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As vector-like throwing-star enemies corkscrewed towards me, I defended myself with a gun that made electronic clapping sounds. I fired the gun. Clap. I fired two quick shots. Clap Clap. My applause aligned with the electronic beats spilling from the speakers. It was Korg-like synth-aesthesia, and...

January 24th 2008 at 4:35am 0 Comments
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PC users who haven't yet experienced Tetsuya Mizuguchi's rhythm-based puzzle game can finally enjoy the genre-straddling title from the comfort of their own computers. Wild Tangent and Q Entertainment have teamed up to offer a PC version of Lumines, as part of Wild Tangent's library of downloadable...

December 4th 2007 at 2:25pm 0 Comments
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Like everyone else, we're pretty sick of all the Second Life coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when Mercedes sets up a virtual dealership,...

July 5th 2007 at 8:30am 0 Comments
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Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child f...

June 22nd 2007 at 12:59pm 0 Comments
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CVG reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version...

March 5th 2007 at 5:00pm 0 Comments
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Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and still...

January 1st 2007 at 4:00pm 0 Comments
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John Porcaro, Senior Group Manager in Microsoft's Global Games Marketing Team, has responded to the Lumines Live fallout on the official Gamerscore Blog. Porcaro admits that "when we said 'full version,' we didn't make what that meant clear enough." He also reveals that the VS CPU and Mission / Puzz...

October 20th 2006 at 9:35pm 0 Comments
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Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the ga...

October 19th 2006 at 7:30pm 0 Comments
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About frackin' time news now, with the announcement that tomorrow's Xbox Live Arcade release is none other than Tetsuya Mizuguchi's plummeting block opus, Lumines Live!. Priced at 1200 MS Points ($15), the game features 12 different skins (or levels, for the uninitiated), 5.1 surround sound, online...

October 17th 2006 at 7:40pm 0 Comments