subversion

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  • Indie gaming mavens plan a heist in Subversion demonstration

    by 
    Griffin McElroy
    Griffin McElroy
    11.30.2010

    What if two independent game development superstars (VVVVVV's Terry Cavanagh and Love's Eskil Steenberg) and one video game journalist (Kieron Gillen) coordinated a bank heist? No, that's not the setup for a poorly constructed joke -- it's the premise of the video demonstration posted after the jump of an upcoming game from indie developer Introversion titled Subversion. The game (which was announced back in 2006, but is still in the early, pre-beta stages of development), tasks players with executing Mission Impossible-esque espionage missions using a real-time strategy interface. Check out the half-hour guided demo after the jump to see how these missions unfold -- and to get a look at the game's unique, procedurally generated world in motion.

  • Lichborne: Tweaking your frost DPS talent build

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.20.2010

    Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb. Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

  • Introversion releases first screens of Subversion

    by 
    Justin McElroy
    Justin McElroy
    02.22.2010

    It's hard to believe that, after being announced in 2006, we're just now getting our first look at Subversion, the tactical action game from developer Introversion, which just released Darwinia+ on XBLA last week. The screens, recently unveiled on the Introversion forums (with some of the first gameplay details) look ... well, they don't look like a game. Introversion says that Subversion's look (which is still unfinished) is based on 3D blueprints, and it looks quite compelling. We can't seem to get enough of games that don't look like games -- especially Excel. We've been into Excel LAN parties since way before it was cool. [Via Big Download]

  • Timeline: no-regret version control for Photoshop

    by 
    Brett Terpstra
    Brett Terpstra
    10.28.2009

    If you work in Photoshop, you've probably had designs which branched off from the original look, based on your own ideas or client feedback. This has, more than likely, resulted in multiple files with names like mockup1.psd, mockup1b.psd, mockup2.psd, etc. The solution would be what coders know as Version Control, something which allows you to "commit" any version of your project to a repository, letting you jump around from version to version, making changes without worrying about losing one of those branches you went off on as an experiment. Version control systems like Subversion and Git can do this for you, but there's a learning curve and a certain amount of geekery required to make it work smoothly. Timeline from PixelNovel aims to take the "geek" requirements out of using version control in Photoshop. Timeline goes beyond other options and uses a Subversion repository to store any revision of your progress while working on a Photoshop file. If you don't know what Subversion is, that's ok. Timeline simply shows you a row of previews of versions you've chosen to save, and you can jump back in time with a couple of clicks. Make a change, commit it, jump to a different version ... all in a slick, minimal toolbar. You can add comments (a commit message for those already svn-savvy) to each revision, which is handy whether you're working alone or collaborating. Timeline offers two ways of handling the repositories necessary for it to function. The least geeky option is to use their hosted Subversion service, which provides easy-to-use collaboration options, a web interface and automatic backup. It's available at a subscription fee, but signing up includes a copy of the plugin for free. Alternatively, you can host your own Subversion repository, which isn't terribly difficult. This avoids both the hosting fee and (if you create a local repository on your own computer) the need to download your revisions from a host. I spoke with the developers of Timeline about the potential for a Git version, and it's something they're looking into. For now, though, the Subversion plan is working quite well. If you frequently find yourself with a folder full of poorly-titled versions of a project, and flipping between them is getting to be a pain, it's definitely something to consider. The plugin itself will cost you $60US and -- if you choose the hosted route -- an account runs $5US for 5GB of storage, or $20US for 25GB. TUAW readers can take advantage of a special offer, and get 20% off of either: use coupon tuaw1 for a standalone license, and tuaw2 for a 20% discount on a hosted option. [Side note: For the Git-inclined, I've found that the previews in GitX combined with a few shell scripts can provide a decent (but less integrated and robust) versioning system for Photoshop and other graphics applications.]

  • Lichborne: The latest Patch 3.3 PTR death knight changes in depth

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.12.2009

    Welcome to Lichborne, WoW.com's death knight column. Remember when I said that it looked like Patch 3.3 was going to be relatively quiet for us? I may have spoken too soon. There's been a pretty major shakeup to Unholy DPS (again), and there's one or two other changes we might want to discuss, including news of some armor tier bonuses. Let's get to it. Scourge Strike Rebalancing: The Neverending Story So before we delve into this change, let's take a moment to review the star-crossed history of Scourge Strike. Scourge Strike is meant to be the basic Frost/Unholy attack of an Unholy death knight, and the hardest hitting of their attacks. In theory. Here's the thing with Scourge Strike: It does shadow damage. That means it completely bypasses all armor, meaning it does a lot more effective damage than you might guess just from glancing at the tool tip. The problem back in the early days of the class is that it was doing far too much, easily outstripping Obliterate. So, Blizzard nerfed the damage, and all was well for a while.

