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  • Engadget

    ICYMI: UPS delivery drones and fashion's robo-photo booth

    by 
    Christopher Trout
    Christopher Trout
    02.24.2017

    Today on In Case You Missed It: We explore UPS' plans to deploy hordes of delivery drones and the robots are coming to replace fashion photographers — body shaming not included. And just in case you've been too busy to keep an eye on your RSS feed, it's time for TL;DR, where we do the week's reading for you. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

  • ICYMI: Cotton Candy body parts, robotic bartender and more

    by 
    Kerry Davis
    Kerry Davis
    02.13.2016

    #fivemin-widget-blogsmith-image-27934{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-27934, #postcontentcontainer #fivemin-widget-blogsmith-image-27934{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-27934").style.display="none";}catch(e){}Today on In Case You Missed It: Vanderbilt University scientists whipped up some human capillaries by using a cotton candy machine to properly shape channels for the blood vessels. A Kickstarter project is selling a tiny video camera attachment with a flexible cord to aim and drop it into places you normally can't see, like inside a car engine. And the University of Maryland is training a robot to make drinks by watching a human; a process that is far more adorable than you'd first think.

  • Torchlight 2 has sold more than a million copies

    by 
    Elisabeth
    Elisabeth
    01.01.2013

    If you're the proud (or maybe humble; that's OK too) owner of a copy of Torchlight 2, you're far from alone; Runic Games recently announced that over a million copies of the game have been sold. If you're not the proud (or maybe humble) owner of a copy of Torchlight 2 but have been toying with the possibility, this is a pretty good time to pick it up. Steam, known for its annual wallet-eating sales, has marked the game down to $9.99 (or 50% off). You can also pick up Torchlight for a measly $3.74 if you're the kind who likes to test out the original.

  • Time names Guild Wars 2 the top video game of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2012

    What's the best video game of 2012? If you're Time magazine or are looking at the headline of this article, chances are you probably know the answer. Time's website counted down the year's top 10 video games, putting Guild Wars 2 at the top of the list. The author seems taken with the game's dynamic event system: "All those events and hundreds more play out in real-time -- with, as Bono would say, or without you -- lending Guild Wars 2 the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of." Torchlight II also made it into the list at the number 10 spot, with the author saying that it delivered the same action-RPG rush of Diablo III at a third of the price.

  • Sony Xperia TL comes to AT&T on November 2 for $99 with a two-year contract

    by 
    Alexis Santos
    Alexis Santos
    10.25.2012

    We've already gotten our collective mitts on Sony's Xperia TL, and come November 2nd, you'll be able to do the same by plunking down $99.99 and inking a two-year contract with AT&T. In case you need a refresher, the LTE handset runs a skinned build of Ice Cream Sandwich, packs a 1.5GHz dual-core S4 processor, 13-megapixel rear-facing camera, NFC and a 4.6-inch 720p display powered by the firm's Mobile BRAVIA Engine. Since Sony's smartphone flagship is lucky enough to call itself the official James Bond phone, it'll come stuffed with behind the scenes footage of the upcoming film Skyfall and Bond-themed ringtones, wallpapers and more. For the full lowdown on the Xperia TL's arrival on Big Blue, hit the jump for the press release.

  • Torchlight II might take some inspiration from Minecraft down the road

    by 
    Elisabeth
    Elisabeth
    10.24.2012

    You like Torchlight II, right? Pummeling your way through waves of baddies, reducing those baddies to nothing more than piles of gold and items -- it's exhilarating, isn't it? But what if you could do more? Maybe like building a little house or planting a field of wheat? Max Schaefer, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for Torchlight II. He said that his personal hope for the game would be "to get the building and resource aspects of Minecraft and put them into an ARPG, just so it's a little more than just wandering from one monster to the next and hitting them." Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at Runic Games, which means his idea is just one of many possibilities for the future of Torchlight II. "We're a long way from exhausting the possibilities," he added. To hear about power creep, player mods, and how awesome a Minecraft-Torchlight II fusion would be, hit up the full interview.

  • Chinese MMO developer accused of plagiarizing Torchlight backs down

    by 
    Bree Royce
    Bree Royce
    07.19.2012

    Faced with ongoing allegations that it stole assets from Torchlight, Chinese developer EGLS has now agreed to modify "some parts" of its mobile MMO, Armed Heroes Online. Our sister site Joystiq reports that while the mobile company continues to deny any wrongdoing, it will alter the game "rather than go on arguing." In a formal statement, EGLS said: "We did great efforts to do each modeling, mapping, bone construction and action by our own on our self-developed 3D engine . . . We want to make clear, if necessary, that we would like to submit the documents, files, and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing." Torchlight developer Runic Games appears mollified by the outcome though not convinced of EGLS's innocence. "We're really just trying to get the thing pulled down from the App Store and to have them use their own assets," studio president Travis Baldree told Joystiq. (Apple has apparently removed the game already.) In happier news, Runic announced that oft-delayed Torchlight II is still slated for a summer launch, though Baldree joked, "The end of summer is September 25th or something like that, right?"

  • Torchlight 2 available for pre-purchase on Steam

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.25.2012

    With all the buzz around a certain well-known third installment of a franchise, you could be forgiven for momentarily forgetting about Torchlight 2. However, the game is now available for pre-purchase on Steam, which should serve as something of a reminder. The game doesn't yet have a firm release date other than this summer, but you can still drop your $20 and have the game ready to play on launch day. The original Torchlight was hailed by many as the spiritual sequel to Diablo II (and some assumed it would also be the closest we'd ever get to an actual sequel). Torchlight 2 boasts more character customization, more pet customization, improved fishing and pet management, a new set of classes, and of course all of the same hack-and-slash gameplay that the first game featured. If you're a fan of the genre, that third installment likely has your eye for the moment, but you might want to see how the other half lives as well.

  • Max Schaefer talks Torchlight II development, potential MMO plans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2012

    There are a lot of people eagerly anticipating Diablo III, but there are also several people looking forward to Torchlight II, the followup to the hugely successful spiritual sequel to Diablo. A recent interview with Max Schaefer, co-founder and CEO of Runic Games, discusses the development of the sequel including some of the contrasting points between it and Diablo III -- including the lack of any sort of virtual item shop. As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop. Schaefer also discusses a potential MMO coming out of the studio, something that's long been among the studio's plans -- one of the big reasons that Runic partnered with Perfect World Entertainment was due to its expertise with running an MMO. He claims that it's definitely still on the table, but it would be a big change for the studio, since the company has focused on staying small and launching an MMO is a very long-term commitment. Somewhat sad news for those hoping that Torchlight II's launch would spearhead MMO development directly, but the possibility certainly remains.

  • StarCraft vs. Warcraft: What is the WoW community missing?

    by 
    Dawn Moore
    Dawn Moore
    01.10.2012

    For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding. Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not. The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.