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Now, I do enjoy Naxxramas, especially in 25 man (the place feels very empty in 10 man) I have to admit that I despise certain fights, depending on how my connection is holding up. Some nights it's fine, and some nights I'm trying to do the Heigan dance with 1800 MS latency. I've wept, swore dire oa...

February 2nd 2009 at 7:00pm 0 Comments
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I agree with Relmstein: Cooking is awesome. Unlike, say, fishing (which I said on the podcast last week will never really stop being boring, since boring is "working as intended" for that one), cooking has really transitioned over the years. Back in the day, it was kind of a silly way to make new fo...

December 17th 2008 at 5:00pm 0 Comments
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Our good friend Relmstein (who I was able to finally meet in person at BlizzCon this year) is back to blogging about World of Warcraft, even though he was on a WAR trip for a while there. But we're glad to have him back -- yesterday, he posted about how Wrath might tackle all the launch issues we s...

October 30th 2008 at 6:00pm 0 Comments
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There exists an interesting theory concerning gamer preference of good vs. evil. It is said that in World of Warcraft, as in many other games, the "good" seems to be the most popular choice. Most people want to be the pretty human character, save the princess and become the hero.Enter Warhammer Onli...

September 25th 2008 at 10:00am 0 Comments
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Earlier this week, we've been giving you a ton of news related to Jagex's Runescape and the newly-announced Mechscape. In a recent blog post by Relmstein, he gives us his impressions of this news, and why he takes them seriously.Despite anyone's opinion on Jagex and their work with Runescape so far...

July 16th 2008 at 6:30pm 0 Comments
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Collision detection in an MMO is just one of those things you may take for granted. If it works, you don't really notice it. If it doesn't work, it's a fun little exploit to hide in a rock and amaze your friends! But collision detection is becoming increasingly important in upcoming MMOs such as Age...

April 21st 2008 at 7:00pm 0 Comments
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Relmstein has a good post up about how Blizzard's world PvP has evolved over time, and what we might expect from Lake Wintergrasp, the PvP zone in Wrath of the Lich King. When world PvP began, it was very much an ad-hoc environment, which lead to a lot of 1v1 battles that eventually escalated when...

March 24th 2008 at 4:00pm 0 Comments
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Relmstein has an interesting commentary up about crowd control in World of Warcraft, and how balancing it is imperative to get PvP done right. It used to be that fear was the main problem, but now that fear has been nerfed and balanced with so many other abilities, it's just crowd control in genera...

February 18th 2008 at 8:00pm 0 Comments
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Will Wright's surely-a-masterpiece Spore got a date earlier this week, and just last night the floodgates opened on press coverage of it, so we've got lots of new info to drool over in the weeks to come. But Mike, you say to me, Spore isn't an MMO-- why are you talking about it here on Massively?Y...

February 13th 2008 at 7:30pm 0 Comments
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Relmstein has posted a theory that Blizzard has been holding back some surprising features of the upcoming expansion Wrath of the Lich King. We've had no news about the expansion for quite awhile now, and no news might mean good news. In the near future, World of Warcraft will be facing some hefty...

January 25th 2008 at 9:00am 0 Comments
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Relmstein has an interesting post about Blizzard and all the "unintended consequences" they seem to run into. He talks mainly about Alterac Valley and Blizzard's recent AFKer battles, as well as the fight against smurfing and selling Arena ratings. Both times, Blizzard implemented fixes that were m...

January 14th 2008 at 6:00pm 0 Comments