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This panel discussed the rise of virtual worlds, the NPCs that frequently populate them and how games like World of Warcraft are much more populated with human players and their avatars. Although it devolved into a sort of "he said/she said" argument over user-created content and in-game behaviors,...

March 20th 2007 at 7:42pm 0 Comments
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Almost everyone who has gone online with the computer or a game console has probably downloaded something at one time or another, whether it's been a song, a photo, a game, or a set of horse armor for their equine friend. But are digital downloads the wave of the future for full-on distribution? Dev...

March 20th 2007 at 6:42pm 0 Comments
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When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the Serious Games Initiative is all about, developing games for "non-entertainment" purposes. Of course, the problem is games for...

March 19th 2007 at 10:00pm 0 Comments
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We're live in Austin, front and center for the Will Wright keynote speech, where the attendees seem a lot more excited for this one than they did for the Dan Rather speech yesterday. I guess that might change if Dan Rather was actually working on a groundbreaking new game that has almost as much bu...

March 13th 2007 at 3:56pm 0 Comments
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At first glance that panel title sounds like a very special episode of Dateline NBC's "To Catch a Predator," but the subtitle makes it a bit clearer ... for some: "A Robot, a DS, and a dot-matrix printer menage a trois." This panel was all about hacking and homebrewing, and we saw some pretty cool s...

March 12th 2007 at 7:25pm 0 Comments
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This panel brought together Robert Nashak, GM of Yahoo Games, Chris Charla, director of business development for Foundation 9, Charles Merrin from Real Networks, and Brian Ring, the GM of Interactive Content for Scope Seven. The purpose was to discuss the top five trends in 2007 in the realm of gami...

March 12th 2007 at 5:26pm 0 Comments
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For the most part, the "Inside Scoop" about getting a job in the gaming industry sounded like getting a job in pretty much any industry, except maybe trading decommissioned nuclear weapons on the black market. They hit the main points several times, which were as follows: Have a professional lo...

March 11th 2007 at 10:51pm 0 Comments
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Ever since the success of The Beast, the alternate reality game created to help pimp Spielberg's A.I. back in 2001, alternate reality games (ARGs) have been popping up left and right, most notably the I Love Bees ARG that was used to launch Halo 2. Based on what the panelists were telling us, there...

March 11th 2007 at 9:58pm 0 Comments
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We've arrived here in Austin, Texas where we'll be bringing you news from the enormous South by Southwest conference. SXSW started as a music festival, grew to include film, and now has an very substantial interactive portion. This year they've beefed interactive up with tons of video game related p...

March 10th 2007 at 3:10pm 0 Comments