  • Lichborne: Emblem of Triumph Gear for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.29.2009

    Welcome to Lichborne, your look into the issues of the moment for the death knight class. Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

  • Lichborne: Unholy issues in Patch 3.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.03.2009

    If there's one thing that researching the Death Knight class changes for patch 3.2 has done for me, it's reconfirmed my hatred of all these extra annoying little combat stats. You know expertise, armor penetration, haste, all those little things they added to the game for seemingly no other reason than to make determining best in slot gear a master's thesis level task or to make quest rewards suck worse than they first appear. Really, I long for the days when your choices were hit rating, AP, and spell power, heal power and spell or physical critical strike rating.I mean, I guess if I sat down and thought about it, I can deal, especially since the system tweakage has also bought us more awesome stuff like consolidated spell power and critical rating. Still, times like this, I really long for the old days. In particular, I'm talking about the Unholy tree.

  • Changes moves to 1.5, adds new features, gives TUAW readers a discount

    by 
    Cory Bohon
    Cory Bohon
    04.02.2009

    Changes.app, the ultimate Mac application used to track changes in folders and text files, was recently updated to version 1.5. This new version easily integrates with Coda, Espresso, BBEdit, TextWrangler, and TextMate. When you launch Changes, you will be able to install plug-ins directly into those application right from the Changes menu item. There is a new HUD (Heads Up Display) that allows you to view changes from within the supported applications. Changes can also interface with Subversion, CVS, Perforce, Mercurial, Git, Bazaar, and Darcs for versioning control. With this new version, there is also built-in AppleScript support.Even if you're not a developer, or don't use the applications or versioning control systems that are mentioned, you can still find Changes to be useful. Anyone, not just developers, may find it useful to be able to look for differences between two support files or folders. You can download a 15-day free trial of Changes from their website. Single-user licenses are $49.95 each. Special Promo CodeIf you are planning on purchasing Changes, you can use our special promo code to get $10 (US) off the purchase of any license type. Just type in TUAWCHANGES15 at checkout. This special offer is good through April 15th, 2009.

  • A Death Knight's first dungeon: Dos and don'ts, part one

    by 
    Amanda Miller
    Amanda Miller
    11.30.2008

    Since day one of Wrath of the Lich King, people have been rolling Death Knights. While many seem to be getting along just great, many others are in need of guidance. This will be a two-part article, and will focus on the things that you will need to know when working with others in a dungeon setting. Today, I will be discussing the basic things that any meleer should know when entering a dungeon. Many Death Knights have never had a melee character, and may not know how to avoid aggro while dealing high damage and staying out of the tank's way.In part two, I will discuss your AoE abilities and their place in a dungeon setting, as well as covering the buttons you should never, ever push while in an instance. I will also run down some very basic rule of thumbs for your gear and talents, as well as including a discussion about some of the group-oriented talents that you could acquire.

  • Versions out of beta

    by 
    Brett Terpstra
    Brett Terpstra
    11.18.2008

    Since getting schooled in the comments on my last mention of Versions (a favorite of Robert's), I've reacquainted myself with Subversion ... and come to really enjoy using this polished and highly usable SVN client. Git may have its benefits, but for a lot of what I do (especially solo web design), Subversion (and Versions) make a lot of sense. Versions is, as of yesterday, officially out of beta and available for purchase. I even received a 10% discount for being in on the beta test. Versions 1.0.1 is already out, which fixes the registration issues that some of us ran into. The initial 1.0 release included a lot of additional functionality, and Versions has become an amazing tool for handling all manner of Subversion-related revision control. Top on the list of new features, and of pretty major importance (at least to me), is the addition of an "Ignore [file/folder name]" option to the context menu. The full release notes are available at the Versions site, where you'll also find the download for the free demo. Versions is retailing at €39.00 (about $49USD), and users on the email notification list should have received a 10% discount coupon number. Thanks to everyone who sent this in!

