shields

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  • EQII Player Studio challenges players to end bad hair days

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2013

    Back when Player Studio first introduced the idea of adding player-created items for sale in EverQuest II's cash shop, only housing items and cloaks could be submitted. However, players were promised that more items would be allowed in time. Well, break out your Blender, because that time is now! Fans with a creative streak can now submit personally designed hairstyles, weapons, and shields for consideration and possible inclusion in the game. Currently, hairstyles for only elves and humans can be submitted and must be shoulder-length or above. For weapons, various one- and two-handed stances are all possible, with the notable exception of caster staffs. Instructions, models, and samples are provided on the official site.

  • EVE Evolved: New Ancillary Armor Repairers aren't up to the task

    by 
    Brendan Drain
    Brendan Drain
    02.24.2013

    EVE Online's Retribution 1.1 patch went live this week, overhauling armour tanking and rebalancing some ships that traditionally fit armour tanks. Last week I looked at why people usually choose passive buffer tanks for PvP over active tanks and how the Ancillary Shield Boosters changed all that by giving shield users a huge free burst tank that can often outperform a front-loaded buffer tank. The new Ancillary Armor Repairers look similarly amazing on paper with their ability to consume nanite repair paste to triple repair output, but how do they stack up against their shield-based counterparts? Now that the patch is out and I've finally got my hands on the Ancillary Armor Repairers, I'm not sure they're any good. They're limited to one per ship even though most active armour tanking ships use dual or triple repairer setups, and they can run for only eight repair cycles before running out of paste. They're also only 68.75% more effective than tech 2 repairers and still require the same amount of capacitor. Ancillary Shield Boosters may provide a slightly smaller 63.33% repair boost over tech 2 boosters, but they can cycle at double the rate of Ancillary Armor Repairers and don't require any capacitor. In this week's EVE Evolved, I look at what makes Ancillary Shield Boosters a strong contender in PvP and show that the new Ancillary Armor Repairers just aren't up to the task.

  • DC Universe Online shows off the new Shield weapon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2012

    Shields generally aren't thought of as a weapon; they're usually seen as the exact opposite of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in DC Universe Online's next major update, players will begin wielding the shield for their own superheroic (or villainous) capers. A recent interview with creative director Jens Andersen discusses the intended role of the shield in combat. Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP; the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons, the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's not generally thought of as a weapon.

  • The Joker returns to DC Universe Online in upcoming DLC, The Last Laugh

    by 
    Matt Daniel
    Matt Daniel
    05.08.2012

    DC Universe Online players, prepare yourselves: The Joker's back, and he wants to put a smile on your face. The Clown Prince of Crime is making his grand return to DCUO in the game's upcoming DLC pack, The Last Laugh. Not to be confused with the renowned crossover comic story arc, DCUO's The Last Laugh "will pit players against each other in high-intensity multiplayer brawls, feature an all-new weapon, and introduce new Light-Powered Legends PvP characters." The new weapon in question isn't much of a weapon at all, but if Captain America has taught us anything, it's that even a shield can be lethal in the right hands. Now players will be able to slam, bash, and wank to their hearts' content with the new shield weapon type. And players will need every trick they can get to succeed in the new Safe House Battles, which are 4v4 PvP brawls that involve players invading one anothers' safe houses in order to complete a number of objectives. So much for safe houses being... well, safe. Players thirsting for larger-scale combat will be at home in the new Headquarter Battles, which see eight heroes squaring off against eight villains as they try to take control of the Hall of Doom and the Watchtower, respectively. And finally, the game's first light-powered Legend characters will be making an appearance in The Last Laugh, allowing players to take control of the Green Lanterns' Kilowog and Sinestro Corps' Amon Sur. The Last Laugh will be available in June for free to Legendary members and for purchase on the market for Free and Premium players. For the full details, check out the official announcement at the DCUO site.

  • Captain's Log: What's your (energy) type?

    by 
    Brandon Felczer
    Brandon Felczer
    09.29.2011

    Captain's Log, Stardate 65244.9... Hello, computer (and players)! Happy birthday to me, happy birthday to me, happy birthday dear meeeeeee, happy birthday to me. Sorry, I couldn't resist. Yes, today is my birthday, and the best present I could receive is being able to share this week's Captain's Log with you all. As we get closer and closer to the F2P re-launch of Star Trek Online, I expect that there will be new captains tuning into this column each week, so to help support our new comrades in between the weeks that feature an influx of breaking news and developments, I am going to be taking some time to educate everyone on a few of the game's mechanics. When I first started playing STO, I often found myself wondering about many of the choices available to my different characters. From armor to shields, deflectors to engines, and kits to weapons, there is an endless array of options that we can decide to play with and use. One of the most frequently asked questions I get from new players is, "What is the best energy type to use for my ship's weapons?" In the past, when I really did not know much, I would choose my type by the color it emitted. I now know that "pretty" does not equal "power." While each type has its own special bonuses, it's up to you to decide which to use and why. Here's to hoping I can aid in that decision. Ensign, warp 10! Let's take a look at the spectrum of colors and their abilities...

