themeparks

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  • Ubisoft is building a tiny indoor theme park in Malaysia

    by 
    Sean Buckley
    Sean Buckley
    09.08.2015

    If you were excited about Nintendo's deal to put its characters in Universal theme parks, chew on this: the publisher behind games like Assassin's Creed, Just Dance and the Raving Rabbids games is building it's own amusement park. No kidding -- Ubisoft has partnered with RSG, a Malaysian park developer, to create a 100,000+ square foot indoor facility in Kuala Lumpur featuring Ubisoft-themed rides, attractions and shows.

  • Disney imagineering long lines out of theme parks with military-grade monitoring systems

    by 
    Trent Wolbe
    Trent Wolbe
    12.28.2010

    They've got a monorail system, IRL Muppets, and a house from the future, so we're not surprised that Disneyland is kicking its line-monitoring system into technological overdrive. Beneath Cinderella's iconic castle, a NORAD-style operation dedicated to eradicating downtime for visitors to the Magic Kingdom has sprung up, with a whole team tracking wait times, average number of rides ridden, and a whole bevy of other visitor-happiness metrics all over the park. From there, they can do things like re-route foot traffic to less-populated areas of the park with a mini-parade, adjust personnel at different attractions, or dispatch Jack Sparrow himself to liven up a Pirates line-waiter's afternoon. Chief Creative Executive Imagineer Bruce E. Vaughan dreams of "a day where there is memory built into these characters - they will know that they've seen you four or five times before and that your name is Bobby." Sounds delightfully frightening to us. But hey, it's all in the name of increasing visitor happiness, which we're sure goes hand in hand with visitor brokeness by the time they leave the park.

  • The Daily Grind: Do you turn off XP?

    by 
    Jef Reahard
    Jef Reahard
    11.03.2010

    Craig Morrison's latest blog post got me to thinking about MMORPG design, progression, and the sweet nectar of the gods known as XP. When you get right down to it, XP is a huge part of why we play these games, whether it be the simple pleasures inherent in watching the bar move, or the fact that we're hell-bent on a particular plateau that will allow us to equip the one-shotting batarang of WtFpwned!!11! +1. There are some among us that do the unthinkable, though, or would if their game of choice gave them the option. Yes, a few hearty souls turn off XP gain. I know, right? The horror! What could possibly motivate such a bold and rebellious act? Is it to avoid out-leveling a compatriot? A desire to continue questing in a particularly awesome section of the game world? Even the wisest cannot tell why you'd want to disable the almighty XP, so today's question is a bit simpler (but feel free to expound on it if you wish): Do you turn off your XP? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Robot Land theme park finally breaking ground in South Korea

    by 
    Darren Murph
    Darren Murph
    02.13.2009

    Or, at least we hope it is. If you'll recall, we heard way back in August of 2007 that South Korea was set to begin construction on a robot-themed park. Here we are in 2009, and we're basically getting the same story all over again. Reportedly, the nation's Ministry of Knowledge Economy is expecting to get going on Robot Land this year, as the government has set aside $559 million for construction in Incheon. We're also told that actual plans for that second park have yet to materialize, making us wonder even more if this whole thing isn't slipping to vaporware status. At any rate, the parks would sure be good for the local economy (assuming anyone has the money to go), but we're at the point of recommending that you not hold your breath on seeing this up by the promised open date of year-end 2013.