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Picture this: You're an innocent, wide-eyed goblin, exploring the Ruins of Gilneas in Cataclysm. You're minding your own business when all of a sudden, a hideous, jaggedly polygonned female worgen leaps out of the bushes and assaults you! You fight valiantly, but -- QQ! -- your chosen class has bee...

September 19th 2010 at 4:30am 0 Comments
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I'm sure we've all done it from time to time -- trying to get somewhere new, you've encountered heavy resistance from the locals and died a terrible death. Refusing to give up, you've run back to your corpse and continued on, until you're caught and killed again. Perhaps you thought you'd be smart a...

July 5th 2007 at 9:15am 0 Comments
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In the World of Warcraft, the cost of dying is really pretty minimal. Yes, there's the trouble of running from the graveyard to your corpse and yes you take 10% durability damage to all of your equipped gear (the cost goes up to 25% if you need to spirit rez). So you lose a minute or two of time run...

April 7th 2007 at 4:26pm 0 Comments
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The Death Stories Project is a research progress focusing on how players experience death in MMO's.  The project is currently seeking contributions from players of various MMO's who are interested in describing their in-game experiences with death and share screenshots.  There are no resul...

April 25th 2006 at 11:00am 0 Comments