Sleepers-Tomb

Latest

  • New EverQuest II Sleeper's Tomb dungeon live, trailer released

    by 
    MJ Guthrie
    MJ Guthrie
    09.20.2012

    EverQuest II's newest dungeon, Sleeper's Tomb, is now open for adventurers with both group and raid versions. This dungeon is just the first chapter of the game's Chains of Eternity expansion, which releases in November. The adventure begins for level 92 players by answering a summons from Erus Dal'viv, the Swordbearer, that will arrive via Norrathian Express. Along with a new dungeon of foes to fight (included massive dragons), three demi-gods newly ascended to full godhood are appearing in Velious lands to battle any who dare to challenge them. Players can also acquire new dragonkin mounts from Sleeper's Tomb or purchase them from the cash shop. Want a glimpse of what to expect when you enter the tomb? Watch the trailer after the cut. [Source: SOE press release]

  • The Massively EverQuest: Secrets of Faydwer beta tour

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.06.2007

    Watch the official SoE video exploring the new expansion lands, then read below for a write up of my beta tour!I played EverCrack, uh, EverQuest for 7 years. The game was hard. Death meant loss of experience that would erase an entire week's level gain. It also meant all your equipment stayed on your body requiring venturing back down to the mob infested pit to retrieve it, but this time you're naked and it's 3am. On a school night. And many core game mechanics that we know and love were not developed yet, such as having no way to get gold and items to alts other than to hand them to a random stranger and hope they would be there when you logged on your alt.The game evolved, making time spent in Norrath not quite so harsh. But it when World of Warcraft launched, I went running to it like the Promised Land: no corpse runs, no experience loss on death, a mail system to move items and cash to alts. It was all good with a side of good. It soon became hard to justify logging on to EverQuest where a 5 hour experience grind could be lost in a few deaths.So it was with some trepidation that I poked my head back into the game to get a tour of their 14th expansion, Secrets of Faydwer. And I what I saw made me want to come back to the game that I remembered so bitterly and so fondly at the same time.