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Spiritual Guidance: A first look at patch 4.1 for priests

    by 
    Dawn Moore
    Dawn Moore
    02.28.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow while knocking back "naptime potions." Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Earlier this week Blizzard surprised the masses by releasing an early sneak peek at patch 4.1 on the PTR. Though the patch features no major raid content, it has made some tiny changes to the priest class that could have some big impacts! Among the patch changes for priests are a nerf to Power Word: Shield, a buff to Divine Aegis, a possibly nerf to Dispel Magic, and a new animation for Holy Word: Sanctuary which I've included a video of after the break.

  • Vindictus' Evie offers a-mage-ing moves

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.24.2010

    Evie is not content to summon a wicked-looking golem to fight for her side, no! Details are coming to light that Evie, the recently introduced mage character in Nexon's free-to-play hack-and-slasher, Vindictus, will be bringing even more pain through additional magical means. Equipped with a staff at earlier stages, she will change to rather wicked-looking battle-scythes later in the game. Furthermore, one of her most insane attacks at low level is the Firebolt attack, which will not only grant high damage, but will add a knockback effect, if it remains true to the original version. To add to this wee, juicy tidbit of information, we understand that the key to Evie's survival is a five-layer shield, which gives her the ability to resist most attacks without major loss of hitpoints or mana. Considering the majority of MMO mages tend to be high-DPS glass cannons, Evie's ability to shield without major mana or health drain is likely welcome news for those who prefer crazy-damage casters but hate spending time studying floor textures while waiting for a rez. In all, the game is still in beta, so these details may well change before launch -- but it sounds pretty awesome to us so far.

  • Totem Talk: The myth of the well-itemized elemental shaman shield

    by 
    Fox Van Allen
    Fox Van Allen
    09.09.2010

    Guest hosting is serious business. Not everyone can live up to the challenge the way Alf did. Still, as part of a mission of mercy, shadow-priest-turned-elemental-shaman Fox Van Allen is rolling the dice and taking the helm of Totem Talk this week. How does mercy fit in, exactly? Well, have you seen what happens when rabid elementals invade the comment sections of Joe's resto version and Rich's enhancement version? Not pretty. To get our children through their early days of life, we tell them little fictions to make things more magical and more fun. Hurry up and get to sleep so Santa will bring you lots of presents! You should take that tooth and put it under your pillow; the Tooth Fairy pays big money for those! There are plenty of well-itemized spellpower shields out there for elemental shaman! As you grow up, you learn the sad truth behind it all. That obese man coming sneaking into your house on Christmas Eve is actually trying to perpetrate a home invasion. Those who collect the teeth of others are most likely in need of serious psychiatric help. And for the longest time, we elemental shaman used to suffer the quiet indignation of carrying around gobs of useless MP5 on our shields, just because Blizzard didn't see it necessary to design shields around our specific needs. Well, my totem-flinging friends, I have some good news -- not regarding Santa or the Tooth Fairy (sorry), but regarding that spellpower shield. You do have options. And there's more good news: With Cataclysm coming right around the corner, we're about to become proverbial kids in a candy store.

  • GamePro looks at Halo's influence on gaming

    by 
    David Hinkle
    David Hinkle
    04.15.2010

    We'd explain that Halo influenced gaming in that it influenced many to play it, but that's hardly a secret. It's a cash juggernaut; an epic tale of dudes in space suits that cost more than it does for us to go to space right now. And, of course, bags of tea. But GamePro offers its own, more poignant analysis of Microsoft's biggest franchise. There are the obvious effects of Bungie's success -- such as regenerative shields and the popular control scheme mimicked by many of Halo's successors -- but one of the biggest is the emergence of online multiplayer in the console FPS. The series has helped pave the way for some of console gamers' favorites. We can't help but point out that GamePro is neglecting one crucial item: Theater mode. Before Halo 3, just about everyone's crazy stories of conquest or humiliation were suspect and impossible to prove. Now every console player on the message boards can see how awesome you are, and you can't really put a price on that now, can you?