  • Coda updated to 1.5.1

    by 
    Robert Palmer
    Robert Palmer
    09.10.2008

    Lost in the din of yesterday's Apple announcements, Panic has updated Coda, its all-in-one website editing tool, to 1.5.1. The update largely fixes possible crashes, issues with source control, and squashes several bugs. CFML syntax coloring has been improved, and the release notes promise more syntax coloring improvements to come. Coda 1.5, released on August 26, added Subversion source control, multi-file find and replace, custom books, and a host of other additions and improvements. Coda 1.5.1 is available by selecting Check for Updates... from the Coda menu, or via their website. Thanks, Gordon!

  • Panic releases Coda 1.5

    by 
    Robert Palmer
    Robert Palmer
    08.26.2008

    Panic has released Coda 1.5, a free update to my favorite all-in-one web development application. Coda 1.5 adds several major new features, including find-and-replace across multiple files and a fully-integrated Subversion client. Also included in the update is a user-customizable bookshelf, which allows you to specify any given website as a "book." You can also enter a sample search URL with a wildcard character, and command-click on terms to look for them in the book you created. Syntax highlighting has also been improved, as well as performance running under Leopard. Full release notes are available, too. The update is free for all registered Coda users, and $99 for new users. Discounts are available for registered Transmit owners, too.

  • Cornerstone passes Versions on the way to yesterday's finish line

    by 
    Brett Terpstra
    Brett Terpstra
    07.02.2008

    Cornerstone made a dashing premier as a full release recently, outpacing the much-anticipated Versions in its development cycle and leaving many of us wondering: why couldn't we have had such polished Subversion clients back when Subversion really mattered? With friendlier and more flexible version control systems like Mercurial and (my recent favorite) Git taking center stage, it just seems odd that two applications devoted to last year's RCS are vying for the spotlight. After a 10 minute tryout, I have to say that Versions, though still in beta, was more intuitive in general. I really, really like the timeline feature in Cornerstone, though, which allows you to Command-click any two points on the timeline and see a diff with the built-in viewer. For basic Subversion-related tasks (and probably more advanced tasks that I didn't delve into yet), both clients are far ahead of what currently exists, both in usability and aesthetics. For those who still have a strong interest in Subversion, and who haven't already sworn allegiance to Versions at some point in the year (plus) we've been waiting for it, Cornerstone just crowded the playing field. You can read more on Cornerstone at the Zennaware website. Addendum: As noted in the comments, my impression that Subversion is being relegated to obscurity (and the bias which that impression created in this article) is entirely without basis. I concede and would like to say that, given the stats, it's great to see some clients with real polish coming out.

  • Versions goes beta

    by 
    Christina Warren
    Christina Warren
    06.04.2008

    Almost a year ago, we wrote about Versions, a program designed to bring an intuitive and attractive interface to the Subversion version control system. Now, Made by Sofa has finally released the first beta.Although Versions isn't the only game in town for accessing Subversion repositories through methods other than the command line, it is certainly the best looking, and at least in the few minutes I've spent with it, the most Mac-like. The application is beautiful and the interface is very easy to use and understand.

  • Version control for writers

    by 
    Scott McNulty
    Scott McNulty
    04.18.2008

    Rachel Greenham has written a very good tutorial called 'Subversion for Writers.' If you aren't a coder, you probably aren't familiar with the popular version control system, Subversion. It allows you to work collaboratively with folks on the same files (in most cases code) without fear of overwriting the work of others. Subversion tracks all the changes made to those files, and who did them, and allows you to rollback changes or branch off into different directions with having to worry about mucking up the entire project.Rachel, being a geeky writer, immediately saw the potential of using Subversion for writers. Her tutorial walks you through what Subversion is, how to install it on your Mac (if you're running Leopard it is already installed), some apps you can use to make interacting with Subversion easier, and how to track your changes. To be clear, this method is not for everyone. If you aren't comfortable with the Terminal you should steer clear of this, and if you don't revise the same document over and over again you'll have no need for it. That being said, it is a very clever idea.[via the Hog Bay Software Forums]

