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Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child f...

7 years ago 0 Comments
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CVG reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version...

8 years ago 0 Comments
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Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and stil...

8 years ago 0 Comments
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John Porcaro, Senior Group Manager in Microsoft's Global Games Marketing Team, has responded to the Lumines Live fallout on the official Gamerscore Blog. Porcaro admits that "when we said 'full version,' we didn't make what that meant clear enough." He also reveals that the VS CPU and Mission / Puzz...

8 years ago 0 Comments
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Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the ga...

8 years ago 0 Comments
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About frackin' time news now, with the announcement that tomorrow's Xbox Live Arcade release is none other than Tetsuya Mizuguchi's plummeting block opus, Lumines Live!. Priced at 1200 MS Points ($15), the game features 12 different skins (or levels, for the uninitiated), 5.1 surround sound, onlin...

8 years ago 0 Comments
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As you may already know, Lumines creator Tetsuya Mizuguchi has made a music video for the upcoming video-infused Lumines II. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in t...

8 years ago 0 Comments
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You should know that Tetsuya Mizuguchi is a gaming god to me. Lumines is still one of the best games on the system by far, and Mizuguchi's puzzling sequel has me more than a little excited. CVG recently had an intimate discussion with the gaming master, and he had some really crazy, possibly drug-in...

8 years ago 0 Comments
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Those of you hoping to see Lumines Live and Dig Dug hit on the same day (it could happen, right?) are about to be sorely disappointed. In a recent interview, Lumines creator, Tetsuya Mizuguchi, was asked when Lumines Live will release on XBLA. His answer: "Next month. The middle of next month. I th...

8 years ago 0 Comments
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Born of a union between Kingdom Under Fire developer Phantagram and Tetsuya Mizuguchi's Q Entertainment, Ninety-Nine Nights promised to combine the grand scale of Dynasty Warriors with dramatic storytelling and strategic gameplay. Despite its impressive pedigree, however, N3 appears to have deliver...

8 years ago 0 Comments
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The combined superpowers of Lumines' Q Entertainment and Kingdom Under Fire's Phantagram weren't enough to save the Microsoft-published Ninety-Nine Nights from a middling reception in Japan, the title's target audience. So, instead of taking their word for it, hit the Xbox Live Marketplace and down...

8 years ago 0 Comments
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Already victim to unimpressive reviews and sales in its homeland, Ninety-Nine Nights is about to hit American shores. Soon we will finally have a mindless slasher to compare with Dynasty Warriors 5 -- and Kurosawa fans may shudder when they learn that the game's "story" was inspired by Rashomon. Bu...

8 years ago 0 Comments
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Finally, someone who gets it. While some (Nintendo) seem to believe HD comes at the expense of gameplay, Tetsuya Mizuguchi believes that the increased resolution can give games even more emotional impact. He remarks on a feeling that many of us have had, when watching a movie we've seen over and ov...

8 years ago 0 Comments
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The latest issue of Game Informer (trust us, or buy/borrow/steal a copy) reports that Lumines II is almost identical to its acclaimed predecessor. The draw will be new unlockable skins, which, this time around, include licensed music videos from artists including Black Eyed Peas, Fatboy Slim, Hoobas...

8 years ago 0 Comments
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In our final interview from the Develop Conference, Jen and I had a quick chat with Tetsuya Mizuguchi from Q Entertainment (and Rez fame) about the problems western developers face in trying to tackle the Japanese market, Rez 2 (he regrets never making it) and the issue of games that are critically ...

8 years ago 0 Comments
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The original Lumines combined block-dropping puzzle fun with psychadelic images and cool grooves. It was a mesmerizing experience that placed it as one of the top 10 games to play when you're stoned. Even without the influence of illegal drugs, many could appreciate Lumines and its excellent soundtr...

8 years ago 0 Comments
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Oh, death by alliteration can be most painful indeed. And yet, it's a risk worth taking when it comes to revealing new PSP and DS games from Tetsuya Mizuguchi, the creative, possibly insane game designer behind Space Channel 5 (and it's swinging sequel), Rez, Sega Rally and of course, the criminally...

8 years ago 0 Comments