  • Totem Talk: Elemental gearing for the new 80

    by 
    Michael Sacco
    Michael Sacco
    01.26.2010

    Melee combat? Barbaric. Healing? How pedestrian. Let the elements do the talking. Totem Talk: Elemental. Brought to you by Mike Sacco. Last week I took you through Elemental 101, a crash course in playing your elemental shaman. Now that we've got the basics out of the way and you understand your talents and rotation, it seems as good a time as any to talk about gear. We addressed the main stats you're looking for on elemental gear last week, but here's a quick rundown again for those who missed it: Hit rating, spell power, haste, and crit. These are the only four stats we'll be looking for on elemental gear, besides the obvious intellect and stamina boosts that'll be on nearly every piece of caster gear anyway. If the above sounds like a pretty reasonable set of stats to look for, well, you're not wrong. So I've got good news and bad news for you. The good news? There's definitely elemental gear out there. The bad news? Good luck finding it. Elemental gearing has a lot of issues unique to both the shaman and this specific spec. And you're not gonna like them.

  • Meet the ultimate City of Heroes Issue 13 guide, Infoman

    by 
    Kyle Horner
    Kyle Horner
    12.05.2008

    Walking down the street, you're suddenly stopped by a man wearing a fedora and trench coat. "Hey you, yeah you!" he spits out in hushed tones. "Uh, what's up?" you respond cautiously."Yo, the name's Infoman," he looks about nervously, like someone may be watching him, "check out the merchandise" opening his jacket to reveal countless links for articles all about the recent City of Heroes' Issue 13 update. Everything from the Positron interview at Joystiq to in-depth fan-made videos of all the new systems added into the game."It's all free, take whatever ya like." says the calm street walker, who now seems like a pretty nice guy. "I'll take that Floyd 'Castle' Grubb interview about the new powersets." you say. He nods, hands it over and says, "I gots more if'n you want it, kid. Be down at the docks." and struts off down the street whistling a tune.

  • The 26 Shields of City of Heroes

    by 
    Kyle Horner
    Kyle Horner
    12.04.2008

    When we logged into City of Heroes to check out the new Shield powerset released in yesterday's Issue 13 patch, the one thing that we were not expecting was to find 26 shield types to choose from. It took us quite a while to settle on a shield, as our impulse was to have them all. Once we did make our selection though, it dawned on us that we should share this amazing catalogue of bodily protection with the rest of the world.We'd like to stress that this isn't every mutation of all the shields, otherwise this would be called "The 4,532 Shields of City of Heroes" and that just doesn't have the same ring to it. Plus, we value what little social lives we actually have. So without further day we present to you, our dear Massively readers, the 26 shields of City of Heroes.%Gallery-38575%

  • Breakfast Topic: Has the upcoming release of Wrath changed how you play?

    by 
    Alex Ziebart
    Alex Ziebart
    11.09.2008

    We've had a lot of talk here on WoW Insider about what you can do to prepare for Wrath of the Lich King. Stocking up on consumables, clearing out your bank, stuff like that. Some people have really drastically changed their play style to prepare for the expansion which is coming in just a few days.Me? I've actually stopped doing things on my main, more or less. I stopped farming gold, I stopped worrying about consumables and gear. Just about the only thing I do on my main is raid since we're still doing Sunwell Plateau once or twice a week hoping for some weapon drops from Kil'jaeden. What I've been doing with the rest of my time in WoW is actually power leveling a new character to 70 as quickly as I can. Why am I doing that, so close to Wrath?

  • Floyd 'Castle' Grubb gives a Q&A on the new CoX power sets

    by 
    Adrian Bott
    Adrian Bott
    10.17.2008

    Castle, famous in City of Heroes for being the guy who designs and fixes the powers, has prepared a Q&A on the new powersets coming with CoX Issue 13: Power and Responsibility, now deep into Closed Beta: Shield Defense and Pain Domination. Though controversy over proposed PvP changes is dominating the CoX boards at the moment, the new powersets seem to have met with universal acclaim.In the Q&A, Castle explains the thinking behind Pain Domination and the restrictions on the design, the player base's role in the creation of Shields, and his own take on which hero and villain powers are the coolest ones in the game right now. Check out the Q&A after the cut.