  • Beta Beat: Simple sync with Changes

    by 
    Brett Terpstra
    Brett Terpstra
    12.31.2007

    This one is ostensibly for developers, but if you ever rock a revision control system or get excited about a little late-night diff-and-merge for whatever reason, your life may have just gotten easier. Changes is an app designed to simplify project synchronization and differencing for groups or individuals working locally or remotely. It provides a GUI and an impressive list of features for an initial release, including MacFuse support, Subversion and other SCM integration, a TextMate bundle and a command line utility. Yes, it bears a resemblance to FileMerge, but Changes offers features and options well beyond Apple's aging utility. Because it uses existing systems (chdiff) and provides a plugin SDK, it's both easy to implement and extensible. The command line utility and F-Script support provide additional options for incorporating Changes into your existing workflow. I appreciated the familiar interface and was impressed by how simple it was to integrate Changes into my existing TextMate/Subversion workflow with a few keystrokes. Changes, which is a Leopard-only release, is currently in beta and is available for immediate download. As of today, the download requires registering for a beta key but the developer has let us know that an upcoming build will switch to a simple time-locked beta. If you dig the software you can get a pre-release discount on a full license, receiving $10 off the $39.95 release price, but the offer is only good until the end of the beta period. And, less importantly, I made it through the whole post without a Bowie reference. Phew. Update: The new build mentioned above has been released and no longer requires registering for a beta key. An email address is still required for download, but it's less hassle now.

  • SCPlugin: Subversion client plugin for the Finder

    by 
    Mat Lu
    Mat Lu
    08.29.2007

    Most developers these days use a version control system to keep track of changes in their code, and Subversion is probably the most popular. While there are some slick Mac clients available, some folks have wanted a solution that integrates with the Finder like the Windows client TortoiseSVN integrates with the Windows shell and the SCPlugin brings exactly that. While they still have some features on the wish list (e.g. repository browsing), the developers think the newly released version 0.7 is "ready to be your one-and-only Subversion interface." It offers contextual menu control for common operations as well as icon badging to help you see file status visually.SCPlugin is open source and a free download from Tigris.org[via MacUser]Update: I hear ya. I didn't realize at first that Versions is a no show so far. So all the more reason to check out SCPlugin!

  • Versions: a delicious Subversion client

    by 
    Scott McNulty
    Scott McNulty
    06.17.2007

    Source code versioning isn't something that usually gets attention here on TUAW. Subversion, the versioning tool of choice, is largely accessed via the command line to check in and out source, however, the people behind Made by Sofa decided that Subversion needed a nice looking client, so they built one. Versions is just entering a private beta, so be sure to sign up if you are interested in seeing what all the fuss is about. Their website is a little light on the details at the moment, but they promise that you will be able to doing everything that you could do via the command line with Versions, and enjoy a nice GUI to boot.What's not to like?Thanks, Andreas Creten.

  • Darwinia, Defcon dev hints at console releases

    by 
    Ross Miller
    Ross Miller
    02.20.2007

    Introvervision co-founder Mark Morris has told Next Generation that the company is looking into bringing a few of their titles to the home console front by way of digital distribution.Morris explained that their relationship so far with the console makers has allowed them to retain intellectual freedom in their design. Unlike publishers who try to give them money at the cost of some control of the game, the console makers are "just offering massive distribution of the games and to give [us] a return back on that. That works for us," he said.For what system and which titles is unknown -- all three of the current systems (PS3, Wii and Xbox 360) are capable of digital distribution. Morris said the game(s) would be available within the next twelve months. An earlier rumor from eight months ago suggest a partnership with Xbox Live, which makes since considering the recent Vista upgrade of Darwinia and the similarities in architecture from Windows to Xbox 360 development.Introversion is responsible for Darwinia, DEFCON, and Uplink. They are currently working on a project codenamed Subversion.[Thanks, Sam!]

  • Subversion to deploy procedural city generator

    by 
    Ross Miller
    Ross Miller
    01.04.2007

    In an update to the development diary, Introversion's Chris Delay discussed the use of procedural generation in the upcoming Subversion. Delay describes the tool as "utterly crucial to companies like Introversion and basically ignored by the bigger boys in favour of banks of expensive artists ... the secret weapon that most developers have yet to (re)discover." He provides preliminary work as to how cities will be created using procedural generation in both picture and video format. Procedural content is a new buzzword in the developer world, whereby programmers use mathematical algorithms instead of artists to create aspects of their game. Games using this technique include .kkrieger, Roboblitz, and most notably Will Wright's upcoming Spore. The process, however, can be taxing on a CPU, but also tailored to the hardware so that the same code can create different levels of desired detail.Very little is known about the game other than it has been planned since before the company's acclaimed Darwinia and DEFCON. Delay notes that the lack of information is intentional so as to not build excessive hype.[Thanks, Sam]