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One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

March 2nd 2011 at 5:20pm 0 Comments
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Speaking at GDC 2010, 2D Boy's Ron Carmel discussed the game industry's typical publishing model, why it doesn't work for independent developers, and how the newly established Indie Fund will fix it. According to Carmel, publishers offer too much money to indie developers and take too much in retur...

March 9th 2010 at 3:40pm 0 Comments
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There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack gam...

March 17th 2009 at 12:15am 0 Comments
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Eurogamer posted its "Top 50 Games of 2008" list last week, and was immediately scolded by EA boss Peter Moore for daring to exclude FIFA 09. This story was picked up by numerous sites, but one detail that wasn't so heavily reported were Moore's views on the game that came tenth, World of Goo. Moore...

January 6th 2009 at 1:55pm 0 Comments
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It's no secret that we love World of Goo. The game is great and if you don't like it, we don't like you then we appreciate you giving the game the old college try. Now, 2D Boy's most excellent title has been rated by the OFLC, meaning a down under release is closing in. With the news that Europe wo...

December 3rd 2008 at 2:40pm 0 Comments
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We received a tip pointing to the comments section of a recent RockPaperShotgun post, in which World of Goo designer Ron Carmel mentioned the game had a staggering 90% piracy rate. We contacted Carmel directly, who confirmed the figure was "about right."Carmel informs us that he's seen torrent site...

November 13th 2008 at 12:45pm 0 Comments
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After thoroughly enjoying 2D Boy's World of Goo, we decided that just playing and loving the game was not enough. So, we shot some questions over to Ron Carmel and Kyle Gabler from the indie start-up. Imagine our surprise when they actually answered them all! So, head past the break and read our in...

November 12th 2008 at 1:40pm 0 Comments
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We love you, 2D Boy. Yes, you, Ron Carmel and Kyle Gabler. As if the brilliant, brilliant World of Goo wasn't already enough to make us swoon, the hunky dreamy dynamic duo have done something that bigger companies should do more: they've actually listened to the people who buy their games.Before to...

November 11th 2008 at 8:15pm 0 Comments
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Update: We just got confirmation from Ron Carmel. The game will be 1,500 Points.Fans of all things gooey, know that 2D Boy's very cool WiiWare title, World of Goo, is finally dated for WiiWare in North America. Arriving on October 13th, the game will be available for download on Wii. The only myste...

October 3rd 2008 at 12:48pm 0 Comments
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World of Goo has been a squishy blip on our radar for ages now, but development will be wrapped up soon. WiiWare World got a chance to chat with 2D Boy duo Ron Carmel and Kyle Gabler, who revealed that development for the U.S. version will be complete in September, and that they're hopeful the game...

August 26th 2008 at 6:15pm 0 Comments
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Europeans can't handle the whole "download" thing. No, they have to have their game all wrapped up in a neat little pack-age! Despite the fact that World Of Goo is to be a WiiWare title in North America, a release list for Nintendo Europe showed the game coming as a full retail version! Speaking t...

June 26th 2008 at 11:00am 0 Comments