  • Video showcases new CoX powersets for Issue 13

    by 
    Adrian Bott
    Adrian Bott
    10.15.2008

    The two new powersets in City of Heroes Issue 13: Power and Responsibility are Pain Domination and Shield Defense. Pain Domination finally gives Villains a dose of the healing and buffing power that Heroes had with the Empathy set, but with a potent offensive edge. Shield Defense is coming to both sides, giving several melee classes the option to wield a highly customizable shield in battle. It's emerged that shields will be able to bear cape patterns underneath their emblems, allowing for heraldic style designs.Over at mmorpg.com, a video has appeared showing the two new powersets in action. It's not very long, but it delivers the goods. We're pleased to see that Pain Domination looks every bit as gore-hued and dramatic as we'd have wished, and the Shields animations are slick. Check the video out at mmorpg.com

  • City of Heroes Issue 13 enters Closed Beta

    by 
    Adrian Bott
    Adrian Bott
    10.09.2008

    City of Heroes Issue 13: Power and Responsibility has now been patched to the Test Server, where a small but dedicated group of people will be testing the hell out of it for a while before the gate is unlocked and Open Beta begins. Leaking stuff from a Closed Beta is of course a major no-no, and we would not condone this from anyone. There is, however, a limited amount of access that anyone can get, simply by going through character creation. Although it's not possible to enter the game fully unless you're in the Closed Beta, costume pieces and new powersets can be examined in their current state. These are in testing, so it would be unwise to fixate on anything for now.So far we've had a look at the Shields powerset, which is extremely cool and contains many surprises, and Pain Domination, which picks up the buffity-healy hero set Empathy, runs with it, and smashes its face into the wall repeatedly while laughing like some ice-girdled steel-toothed agony maiden from Hell's own surgical wing.

  • Warrior tanking shields in Wrath

    by 
    Adam Holisky
    Adam Holisky
    09.13.2008

    Many people are wondering how long their Aldori Legacy Defender or Bulwark of Azzinoth will be lasting them in WotLK. While there will be no definitive answer until the official release of Wrath when items are more or less finalized, we can take a look at the various shield options now and at least get a feel for when they'll be replaced.We'll compare shields by selecting a few key statistics: armor, block value, defense, and stamina. There might be other statistical factors in each shield, however these four values are the major stats that define a shield's power. We also show the strength on the shields which are coming in Wrath, since that attribute will be playing a larger role for the Protection Warrior post patch 3.0.2.Read on after the break for a statistical break down of shield options for the Warrior tank, and why the iconic Bulwark of Azzinoth won't be replaced until at least level 77, if not level 80.

  • Allow me to introduce my shield to your face

    by 
    Alex Ziebart
    Alex Ziebart
    09.02.2008

    Ghostcrawler posted fairly heavily on the Warrior forums the other day, and while Warriors are not especially my territory, something the crabman said reminded me of something I've really liked about Wrath so far. Referencing Gladiator, "Watch how Maximus uses his shield -- he isn't cowering behind it -- he's bashing people in the face with it. Shields should be a viable form of combat, not the option to avoid combat." This was said in the context of Protection possibly being viable in the arenas in the nebulous future (not anytime soon), but it reminded me of general playstyles anyway.To some extent, Warriors have fought like this for quite awhile. Shield Bash, Shield Slam, things like that. It wasn't just Shield Block. However, none of that stuff hit very hard. Sure, Protection Warriors shouldn't be able to rock the DPS with their shield, but Shield Slam was more like Shield Bump. The higher block values and thus higher Shield Slam damage is exciting, and the addition of Sword and Board puts even more emphasis on the shield.

  • Further details emerge of CoX Issue 13: Architect

    by 
    Adrian Bott
    Adrian Bott
    08.27.2008

    As the City of Heroes community fell upon and devoured the news of Issue 13: Architect like a pack of wild crack manatees, the developers occasionally ran out from under their desks to answer a question or two. The merits system in particular has been clarified, courtesy of Positron: 'Upon completing tasks in the game (Task Forces, Trials, etc.) you get an option of receiving Reward Merits instead of a normal reward. The number of merits is based on the difficulty of the mission, how long it takes to complete on average, etc. Thus things like the Katie Hannon TF have minimal merits associated with them, and things like the Shadow Shard Task Forces get bunches.' This is, as we had suspected, a step to counterbalance the quick farming of Task Forces, not by nerfing them but by making the longer Task Forces worth doing. We'd like to see them made more interesting, too - some of the real marathons are very old now, dating back to launch and the first two Issues - but it's a step in the right direction.