat when the subject of sandbox devs who were not also closet-gankers came up. "When do you think Raph Koster will finally make a new sandbox?" I asked, half kidding and half wistful. "Never," Jef answered. ...

4 months ago 0 Comments
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There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive...

6 months ago 0 Comments
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Eminent MMO designer Raph Koster inspired today's Daily Grind with his recent article titled When is a Clone, in which he discusses the difference between clones, reskins, variants, families, genres, and other words that gamers often use interchangeably when debating the merits of their favorite ga...

9 months ago 0 Comments
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Massively is saddened by the news that veteran MMO designer Ben Hanson has passed away, according to a recent tweet by friend and fellow designer Raph Koster. Koster and Hanson worked together on Star Wars Galaxies's Jump to Lightspeed expansion, on which Hanson was the lead content designer. In...

10 months ago 0 Comments
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Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally generated planets, exploration, resource management, and more. Koster's executive bosses "blew up a ...

11 months ago 0 Comments
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Veteran developer Raph Koster has authored a blog post that's worth a read if you're a game designer. Heck, it's worth a read if you're a game blogger, game player, or anyone else with aspirations on creative output. The topic is criticism, and more specifically, making the most of it. Koster, b...

1 year ago 0 Comments
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What do hyperinflation and Raph Koster's A Theory of Fun for Game Design have to do with WildStar? Well, they're both mentioned in the game's latest dev blog. As you may have guessed, it's all about the title's economy, and Senior Systems Designer Charles "Bull" Durham expends quite a bit of virtua...

1 year ago 0 Comments
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On his personal blog, Raph Koster announced that he has left Disney to become an unemployed game developer. The big question is, of course, what's next for the driving force behind Ultima Online and Star Wars Galaxies. The answer is... he doesn't know. However, Koster does indicate that he is ...

2 years ago 0 Comments
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By now, everyone's probably heard the strange story of Manti Te'o, the football player who had an online relationship with someone who wasn't really that person. The question that people keep asking is whether or not he was in on the hoax, but I think that's irrelevant. The real question is why p...

2 years ago 0 Comments
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Until relatively recently, the idea of a degree in game development seemed bizarre. That means that most of today's industry vets didn't start out planning to make games their career. You might expect programming degrees, art degrees, management degrees, creative writing degrees... but you're lik...

2 years ago 0 Comments
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Fifteen years of any MMO is a legitimate enough excuse to wax nostalgic, so we can't blame original Ultima Online developer Raph Koster for writing down a few thoughts about the game's 15th anniversary. His article is a collection of early behind-the-scenes vignettes, including how a player fr...

2 years ago 0 Comments
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Raph Koster and Blizzard may be polar opposites in terms of design philosophy, but both will take home awards at this year's GDC Online convention. Koster, instrumental in the development of sandbox worlds like Ultima Online and Star Wars Galaxies, will take home the Online Game Legend Award. ...

2 years ago 0 Comments
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The 2012 edition of GDC Online is filling out its schedule, and one of the more interesting dev panels is a "classic game postmortem" concerning Ultima Online. While the term postmortem is a bit of a misnomer since the game is still very much alive, the panel features an eclectic mix of dev perso...

2 years ago 0 Comments
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There are many reasons for guild drama, but one of the most challenging comes from a single choice that we make before our characters even see the light of day. In MMOs, character creation can consist of full customization, or it can simply be a choice among some pre-sets, but the majority of gam...

2 years ago 0 Comments
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Raph Koster, MMO guru and erstwhile creative director of Star Wars Galaxies, has had it up to here with you people and your intolerance of one another. Yes, you, game designers. In a recent blog post, Koster makes shame carrots at those on both sides of the science-versus-humanities schism in t...

2 years ago 0 Comments
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If you're looking for an entry point into the voluminous back-catalogue of game design posts sitting on Raph Koster's web server, look no further than his newest entry, which serves as something of a greatest hits listing. For those unfamiliar with Koster, most gamers associate him with waters...

3 years ago 0 Comments