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Well it's the end of an era for one of iOS' first big companies. It was just about four years ago that I posted here in this very space that former EA executive Neil Young (no relation) was going to start up a company called ng:moco, and it was soon after that he published the breakout hit Rola...

October 26th 2012 at 4:30pm 0 Comments
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Simon Oliver's Handcircus studio was one of the biggest winners in the early days of the App Store. His game Rolando was originally published by Ngmoco back before the company went completely bonkers with social and free-to-play casual games. After Rolando 2 sort of sputtered out into the marke...

March 29th 2012 at 7:00am 0 Comments
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Ngmoco has surprised us with some updates. Rolando and its sequel Rolando 2 have both been updated for the iPhone 4's Retina Display and have had a few bug issues fixed. To celebrate the update, they're both on sale for just US$0.99. Either one of these is a bargain at that price. They're both...

April 1st 2011 at 12:00am 0 Comments
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DeNA, a Japanese mobile internet company, is set to purchase mobile publisher ngmoco, best known for Rolando and Topple, for a whopping $400 million. The combination of the two companies, according to the announcement, will create "the world's largest mobile social games platform company." The ngm...

October 12th 2010 at 11:02am 0 Comments
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Unity CEO David Helgason gave a talk at the Develop conference, going on this week in Brighton, England, and had some harsh words for Steve Jobs on supporting iPhone gaming. Jobs previously said that using "middleware" like Unity to develop iPhone games "produces sub-standard apps," but Helgason fir...

July 13th 2010 at 8:00pm 0 Comments
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Here's some unfortunate news out of Ngmoco: The company tells IGN that while there was a Rolando 3 (the second sequel to the very popular and excellent rolling iPhone platformer) in progress, the game has been essentially canceled, and will never see release in its current form. Why? The second gam...

February 18th 2010 at 4:00pm 0 Comments
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After the not-exactly-phenomenal commercial reception of Rolando 2, iPhone developer ngmoco decided to swap to a free-to-play model for all its future titles. It's a model which led to the development of the extremely competent iPhone shooter Eliminate, but the new business model also led to the un...

February 18th 2010 at 12:10pm 0 Comments
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Just in case you haven't yet heard, ngmoco has released Rolando 2 out into the App Store for the premium price of $9.99. The game's subtitled Quest for the Golden Orchid (in this one, you're rescuing a relic rather than a prince), and though it's not cheap by App Store standards, but on the other h...

July 3rd 2009 at 5:30pm 0 Comments
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This weekend, ngmoco announced plans to remove the original Rolando from the iPhone/iPod Touch App Store, to allow the sequel to launch on July 1 without competition from its own predecessor. However, in response to a fan outcry, the company has decided not to delist the platformer.Before the announ...

June 30th 2009 at 11:15am 0 Comments
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France's Weezard Interactive is hoping to prove there's room in this world for one more "guide a pack of cute, round characters to the exit" style game with DodoGo. The game, set for release later this year, immediately calls to mind the likes of Rolando and LocoRoco, but offers up some novel new t...

June 17th 2009 at 1:15pm 0 Comments

Everyone's favorite rolling-based platformer is back! No, not that one. Not that one either. The iPhone one. Rolando. Publisher ngmoco has updated its website with a new trailer for Rolando 2: Quest for the Golden Orchid. Not content to merely bring the rollin' and smilin' to a new tropical setting,...

May 7th 2009 at 2:15pm 0 Comments